<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Hybrid Mind Studios &#187; Games</title>
	<atom:link href="http://hybridmind.com/category/games/feed/" rel="self" type="application/rss+xml" />
	<link>http://hybridmind.com</link>
	<description>the adventures of</description>
	<lastBuildDate>Sat, 15 May 2010 03:26:56 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Contentric &#8211; New Flash Game Released</title>
		<link>http://hybridmind.com/games/contentric-new-flash-game-released/</link>
		<comments>http://hybridmind.com/games/contentric-new-flash-game-released/#comments</comments>
		<pubDate>Sat, 15 May 2010 02:55:07 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[armor]]></category>
		<category><![CDATA[avoider]]></category>
		<category><![CDATA[contentric]]></category>
		<category><![CDATA[egp]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[launch]]></category>
		<category><![CDATA[project]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[trailer]]></category>

		<guid isPermaLink="false">http://hybridmind.com/?p=556</guid>
		<description><![CDATA[I participated in the March 2010 Experimental Gameplay Project&#8217;s theme of You Only Have 10 Seconds and Contentric was the result:

The main concept is that the player&#8217;s actions effect the movement of the blocks to be avoided. This in essence makes the player their own worst enemy. I was experimenting around with nested spring feedback [...]]]></description>
			<content:encoded><![CDATA[<p>I participated in the March 2010 <a href="http://experimentalgameplay.com">Experimental Gameplay Project&#8217;s</a> theme of <a href="http://experimentalgameplay.com/blog/2010/03/best-of-the-net-10-seconds/">You Only Have 10 Seconds</a> and <a href="http://hybridmind.com/contentric.html">Contentric</a> was the result:</p>
<p><a href="http://hybridmind.com/contentric.html"><img class="size-full wp-image-558 alignnone" title="Contentric" src="http://hybridmind.com/wp-content/uploads/2010/05/contentric-screenshot.png" alt="Contentric" width="500" height="406" /></a></p>
<p>The main concept is that the player&#8217;s actions effect the movement of the blocks to be avoided. This in essence makes the player their own worst enemy. I was experimenting around with nested spring feedback systems and this concept of player as AI when I stumbled upon a fun and playable prototype that went on to become this game.</p>
<p>I spent about 7 days developing the version I submitted to the <a href="http://experimentalgameplay.com">Experimental Gameplay Project</a> website and then I worked for a bit longer polishing it up to get it ready to seek sponsorship.  I&#8217;m happy to report that <a href="http://armorgames.com">Armor Games</a> picked up the primary sponsorship on it and <a href="http://armorgames.com/play/5823/contentric">Contentric</a> officially launched yesterday!</p>
<p>It was great to work with Dan from Armor Games and I definitely recommend them to any other flash developers out there who are looking for a good sponsor.</p>
<p>I&#8217;m really quite happy with how this game came together.  I was able to get a ton of playtesting feedback early on which really helped me perfect the gameplay to where I wanted it.  I also got to write the music for the game which people seem to be enjoying as well so that is always a treat.</p>
<p>Here is a gameplay trailer I put together with some rough edits that show me getting a little over 13,000 points.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/49R2nmdRbgc&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;color1=0x2b405b&amp;color2=0x6b8ab6" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/49R2nmdRbgc&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;color1=0x2b405b&amp;color2=0x6b8ab6" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>As usual I welcome any feedback positive or negative and would love to hear from you.</p>
]]></content:encoded>
			<wfw:commentRss>http://hybridmind.com/games/contentric-new-flash-game-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Alien Broadcast</title>
		<link>http://hybridmind.com/games/alien-broadcast/</link>
		<comments>http://hybridmind.com/games/alien-broadcast/#comments</comments>
		<pubDate>Thu, 13 May 2010 14:18:59 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Game Business]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[alien]]></category>
		<category><![CDATA[broadcast]]></category>
		<category><![CDATA[fgs]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[hybrid]]></category>
		<category><![CDATA[mind]]></category>
		<category><![CDATA[new]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[studio]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://hybridmind.com/?p=549</guid>
		<description><![CDATA[Greetings Earthlings! I am making an appearance to broadcast some brief news from the studio.
Dave has been too busy in the game development trenches to update this blog recently so as an ambitious underling I am stepping up. If I do a good job perhaps I won&#8217;t be vaporized at the end of the day!
