May 14, 2010
I participated in the March 2010 Experimental Gameplay Project’s theme of You Only Have 10 Seconds and Contentric was the result:

The main concept is that the player’s actions effect the movement of the blocks to be avoided. This in essence makes the player their own worst enemy. I was experimenting around with nested spring feedback systems and this concept of player as AI when I stumbled upon a fun and playable prototype that went on to become this game.
I spent about 7 days developing the version I submitted to the Experimental Gameplay Project website and then I worked for a bit longer polishing it up to get it ready to seek sponsorship. I’m happy to report that Armor Games picked up the primary sponsorship on it and Contentric officially launched yesterday!
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May 13, 2010
Greetings Earthlings! I am making an appearance to broadcast some brief news from the studio.
Dave has been too busy in the game development trenches to update this blog recently so as an ambitious underling I am stepping up. If I do a good job perhaps I won’t be vaporized at the end of the day!
What has been going on lately? Well–many things!
Hybrid Mind Studios is now officially an LLC. Dave was excited to take that step this February after a successful first year in 2009 that saw the release of six Flash games and one iPhone game.
Since his return in March from the Flash Gaming Summit and the Game Developers Conference Dave has been hard at work on three new games.
Two of these games have been finished and will be launching any day now. The third game still requires a bit more time in the oven though.
Dave did have a chance to tell me that both the Flash Gaming Summit and the Independent Games Summit in March really inspired him and made him thankful to be part of such an exciting profession!
He got to meet many fellow independent game developers as well as meet many of the publishers that have sponsored or licensed his games over the past year. That was quite a treat as normally there is little face to face contact when working from a home office.
Well–that’s all I have time for this morning. There will be more updates soon as the new games fire from the studio launch tubes. Let’s hope I don’t get vaporized for taking the initiative and updating this blog for Dave!