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	<title>Hybrid Mind Studios &#187; Game Business</title>
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		<title>Alien Broadcast</title>
		<link>http://hybridmind.com/games/alien-broadcast/</link>
		<comments>http://hybridmind.com/games/alien-broadcast/#comments</comments>
		<pubDate>Thu, 13 May 2010 14:18:59 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Game Business]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[alien]]></category>
		<category><![CDATA[broadcast]]></category>
		<category><![CDATA[fgs]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[hybrid]]></category>
		<category><![CDATA[mind]]></category>
		<category><![CDATA[new]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[studio]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://hybridmind.com/?p=549</guid>
		<description><![CDATA[Greetings Earthlings! I am making an appearance to broadcast some brief news from the studio.
Dave has been too busy in the game development trenches to update this blog recently so as an ambitious underling I am stepping up. If I do a good job perhaps I won&#8217;t be vaporized at the end of the day!
What [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-550" style="margin: 10px;" title="Greetings from the alien" src="http://hybridmind.com/wp-content/uploads/2010/05/alien.png" alt="Greetings from the alien" width="299" height="358" />Greetings Earthlings! I am making an appearance to broadcast some brief news from the studio.</p>
<p>Dave has been too busy in the game development trenches to update this blog recently so as an ambitious underling I am stepping up. If I do a good job perhaps I won&#8217;t be vaporized at the end of the day!</p>
<p>What has been going on lately? Well&#8211;many things!</p>
<p><em>Hybrid Mind Studios</em> is now officially an LLC. Dave was excited to take that step this February after a successful first year in 2009 that saw the release of six Flash games and one iPhone game.</p>
<p>Since his return in March from the <a href="http://www.flashgamingsummit.com/">Flash Gaming Summit</a> and the <a href="http://www.gdconf.com/">Game Developers Conference</a> Dave has been hard at work on three new games.</p>
<p>Two of these games have been finished and will be launching any day now.  The third game still requires a bit more time in the oven though.</p>
<p>Dave did have a chance to tell me that both the <a href="http://www.flashgamingsummit.com/">Flash Gaming Summit</a> and the <a href="http://www.gdconf.com/conference/igs.html">Independent Games Summit</a> in March really inspired him and made him thankful to be part of such an exciting profession!</p>
<p>He got to meet many fellow independent game developers as well as meet many of the publishers that have sponsored or licensed his games over the past year. That was quite a treat as normally there is little face to face contact when working from a home office.</p>
<p>Well&#8211;that&#8217;s all I have time for this morning. There will be more updates soon as the new games fire from the studio launch tubes. Let&#8217;s hope I don&#8217;t get vaporized for taking the initiative and updating this blog for Dave!</p>
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		<title>Adventures In Small Studio Marketing</title>
		<link>http://hybridmind.com/business/adventures-in-small-studio-marketing/</link>
		<comments>http://hybridmind.com/business/adventures-in-small-studio-marketing/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 18:59:38 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Game Business]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[independent]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[infrastructure]]></category>
		<category><![CDATA[integration]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[networking]]></category>
		<category><![CDATA[promotion]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[studio]]></category>
		<category><![CDATA[twitter]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://hybridmind.com/?p=372</guid>
		<description><![CDATA[I&#8217;ve been spending a large portion of the past week or two working on studio infrastructure.
What do I mean by infrastructure exactly?  I mean everything from working on dedicated web pages supporting the studios&#8217; games to setting up and configuring social networking apps like YouTube, Facebook, and Twitter.