What [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-550" style="margin: 10px;" title="Greetings from the alien" src="http://hybridmind.com/wp-content/uploads/2010/05/alien.png" alt="Greetings from the alien" width="299" height="358" />Greetings Earthlings! I am making an appearance to broadcast some brief news from the studio.</p>
<p>Dave has been too busy in the game development trenches to update this blog recently so as an ambitious underling I am stepping up. If I do a good job perhaps I won&#8217;t be vaporized at the end of the day!</p>
<p>What has been going on lately? Well&#8211;many things!</p>
<p><em>Hybrid Mind Studios</em> is now officially an LLC. Dave was excited to take that step this February after a successful first year in 2009 that saw the release of six Flash games and one iPhone game.</p>
<p>Since his return in March from the <a href="http://www.flashgamingsummit.com/">Flash Gaming Summit</a> and the <a href="http://www.gdconf.com/">Game Developers Conference</a> Dave has been hard at work on three new games.</p>
<p>Two of these games have been finished and will be launching any day now.  The third game still requires a bit more time in the oven though.</p>
<p>Dave did have a chance to tell me that both the <a href="http://www.flashgamingsummit.com/">Flash Gaming Summit</a> and the <a href="http://www.gdconf.com/conference/igs.html">Independent Games Summit</a> in March really inspired him and made him thankful to be part of such an exciting profession!</p>
<p>He got to meet many fellow independent game developers as well as meet many of the publishers that have sponsored or licensed his games over the past year. That was quite a treat as normally there is little face to face contact when working from a home office.</p>
<p>Well&#8211;that&#8217;s all I have time for this morning. There will be more updates soon as the new games fire from the studio launch tubes. Let&#8217;s hope I don&#8217;t get vaporized for taking the initiative and updating this blog for Dave!</p>
]]></content:encoded>
			<wfw:commentRss>http://hybridmind.com/games/alien-broadcast/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Robot Reaction now available on iPhone</title>
		<link>http://hybridmind.com/games/robot-reaction-now-available-on-iphone/</link>
		<comments>http://hybridmind.com/games/robot-reaction-now-available-on-iphone/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 16:05:25 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[appstore]]></category>
		<category><![CDATA[chain]]></category>
		<category><![CDATA[explosions]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[reaction]]></category>
		<category><![CDATA[robot]]></category>
		<category><![CDATA[robots]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://hybridmind.com/?p=539</guid>
		<description><![CDATA[
My Flash game Robot Reaction is now available for the iPhone and iPod Touch.
You can play the free Flash version of the iPhone game at robotreaction.com and buy the game for 99 cents in the App Store. I worked on the iPhone version in collaboration with One App At A Time.
The goal is to try [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Robot Reaction is now available on iPhone and iPod Touch" href="http://robotreaction.com" target="_blank"><img class="alignnone size-full wp-image-540" title="Robot Reaction now available on iPhone" src="http://hybridmind.com/wp-content/uploads/2010/02/robot-reaction-screenshot1.jpg" alt="" width="480" height="320" /></a></p>
<p>My Flash game <a title="Official Robot Reaction Site" href="http://robotreaction.com" target="_blank">Robot Reaction</a> is now <a title="Robot Reaction is now available on iPhone and iPod Touch" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=351935021&amp;mt=8" target="_blank">available for the iPhone and iPod Touch</a>.</p>
<p>You can play the free Flash version of the iPhone game at <a title="Official Robot Reaction Site" href="http://robotreaction.com" target="_blank">robotreaction.com</a> and <a title="Robot Reaction is now available on iPhone and iPod Touch" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=351935021&amp;mt=8" target="_blank">buy the game for 99 cents in the App Store</a>. I worked on the iPhone version in collaboration with <a title="One App At A Time" href="http://oneappatatime.com" target="_blank">One App At A Time</a>.</p>
<p><em>The goal is to try and blow up as many robots as you can in ten fast paced rounds. There are six different robot types which all explode in different ways.</em></p>
<p>Here is a gameplay video of the iPhone version in action:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/W1khkCUvwmg&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;color1=0x006699&amp;color2=0x54abd6" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/W1khkCUvwmg&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;color1=0x006699&amp;color2=0x54abd6" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://hybridmind.com/games/robot-reaction-now-available-on-iphone/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Power Vacuum &#8211; New Flash Game Released</title>
		<link>http://hybridmind.com/games/power-vacuum-new-flash-game-released/</link>
		<comments>http://hybridmind.com/games/power-vacuum-new-flash-game-released/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 15:15:33 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[avoider]]></category>
		<category><![CDATA[collector]]></category>
		<category><![CDATA[fast]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[highscores]]></category>
		<category><![CDATA[leaderboards]]></category>
		<category><![CDATA[maze]]></category>
		<category><![CDATA[paced]]></category>
		<category><![CDATA[power]]></category>
		<category><![CDATA[timed]]></category>
		<category><![CDATA[vacuum]]></category>

		<guid isPermaLink="false">http://hybridmind.com/?p=522</guid>
		<description><![CDATA[Spent the week creating a new Flash game for a November Mochi Media contest where the theme was &#8220;60 Seconds&#8221;.  Power Vacuum is the result:

Concept: 
Help the atom on each level recover its lost electrons! You only have 60 seconds total to collect all 100 missing electrons from the different levels.
