August 31, 2010

What would happen if you took almost 200 people with an active interest in game development and provided a great location and an informal structure to self-organize around?
Boston GameLoop.
I had the opportunity to attend the third iteration of this quickly growing game development unconference. Organized by Darius Kazemi and Scott Macmillan it is likely the best bang for buck currently out there in the game development industry. Cost to attend was only $40 and included a great t-shirt, breakfast, and lunch! The best value of course was getting so many incredible professionals together to share their knowledge and experience on a wide range of game development topics.
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August 28, 2010

Play AVOIDAL
Gameplay Trailer (watch me score 1.5 million points!)
Watch my TIMELAPSE
Play the LD48 Official Compo Version of AVOIDAL
Play the Original LD48 Compo Version
I had a lot of fun this Ludum Dare! After missing the past few it was good to participate again for sure. I’ve never done one of these post mortem entries but I enjoy reading the other ones people post so I thought I’d take a crack at it.
You can read my detailed post mortem below:
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August 16, 2010

Before I can really talk about what games mean to me I think it is important to provide a brief amount of background on where I am coming from on this personal subject.
I began developing a love for both drawing and programming as a young child and have spent countless enjoyable and priceless hours on those activities over the years. I caught the art bug bad in the late 70s after encountering Speed Racer on TV and the first Star Wars movie.
I filled page after page in my father’s art journals with little car race and space battle scenes. I remember him taking a lot of time showing me how to draw and even how to do flip book animations on the corners of the journal pages.
Even before we had a home computer my parents started sending me to Radio Shack computer camps at age six for programming in LOGO where I would get very familiar with that friendly drawing turtle and pen up and pen down. Then when I was about eight years old my parents got our first home computer. It was a TRS-80 but we only had it for one night–the salesman from Radio Shack called back to say they had received something better and wanted to know if my father wanted to upgrade.
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August 6, 2010

Just wanted to post a fun image I assembled from seven different games I’m working on releasing still. The top of the image which contains the aliens in the mushroom landscape is from For The Twin–a game that I’ve finished for the “A Game By It’s Cover” Competition over at TIGSource and which will be released in September or sooner now that it has found a primary sponsorship from Spil Games.
The rest of the images are from unreleased games that I’m still working on. They are roughly listed in the order I expect to complete them though that could change a little bit of course.
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