It is amazing how much time this kind [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-386 alignleft" style="margin-left: 10px; margin-right: 10px;" title="Infrastructure" src="http://hybridmind.com/wp-content/uploads/2009/10/infrastructure.png" alt="Infrastructure" width="247" height="247" />I&#8217;ve been spending a large portion of the past week or two working on studio infrastructure.</p>
<p>What do I mean by infrastructure exactly?  I mean everything from working on <a title="Play Worderfall" href="/worderfall.html" target="_blank">dedicated web pages supporting the studios&#8217; games</a> to setting up and configuring social networking apps like <em><a title="Hybrid Mind Studios YouTube Channel" href="http://www.youtube.com/user/HybridMindGames" target="_blank">YouTube</a></em>, <em><a title="Hybrid Mind Studios Facebook page" href="http://www.facebook.com/pages/Hybrid-Mind-Studios/132909391381" target="_blank">Facebook</a></em>, and <em><a title="Hybrid Mind Studios on Twitter" href="http://twitter.com/HybridMindGames" target="_blank">Twitter</a></em>.</p>
<p>It is amazing how much time this kind of work can eat up and I tend to get a little frustrated wondering when I might be able to do some actual game development again!</p>
<p>I believe this type of infrastructure and organizational work is necessary though for a small independent game studio to succeed in the long run.  After reading great indie marketing articles like <a title="Great article on Zero Budget Indie Marketing" href="http://www.gamasutra.com/blogs/RodainJoubert/20090622/2008/The_Zero_Budget_Indie_Marketing_Guide.php" target="_blank"><span>The Zero Budget Indie Marketing Guide</span></a> and <a title="Wolfire's PR Tips" href="http://blog.wolfire.com/2009/09/gdc-austin-wolfires-pr-tips/" target="_blank">Wolfire&#8217;s PR Tips</a> I got inspired to spend some of my valuable time making progress on these fronts.</p>
<p>I&#8217;ve learned a good bit over the past two weeks as I&#8217;ve started using both <em><a title="Hybrid Mind Studios YouTube Channel" href="http://www.youtube.com/user/HybridMindGames" target="_blank">YouTube</a></em> and <em><a title="Hybrid Mind Studios on Twitter" href="http://twitter.com/HybridMindGames" target="_blank">Twitter</a></em> for the first time.  (Yeah I know I&#8217;m a bit late to the party but at least I&#8217;m here now!)  I&#8217;ve finally setup a <em><a title="Hybrid Mind Studios Facebook page" href="http://www.facebook.com/pages/Hybrid-Mind-Studios/132909391381" target="_blank">Facebook</a></em> page for the studio as well.</p>
<p>I wanted to share some of my experiences and thoughts so far on the various tools I&#8217;ve begun exploring to help increase the studio&#8217;s marketing reach and fan base.  I&#8217;ve been carefully watching what other studios I admire are doing and what tools they are using and in what ways.</p>
<p><span id="more-372"></span></p>
<p><strong>YOUTUBE</strong></p>
<p>If you aren&#8217;t using a <a title="Hybrid Mind Studios YouTube Channel" href="http://www.youtube.com/user/HybridMindGames" target="_blank">YouTube Channel</a> to share your studios  game development content with the general public and your fans I believe you are missing an interesting opportunity for outreach.</p>
<p>I&#8217;ve been attempting to use <em>YouTube </em>to share aspects of game development that I think non-game developers would find interesting as well as my hardcore fans.  These include things like <a title="Timelapse video of Worderfall development" href="http://www.youtube.com/watch?v=38nNsBYwP0U" target="_blank">timelapse videos of the game development process</a> as well as providing <a title="Worderfall Video - How to Play" href="http://www.youtube.com/watch?v=ue5sDSdpO7o" target="_blank">gameplay guides</a> and <a title="Wordefall Preview" href="http://www.youtube.com/watch?v=ywfIa28FTvQ" target="_blank">preview gameplay</a> videos too.</p>
<p>It is a great way for people to be able to leave early comments and feedback on works in progress as well as ways to comment on finished games.  They can subscribe to your channel and easily share your videos on viral social networks like Facebook that can really build your presence and distribution potential.</p>
<p>There are some great free tools available too!  You can record timelapse videos with programs like <em><a href="http://keeyai.com/projects-and-releases/chronolapse/" target="_blank">Chronolapse</a> </em>and record live gameplay videos with programs like <a href="http://camstudio.org/" target="_blank"><em>CamStudio</em></a>.</p>
<p><em>YouTube </em>also has an <em>Audio Swap</em> function after you&#8217;ve uploaded a video if you want to use freely available music soundtracks without recording one yourself.  You can even search by song duration matched to video duration!  This is a great way to add a little bit more interest to your otherwise silent video.</p>