The screenshot above shows 4 [...]]]></description>
			<content:encoded><![CDATA[<p>Spent the week creating a new Flash game for a <a href="http://mochiland.com/articles/november-2009-contest-60-seconds-to-fame" target="_blank">November Mochi Media contest</a> where the theme was &#8220;60 Seconds&#8221;.  <a href="http://hybridmind.com/power-vacuum.html"><em>Power Vacuum</em></a> is the result:</p>
<p><a title="Play Power Vacuum" href="http://hybridmind.com/power-vacuum.html"><img class="size-full wp-image-523 alignnone" title="pv-comp" src="http://hybridmind.com/wp-content/uploads/2009/12/pv-comp.jpg" alt="pv-comp" width="500" height="503" /></a></p>
<p><strong>Concept: </strong></p>
<p>Help the atom on each level recover its lost electrons! You only have 60 seconds total to collect all 100 missing electrons from the different levels.</p>
<p>The screenshot above shows 4 of the 20 available levels.  10 levels are picked at random each time you play.  The entire game only lasts 60 seconds (as per the contest rules.)</p>
<p>I created the background textures by cropping and filtering some lovely watercolor textures made by <a href="http://hibbary.deviantart.com/" target="_blank">Hillary Luetkemeyer</a>.  The artist released them for use and remix under a CC Attribution license.</p>
<p>Feel free to leave any feedback below in the comments.</p>
<p><a title="Play Power Vacuum" href="http://hybridmind.com/power-vacuum.html">Play Power Vacuum</a></p>
]]></content:encoded>
			<wfw:commentRss>http://hybridmind.com/games/power-vacuum-new-flash-game-released/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>64 Important Games From Video Game History</title>
		<link>http://hybridmind.com/games/64-important-games-from-video-game-history/</link>
		<comments>http://hybridmind.com/games/64-important-games-from-video-game-history/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 00:13:32 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[bushnell]]></category>
		<category><![CDATA[historical]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[jeremy]]></category>
		<category><![CDATA[list]]></category>
		<category><![CDATA[teaching]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[videogame]]></category>

		<guid isPermaLink="false">http://hybridmind.com/?p=510</guid>
		<description><![CDATA[
I&#8217;ve spent some time over the last week helping my good friend and fellow game designer Jeremy P Bushnell compile a list of historically important video games.
Jeremy has been teaching  a Writing course at Boston University on the topic of &#8220;Playing Games: How Video Games Work and What They Mean.&#8221;
In his discussions  with [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-512" style="margin-right: 10px;" title="Spacewar 1961" src="http://hybridmind.com/wp-content/uploads/2009/10/Spacewar_web.jpg" alt="Spacewar 1961" width="300" height="300" /></p>
<p>I&#8217;ve spent some time over the last week helping my good friend and fellow game designer Jeremy P Bushnell compile a <a href="http://www.imaginaryyear.com/raccoon/2009/10/64-important-games-from-video-game.html" target="_blank">list of historically important video games</a>.</p>
<p>Jeremy has been teaching  a Writing course at Boston University on the topic of &#8220;Playing Games: How Video Games Work and What They Mean.&#8221;</p>
<p>In his discussions  with the students about the concept of <em>historical analysis</em>: analyzing video games based on how they &#8220;fit&#8221; into the context of a developing timeline of games, he had a chance to create an initial list of about 40 games.</p>
<p>This list was then passed around between our friends and associates as well as being shared with his two classes of about forty students total.  Jeremy encouraged his students to confront and challenge the games on this list as well as suggest ones they felt should be included.  They even got to write persuasive papers as an assignment to get a game included on the list.  If the argument was convincing enough they even received some extra credit for making the list.</p>
