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	<title>Comments on: Concept Art and Game Design</title>
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	<description>the adventures of</description>
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		<title>By: Enjoy Mario Games Online</title>
		<link>http://hybridmind.com/art/concept-art-and-game-design/comment-page-1/#comment-4767</link>
		<dc:creator>Enjoy Mario Games Online</dc:creator>
		<pubDate>Tue, 12 Jan 2010 18:14:17 +0000</pubDate>
		<guid isPermaLink="false">http://hybridmind.com/?p=417#comment-4767</guid>
		<description>I do have many ideas to use art to design games . I did the first game scene but I didn&#039;t continue :( . I hope to get more ideas for creating fun games that players will love to play . Recently , I used Game Maker which I think its a good software to start bulding your art ideas and game scenes .</description>
		<content:encoded><![CDATA[<p>I do have many ideas to use art to design games . I did the first game scene but I didn&#8217;t continue <img src='http://hybridmind.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  . I hope to get more ideas for creating fun games that players will love to play . Recently , I used Game Maker which I think its a good software to start bulding your art ideas and game scenes .</p>
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		<title>By: Dave "HybridMind" Evans</title>
		<link>http://hybridmind.com/art/concept-art-and-game-design/comment-page-1/#comment-4007</link>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
		<pubDate>Mon, 19 Oct 2009 15:47:35 +0000</pubDate>
		<guid isPermaLink="false">http://hybridmind.com/?p=417#comment-4007</guid>
		<description>I don&#039;t have any quick suggestions unfortunately.  Drawing concept art is an effective tool for me because of all the time I have spent drawing in my lifetime. The time I have practiced drawing enables me to use it in a way that helps rather than frustrates. Even though you say you suck at drawing perhaps if you use it more as a tool to help you think about your game designs it could still be of creative value?  Instead of worrying too much of whether your concept art is &#039;good&#039; or not just experiment with drawing for the sake of getting your ideas out in a different format or medium.  This is the benefit I find regardless of the perceived skill or value of the underlying drawing.

Another suggestion would be that if you feel more comfortable in a different medium perhaps you can use that to work on your game designs?  Perhaps through writing for example?  

Obviously the more time you spend practicing with anything the more proficient you will become using that tool to reach your goals.  Good luck!</description>
		<content:encoded><![CDATA[<p>I don&#8217;t have any quick suggestions unfortunately.  Drawing concept art is an effective tool for me because of all the time I have spent drawing in my lifetime. The time I have practiced drawing enables me to use it in a way that helps rather than frustrates. Even though you say you suck at drawing perhaps if you use it more as a tool to help you think about your game designs it could still be of creative value?  Instead of worrying too much of whether your concept art is &#8216;good&#8217; or not just experiment with drawing for the sake of getting your ideas out in a different format or medium.  This is the benefit I find regardless of the perceived skill or value of the underlying drawing.</p>
<p>Another suggestion would be that if you feel more comfortable in a different medium perhaps you can use that to work on your game designs?  Perhaps through writing for example?  </p>
<p>Obviously the more time you spend practicing with anything the more proficient you will become using that tool to reach your goals.  Good luck!</p>
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		<title>By: D34TH2U</title>
		<link>http://hybridmind.com/art/concept-art-and-game-design/comment-page-1/#comment-3998</link>
		<dc:creator>D34TH2U</dc:creator>
		<pubDate>Mon, 19 Oct 2009 01:03:03 +0000</pubDate>
		<guid isPermaLink="false">http://hybridmind.com/?p=417#comment-3998</guid>
		<description>I have made a few small, worthless, half-games with flash and have made a few games for my graphing calculator. But recently I have come up with a bunch of ideas for a game I want to start working on. I suck at drawing though, and I&#039;ve tried to come up with a bit of concept art but I&#039;m really going nowhere. got any suggestions?</description>
		<content:encoded><![CDATA[<p>I have made a few small, worthless, half-games with flash and have made a few games for my graphing calculator. But recently I have come up with a bunch of ideas for a game I want to start working on. I suck at drawing though, and I&#8217;ve tried to come up with a bit of concept art but I&#8217;m really going nowhere. got any suggestions?</p>
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		<title>By: Dave "HybridMind" Evans</title>
		<link>http://hybridmind.com/art/concept-art-and-game-design/comment-page-1/#comment-3940</link>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
		<pubDate>Thu, 15 Oct 2009 12:36:26 +0000</pubDate>
		<guid isPermaLink="false">http://hybridmind.com/?p=417#comment-3940</guid>
		<description>Thanks for telling me a bit about your process Rosedragon.</description>
		<content:encoded><![CDATA[<p>Thanks for telling me a bit about your process Rosedragon.</p>
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		<title>By: rosedragon</title>
		<link>http://hybridmind.com/art/concept-art-and-game-design/comment-page-1/#comment-3913</link>
		<dc:creator>rosedragon</dc:creator>
		<pubDate>Tue, 13 Oct 2009 15:22:10 +0000</pubDate>
		<guid isPermaLink="false">http://hybridmind.com/?p=417#comment-3913</guid>
		<description>I&#039;m doing that too. As I stated in the secret chapter of &#039;hotel catastrophe&#039;:
&quot;My first concepts always appear as lines in a paragraph. After this, I make the first game scene, which was the first room in this case. From this first scene I visualize the whole design and write them down in my sketchbook. This &#039;game document&#039; changes over time, though I implement most of the ideas in it. I start creating more artwork until I feel I should start coding. &quot;</description>
		<content:encoded><![CDATA[<p>I&#8217;m doing that too. As I stated in the secret chapter of &#8216;hotel catastrophe&#8217;:<br />
&#8220;My first concepts always appear as lines in a paragraph. After this, I make the first game scene, which was the first room in this case. From this first scene I visualize the whole design and write them down in my sketchbook. This &#8216;game document&#8217; changes over time, though I implement most of the ideas in it. I start creating more artwork until I feel I should start coding. &#8220;</p>
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		<title>By: Dave "HybridMind" Evans</title>
		<link>http://hybridmind.com/art/concept-art-and-game-design/comment-page-1/#comment-3873</link>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
		<pubDate>Fri, 09 Oct 2009 11:49:39 +0000</pubDate>
		<guid isPermaLink="false">http://hybridmind.com/?p=417#comment-3873</guid>
		<description>Thanks ChevyRay!  Glad you dig it... :)</description>
		<content:encoded><![CDATA[<p>Thanks ChevyRay!  Glad you dig it&#8230; <img src='http://hybridmind.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: ChevyRay</title>
		<link>http://hybridmind.com/art/concept-art-and-game-design/comment-page-1/#comment-3872</link>
		<dc:creator>ChevyRay</dc:creator>
		<pubDate>Thu, 08 Oct 2009 20:09:33 +0000</pubDate>
		<guid isPermaLink="false">http://hybridmind.com/?p=417#comment-3872</guid>
		<description>Hah! Lovin the concept art dude :D nice job.</description>
		<content:encoded><![CDATA[<p>Hah! Lovin the concept art dude <img src='http://hybridmind.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  nice job.</p>
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