<p><a title="Hybrid Mind Studios YouTube Channel" href="http://www.youtube.com/user/HybridMindGames" target="_blank">You can follow my YouTube channel here</a>!</p>
<p><strong>FACEBOOK</strong></p>
<p><em>Facebook </em>continues to grow both as a social networking platform and as an interesting game deployment platform as well for those of us in the Flash business space.  I&#8217;ve been amazed by the few games I&#8217;ve had that have been picked up by various <a title="Mind Jolt Games on Facebook" href="http://apps.facebook.com/mindjolt/" target="_blank"><em>Facebook </em>apps</a> like <a title="Robot Reaction on Facebook Mind Jolt" href="http://apps.facebook.com/mindjolt/games/robot-reaction" target="_blank"><em>Mind Jolt</em></a> and the amount of traffic they&#8217;ve received as they spread so well via viral status updates and competitive challenges.  It is quite exciting!</p>
<p>It is fairly straightforward to setup a <a title="Hybrid Mind Studios Facebook page" href="http://www.facebook.com/pages/Hybrid-Mind-Studios/132909391381" target="_blank"><em>Facebook</em> page</a> for your studio once you find the sometimes hidden <a title="Create a Facebook page for your business" href="http://www.facebook.com/pages/create.php" target="_blank">create a page for your business link</a>. Then it is a simple matter of filling out various forms and settings to your preference.</p>
<p>The largest time sink I encountered was in trying to upload various logo thumbnails until I found one that didn&#8217;t dither down heinously.  Largely that is a problem due to the logo&#8217;s thin design and not <em>Facebook </em>but I eventually got a compromise I could live with.  I wish they allowed you to differentiate the pages large image from the tinier status and post thumbnails as that would resolve the issue.</p>
<p>Thumbnail issues aside they offer the regular tools you&#8217;ve grown used to as a user of <em><a title="Facebook" href="http://facebook.com" target="_blank">Facebook</a></em> like Photos, Wall, Info, and Discussion threads to name a few.  All these tools can allow you to communicate to your fans what your studio is up to.  As an added benefit finally setting up a dedicated fan page will allow me to further separate my personal <em>Facebook </em>account from the business of the studio as I always felt a little vague about what types of updates <em>Dave Evans</em> was doing as compared to <em>Hybrid Mind Studios</em> before.</p>
<p>Next on the agenda of <em>Facebook </em>infrastructure work is to add a <em>Become a Fan</em> link on this blog.  <em>Facebook </em>also allows you to tie your fan page to your <em>Twitter </em>account for ease of updating multiple channels.</p>
<p><a title="Become a fan of Hybrid Mind Studios" href="http://www.facebook.com/pages/Hybrid-Mind-Studios/132909391381" target="_blank">Become a fan of Hybrid Mind Studios</a>!</p>
<p><strong>TWITTER</strong></p>
<p>Using <em>Twitter </em>for your studio is yet another great way to provide tiny tidbits of what you are up to throughout the day or week.  Sometimes called micro blogging it can let fans and other developers keep tabs in an ambient way with your current projects, ideas, and development cycle.  There is also an easy way to tie your other social network applications to feed Twitter so you only have to update something in one place.</p>
<p>I&#8217;ve actually found most of the social networking apps make this integration really easy which I was thrilled to discover because it reduces a lot of the overhead of updating all your various tools when you have something to post.  Integrations are available for <a href="http://facebook.com" target="_blank"><em>Facebook</em></a>, <a href="http://youtube.com" target="_blank"><em>YouTube</em></a>, <em><a href="http://wordpress.org/" target="_blank">Wordpress</a></em> (via <em><a href="http://twitterfeed.com" target="_blank">TwitterFeed</a></em>), and <em><a href="http://bit.ly" target="_blank">Bitly</a></em> (URL shortening with click analytics).</p>
<p><a title="Follow Hybrid Mind Studios on Twitter" href="http://twitter.com/HybridMindGames" target="_blank">Follow Hybrid Mind Studios on Twitter</a>!</p>
<p><strong>CONCLUSION</strong></p>
<p>If you take a day or two to set these tools up early it will give you a chance to let the social networking snowball grow.  These tools take time to work and the earlier you get them started the better.  Before you know it you will be able to quickly and efficiently communicate to your fans and followers and reach larger and larger audiences for your games!</p>
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