<p>Jeremy and I discussed some of the more convincing papers and kicked our thoughts back and forth on what made these games historically significant. It was a lot of fun and very interesting to get to consider where  videos games have come from (with <em>Spacewar</em> in 1961) up through to the present day.  It was a challenge to pick games not for being <em>good</em> or <em>popular</em> necessarily but for their historical significance.</p>
<p><span id="more-510"></span></p>
<p>The finished list (reposted with permission) now stands at 64 chronological games (a nice power of 2) and includes justifications for why each game was included:</p>
<ol><strong>64 Important Games From Video Game History</strong> <span>version 2.0<br />
</span></p>
<li>1961     <em> Spacewar</em>, first digital game / first shooter / first two-player game</li>
<li>1971     <em> Oregon Trail</em>, landmark educational game (designed in 1971, produced in 1974, re-released in 1985, 1992, 2001, 2008, and 2009)</li>
<li>1972     <em> Pong</em>, first commercially-successful arcade game / first sports simulation, also first digital game released for the home market (1975)</li>
<li>1974     <em> Gran Trak 10</em>, first racing game</li>
<li>1976     <em> [Colossal Cave] Adventure</em>, first adventure game</li>
<li>1976     <em> Breakout</em>, landmark arcade game</li>
<li>1977     <em> Night Racer</em>, first first-person racing game</li>
<li>1978     <em> Space Invaders</em>, first commercially-successful shoot-em-up (160,000 copies sold)</li>
<li>1978     <em> Atari Football</em>, landmark sports simulation game</li>
<li>1979     <em> Asteroids</em>, landmark shoot-em-up</li>
<li>1979     <em> Adventure</em>, first action-adventure game</li>
<li>1980     <em> Zork</em>, landmark text adventure game</li>
<li>1980     <em> Space Panic</em>, first platformer</li>
<li>1980     <em> Pac-Man</em>, landmark arcade game (350,000 units sold)</li>
<li>1980     <em> Rogue</em>, early graphical adventure game</li>
<li>1981     <em> Donkey Kong</em>, landmark platformer (60,000 units sold), also the first game to tell a complete (embedded) narrative</li>
<li>1982     <em> Pole Position</em>, landmark racing game</li>
<li>1983     <em> Intellivision World Series Baseball</em>, first 3-D sports simulation, also the first sports simulation to use multiple camera angles to emphasize action</li>
<li>1983     <em> Ultima III</em>, landmark PC role-playing game</li>
<li>1983     <em> Lode Runner</em>, landmark platformer, plus an early game permitting the creation of user-generated levels</li>
<li>1983     <em> Pinball Construction Set</em>, an early game permitting the creation of user-generated content</li>
<li>1984     <em> Tetris</em>, landmark abstract puzzle game</li>
<li>1985     <em> Gauntlet</em>, landmark multi-player game</li>
<li>1985     <em> Super Mario Bros.</em>, landmark 2-D side-scrolling platformer (forty million copies sold)</li>
<li>1986     <em> Air Warrior</em>, first multi-player online game with graphics</li>
<li>1987     <em> Earl Weaver Baseball</em>, landmark sports simulation</li>
<li>1987-8              <em>Street Fighter / Street Fighter II</em>, landmark one-on-one competitive fighting games</li>
<li>1987     <em> The Legend of Zelda</em>, landmark adventure game, also the first home cartridge to permit saving, also a good early example of a game which permitted non-linear play</li>
<li>1989     <em> SimCity</em>, landmark developer simulation</li>
<li>1990     <em> Microsoft Solitaire</em>, landmark casual game</li>
<li>1990     <em> Minesweeper</em>, landmark casual / puzzle game</li>
<li>1990     <em> John Madden Football</em>, landmark sports simulation</li>
<li>1991     <em> Civilization</em>, landmark turn-based strategy game</li>
