AVOIDAL - by HybridMind - August 20th-22nd, 2010
Created from scratch for Ludum Dare 18's 48hr game competition

This is my fifth build of this game. Try to draw the enemy spikes and red seeker boxes into the yellow mines for points. If you hit anything on screen you will take damage. Your energy recharges over time. If you lose all your energy it is game over.

The difficulty level increases every 5 mines destroyed.

Biggest changes in this version is introduction of a chain counter. For each mine you destroy without taking damage or letting a mine explode when it's timer runs out--your chain increases! This multplies your score for destroying a mine. There is now a difficulty ramp which changes tons of the game mechanics every 5 mines your destroy the level increases.

Another big change is that the spikes, seekers, and mines now warp in to give the player warning and for nice visual effect.

Tools used:
Coded in ActionScript 3.0 using Flash CS4 IDE.

Got Feedback?
Feel free to email me at dave [at] or visit my blog and leave a comment on the post about this game.

I'll be working on this game some more so any thoughts or suggestions will be taken into consideration for the post-compo version! Thanks for playing and I hope you have a good time with it!