Since I had the pleasure and good fortune of attending the first Steam Dev Days conference out in Seattle a few weeks ago, I thought I’d do a little write-up about the event. Joining me will be a little dinosaur friend of mine who has shown up at my studio recently. Continue reading
When I heard word that Phil Hassey (the creator of Galcon) was planning a crazy houseboat trip to a giant lake in the middle of the desert for indie game developers, it didn’t take me too long to decide that I wanted to be a part of it!
Like a lot of indies I’ve talked to (myself included), we can tend to get kind of isolated by our solitary work and lifestyle. Phil had vacationed on Lake Powell a few times before on family getaways, so when he found himself inspired by Colin Northway’s GDC 2013 Indie Soapbox talk (at around the 1:04 mark) about the benefits of travelling with other indie game developers, he stepped up and organized this trip. Continue reading
It’s time for my year end summary! Yeah, I know we’re half way through February but what can I say? I guess I haven’t been doing a great job at keeping folks up to date on what I’ve been working on. I am aiming to get back on the blogging horse (is that a thing?) in 2013, but I better start off with reviewing what has transpired already:
It turns out that 2012 was a busy year for my studio and it also marked the fourth year that it has been in business. I released two original games, Bomb Diver and Korrode. I also worked on two contract games, Britney Spear’s Wedding – Oops I Got Married Again, a small viral news game for MTV’s Addicting Games portal, and a much larger contract social game with Zapdot for the BBC show Dancing with the Stars. Continue reading