<li>1991     <em> Neverwinter Nights</em>, first multi-player online role-playing game to display graphics</li>
<li>1991     <em> Final Fantasy IV</em>, landmark console role-playing game</li>
<li>1991     <em> Myst</em>, landmark adventure game (six million copies sold)</li>
<li>1992     <em> Wolfenstein 3-D</em>, first commercially-successful first-person shooter</li>
<li>1992     <em> Mortal Kombat</em>, landmark fighting game</li>
<li>1992     <em> The Incredible Machine</em>, early physics game</li>
<li>1992     <em> Dune II</em>, first real-time strategy game</li>
<li>1993     <em> Doom</em>, landmark first-person shooter, also a good early example of an open-source game</li>
<li>1995     <em> Command and Conquer</em>, landmark real-time strategy game</li>
<li>1996     <em> Quake</em>, landmark first-person shooter, also a good early example of a game utilizing an online multiplayer mode</li>
<li>1996     <em> Super Mario 64</em>, landmark 3-D platformer (eleven million copies sold)</li>
<li>1996     <em> Resident Evil</em>, first survival horror game</li>
<li>1996-8             <em> Pokemon Red / Pokemon Blue</em>, landmark RPG (eight million copies sold), also a good early example of a game with innovative multiplayer mechanics</li>
<li>1997     <em> Lego Island</em>, first open-world game</li>
<li>1997     <em> Ultima Online</em>, landmark multi-player online role-playing game (250,000 subscribers)</li>
<li>1998     <em> Dance Dance Revolution</em>, landmark rhythm game / exercise game</li>
<li>1998     <em> Half-Life</em>, landmark first-person shooter (eight million copies sold), also a landmark example of an open-source game</li>
<li>1998     <em> Tom Clancy’s Rainbow Six</em>, first commercially-successful tactical shooter</li>
<li>1998     <em> Metal Gear Solid</em>, first commercially-successful stealth game</li>
<li>1998     <em> Starcraft</em>, landmark real-time strategy game</li>
<li>1999     <em> Tony Hawk&#8217;s Pro Skater</em>, landmark extreme sports simulation</li>
<li>1999-2000        <em>Counter-Strike</em>, landmark mod, also a game making central use of online multiplayer technology</li>
<li>2001     <em> Bejeweled</em>, landmark puzzle / casual game</li>
<li>2001     <em> Gran Turismo 3</em>, landmark racing game</li>
<li>2001     <em> Grand Theft Auto III</em>, landmark open-world game</li>
<li>2002     <em> The Sims</em>, landmark life-simulation game (sixteen million copies sold), plus a game making central use of user-generated content</li>
<li>2003     <em> Diner Dash</em>, landmark time-management game</li>
<li>2004     <em> Halo 2</em>, landmark in online console gaming (four million subscribers)</li>
<li>2004     <em> World of Warcraft</em>, landmark multi-player online role-playing game (over eleven million subscribers)</li>
<li>2005     <em> Guitar Hero</em>, landmark rhythm game</li>
<li>2006     <em> Wii Sports</em>, landmark sports simulation (forty-five million copies sold)</li>
</ol>
<p>Your comments and arguments are welcome!</p>
]]></content:encoded>
			<wfw:commentRss>http://hybridmind.com/games/64-important-games-from-video-game-history/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Concept Art and Game Design</title>
		<link>http://hybridmind.com/art/concept-art-and-game-design/</link>
		<comments>http://hybridmind.com/art/concept-art-and-game-design/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 19:41:18 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[brainstorming]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[creative]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[process]]></category>

		<guid isPermaLink="false">http://hybridmind.com/?p=417</guid>
		<description><![CDATA[I like to use concept art as an alternative way to think up  game design ideas.  Here is a quick illustration I came up with today for a game I am creating.
I have done a few illustrations for this game working through various game mechanics, styles, and ideas.
This is a useful creative tool for [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-423" style="margin-left: 10px; margin-right: 10px;" title="Concept Art Driven Game Design" src="http://hybridmind.com/wp-content/uploads/2009/10/HMS-Concept-Art1.jpg" alt="Concept Art Driven Game Design" width="300" height="450" />I like to use concept art as an alternative way to think up  game design ideas.  Here is a quick illustration I came up with today for a game I am creating.</p>
<p>I have done a few illustrations for this game working through various game mechanics, styles, and ideas.</p>
<p>This is a useful creative tool for me to rapidly try out different concepts and see what they might look like before I even write a single line of code or start creating any game assets.</p>
<p>Creating concept art becomes a way I can immerse myself in the world and atmosphere of the game ahead of time because as I am drawing these illustrations I am imagining the various aspects of the gameplay occurring.  This can even include me making hand gestures and sound effects without me realizing it as I try out the game in my mind&#8217;s eye.  As embarrassing as that might sound for some people it has been something I&#8217;ve done unashamedly since I first started drawing as a child.  It makes the experience that much more involved and creatively useful for me.</p>
<p><span id="more-417"></span></p>
<p>The mechanics of the game are  fluid and easy to change when I am prototyping with illustrations so I can work through many ideas quickly as I form my plan  about what to implement in the first prototype. It also serves as a way to get myself psyched about the game and really feeling the emotion and experience I want to try and create for the player.</p>
<p>This latest game has  been inspired by a specific title I came up with yesterday.  I&#8217;ve been brainstorming various game ideas for it and think I&#8217;ve finally settled on a concept I want to implement a prototype of. I&#8217;ll keep the title in reserve for now but I expect to make a few more updates along the development cycle.</p>
<p>If you are a game designer feel free to let me know a little about your creative process when you are beginning with a new game.  I have used many different approaches and there are obviously many ways to do it.  I&#8217;d be interested to hear if anyone else has used a concept art driven approach to good effect with their games.</p>
]]></content:encoded>
			<wfw:commentRss>http://hybridmind.com/art/concept-art-and-game-design/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Worderfall &#8211; New Flash Game Released</title>
		<link>http://hybridmind.com/games/worderfall-new-flash-game-released/</link>
		<comments>http://hybridmind.com/games/worderfall-new-flash-game-released/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 21:47:16 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[brainfitness]]></category>
		<category><![CDATA[braintraining]]></category>
		<category><![CDATA[contest]]></category>
		<category><![CDATA[dictionary.com]]></category>
		<category><![CDATA[fish]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[launch]]></category>
		<category><![CDATA[mochi]]></category>
		<category><![CDATA[ocean]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[screenshots]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[whales]]></category>
		<category><![CDATA[word]]></category>
		<category><![CDATA[worderfall]]></category>
		<category><![CDATA[words]]></category>

		<guid isPermaLink="false">http://hybridmind.com/?p=351</guid>
		<description><![CDATA[
I have just completed a new Flash game called Worderfall this month with my good friend and fellow game designer Jeremy P. Bushnell.  This time around it is a word game that utilizes an extremely large database of valid English words.
The concept is a fairly simple one.  You have three minutes to create as many [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Play Worderfall" href="/worderfall.html"><img class="alignnone size-full wp-image-352" title="Play Worderfall" src="http://hybridmind.com/wp-content/uploads/2009/09/worderfall-1.jpg" alt="Worderfall Main Menu" /></a></p>
<p>I have just completed a new Flash game called <a title="Play Worderfall" href="/worderfall.html"><em>Worderfall</em></a> this month with my good friend and fellow game designer <a href="http://www.imaginaryyear.com/raccoon/index.html" target="_blank">Jeremy P. Bushnell</a>.  This time around it is a word game that utilizes an extremely large database of valid English words.</p>
<p>The concept is a fairly simple one.  You have three minutes to create as many high scoring words as you can.  The game increases pace with each minute that passes.  There are a ton of game statistics that are tracked as well for those who would like to improve their scores or at least measure their progress.</p>
<p><span id="more-351"></span></p>
<p><strong>Here is a game play video which explains how to play:</strong></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/ue5sDSdpO7o&amp;hl=en&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/ue5sDSdpO7o&amp;hl=en&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><strong>Here is a game play screenshot:</strong></p>
<p><a title="Play Worderfall" href="/worderfall.html"><img class="alignnone size-full wp-image-354" title="Play Worderfall" src="http://hybridmind.com/wp-content/uploads/2009/09/worderfall-4.jpg" alt="Worderfall Game Play" width="550" height="450" /></a></p>
<p>I welcome your feedback and thoughts positive or negative.  Thanks for giving it a try!</p>
]]></content:encoded>
			<wfw:commentRss>http://hybridmind.com/games/worderfall-new-flash-game-released/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Angry Caverns &#8211; My Entry for Ludum Dare 15</title>
		<link>http://hybridmind.com/games/angry-caverns-my-entry-for-ludum-dare-15/</link>
		<comments>http://hybridmind.com/games/angry-caverns-my-entry-for-ludum-dare-15/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 21:23:48 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[angry]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[bats]]></category>
		<category><![CDATA[cavemen]]></category>
		<category><![CDATA[caverns]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[geysers]]></category>
		<category><![CDATA[ld15]]></category>
		<category><![CDATA[leaderboards]]></category>
		<category><![CDATA[ludumdare]]></category>
		<category><![CDATA[mochi]]></category>
		<category><![CDATA[mochimedia]]></category>
		<category><![CDATA[screenshots]]></category>
		<category><![CDATA[stalactites]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[timelapse]]></category>
		<category><![CDATA[vents]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://hybridmind.com/?p=312</guid>
		<description><![CDATA[This past weekend I participated again in the 48hour &#8216;from scratch&#8217; game development competition known as Ludum Dare.  It was the 15th such event run since early 2000.  This time around the theme that won the voting rounds  was Caverns.  I created a Flash game for the competition called Angry Caverns which [...]]]></description>
			<content:encoded><![CDATA[<p>This past weekend I participated again in the 48hour &#8216;from scratch&#8217; game development competition known as <a href="http://ludumdare.com/compo" target="_blank">Ludum Dare</a>.  It was the 15th such event run since early 2000.  This time around the theme that won the voting rounds  was <em>Caverns</em>.  I created a <a href="http://hybridmind.com/angry-caverns-ld15.html" target="_blank">Flash game for the competition called <em>Angry Caverns</em> which you can play here in your browser</a>.</p>
<p><a href="http://hybridmind.com/angry-caverns-ld15.html" target="_blank"><img class="size-full wp-image-313 alignnone" title="Click to play Angry Caverns" src="http://hybridmind.com/wp-content/uploads/2009/09/screenshot-v1-menu.jpg" alt="screenshot-v1-menu" width="550" height="400" /></a></p>
<p><span id="more-312"></span></p>
<p>My idea on the theme was that you play as the  cavern.  You have to use your natural defenses like stalactites and steam vents to eliminate the creatures that have come to call you home.  In this version you are mainly facing off against bats and cavemen though in an expansion I hope to add in many time periods of history of various cavern dwellers and users.</p>
<p><a href="http://hybridmind.com/angry-caverns-ld15.html" target="_blank"><img class="size-full wp-image-314 alignnone" title="Click to play Angry Caverns" src="http://hybridmind.com/wp-content/uploads/2009/09/screenshot-v1-gameplay.jpg" alt="Level 5 action shot" width="550" height="400" /></a></p>
<p>Here is a scene from level 5.  There are currently only 5 levels in the game.  You have limited amount of time on each level to try and destroy as many creatures as you can.  There is a nice combo system and random bonus creatures that will help you go for some big points.  There is also a completion bonus with extra rewards for perfect completion.  To encourage some friendly competition I tied in <a href="https://www.mochimedia.com/r/b5d95cd6f29c9bad" target="_blank">MochiMedia&#8217;s excellent global leaderboard system</a> and  even wrote up a <a href="http://www.ludumdare.com/compo/2009/08/28/how-to-use-mochimedia-global-leaderboards-with-your-flash-entry/" target="_blank">simple leaderboard tutorial</a> ahead of the competition in case any other LD15 participants who used Flash wanted to give it a go.</p>
<p>Once again <a href="http://ludumdare.com/compo" target="_blank">Ludum Dare</a> was an absolute blast!  There was record turn out like last time and <strong>144</strong> games were submitted in total!  <a href="http://www.ludumdare.com/compo/ludum-dare-15/?action=preview" target="_blank">You can view the current game list here</a>.  My <a href="http://ludumdare.com/compo/author/hybridmind" target="_blank">LD15 dev blog can be viewed here too</a>.</p>
<p>I used the <em>Flash CS4 IDE</em> to develop this game in <em>Actionscript 3.0.</em> I also used <em>SFXR</em> to generate the sound effects and composed the menu and level music in <em>Reason</em>.  You can even <a href="http://www.youtube.com/watch?v=WCB_neUZRfs" target="_blank">view a timelapse of my games 36 hours of creation compressed into 3 minutes</a>!  Congrats to all the participants of Ludum Dare 15!</p>
<p><a href="http://hybridmind.com/angry-caverns-ld15.html" target="_blank">Click here to give Angry Caverns a try in your browser!</a></p>
]]></content:encoded>
			<wfw:commentRss>http://hybridmind.com/games/angry-caverns-my-entry-for-ludum-dare-15/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Blinkout &#8211; New Flash Game Released</title>
		<link>http://hybridmind.com/games/blinkout-new-flash-game-released/</link>
		<comments>http://hybridmind.com/games/blinkout-new-flash-game-released/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 16:06:16 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[alien]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[avoider]]></category>
		<category><![CDATA[challenge]]></category>
		<category><![CDATA[collab]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[dimension]]></category>
		<category><![CDATA[enery]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[gate]]></category>
		<category><![CDATA[key]]></category>
		<category><![CDATA[king]]></category>
		<category><![CDATA[level]]></category>
		<category><![CDATA[maze]]></category>
		<category><![CDATA[memory]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[resource]]></category>
		<category><![CDATA[spaceship]]></category>
		<category><![CDATA[spatial]]></category>
		<category><![CDATA[sponsored]]></category>
		<category><![CDATA[ufo]]></category>
		<category><![CDATA[visual]]></category>

		<guid isPermaLink="false">http://hybridmind.com/?p=298</guid>
		<description><![CDATA[
PLAY:
Play Blinkout
DESCRIPTION:
How good is your visual memory under pressure? You&#8217;ll have to use both your agility and good resource strategy to navigate your spaceship through an increasingly hostile dimension. How far can you get?

INSTRUCTIONS:

Move ship with ARROWS
Illuminate levels with the SPACEBAR (costs energy)
Find the key and go to the gate
Regain energy by picking up charges
There [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Play Blinkout" href="/blinkout.html"><img class="alignnone size-full wp-image-299" title="Play Blinkout" src="http://hybridmind.com/wp-content/uploads/2009/08/blinkout-screen550.jpg" alt="blinkout-screen550" width="547" height="549" /></a></p>
<p><strong>PLAY:</strong></p>
<p><a title="Play Blinkout" href="/blinkout.html">Play Blinkout</a></p>
<p><strong>DESCRIPTION:</strong><br />
How good is your visual memory under pressure? You&#8217;ll have to use both your agility and good resource strategy to navigate your spaceship through an increasingly hostile dimension. How far can you get?</p>
<p><span id="more-298"></span></p>
<p><strong>INSTRUCTIONS:</strong></p>
<ul>
<li>Move ship with ARROWS</li>
<li>Illuminate levels with the SPACEBAR (costs energy)</li>
<li>Find the key and go to the gate</li>
<li>Regain energy by picking up charges</li>
<li>There are 8 levels that will repeat for 6 rounds. The charges are persistent across all rounds, so don&#8217;t use all of them the first time around&#8230;</li>
</ul>
<p><strong>MORE INFO:</strong></p>
<p>I hope you&#8217;ll find Blinkout to be a fairly original game. The game is designed to challenge the player on quite a few levels and we believe that if players spend a little time with it they will find an interesting experience as the game mechanics change over the 6 rounds of 8 repeating level mazes.</p>
<p>The player will have to use their visual memory as most of the game is played in complete darkness. Illumination of the levels comes through collecting energy charges along the way. The catch is that these charges are persistent across all the rounds so a charge collected earlier will no longer be available when encountered again. Charges picked up later are worth more energy so the player will be able to manage their resources accordingly to make it to the harder rounds. In these later rounds the player is faced with greater energy costs for hitting a maze wall as well as greater costs for illuminating the level. The level time limit reduces and the movement speed increases. We realize this game is quite challenging and will likely intimidate at first as using visual memory, keyboard agility, and resource management together may prove to be a new experience for many players.</p>
<p>I worked on Blinkout with my good friend and fellow game designer <a href="http://www.imaginaryyear.com/" target="_blank">Jeremy P. Bushnell.</a> It marks my first collaboration and the experience was quite enjoyable. Jeremy took lead on the art direction and level design for the game while I took lead on the programming side of things. We worked equally on the game design and iterations of all the facets through kicking ideas and changes back and forth.  We were also very happy to get the game sponsored by <a href="http://www.king.com/game/sponsored-games/blinkout/?language=en_US" target="_blank">King.com</a> and they have been great to work with.</p>
<p>We hope you enjoy the game!</p>
]]></content:encoded>
			<wfw:commentRss>http://hybridmind.com/games/blinkout-new-flash-game-released/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Robot Reaction &#8211; New Flash Game Released</title>
		<link>http://hybridmind.com/games/robot-reaction-new-flash-game-released/</link>
		<comments>http://hybridmind.com/games/robot-reaction-new-flash-game-released/#comments</comments>
		<pubDate>Sun, 12 Jul 2009 03:35:52 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[chain]]></category>
		<category><![CDATA[explosions]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[kongregate]]></category>
		<category><![CDATA[mochiads]]></category>
		<category><![CDATA[mochibot]]></category>
		<category><![CDATA[new]]></category>
		<category><![CDATA[newgrounds]]></category>
		<category><![CDATA[reaction]]></category>
		<category><![CDATA[robot]]></category>
		<category><![CDATA[scifi]]></category>

		<guid isPermaLink="false">http://hybridmind.com/?p=271</guid>
		<description><![CDATA[
Spent the past three days cooking up this fun little robot-themed chain reaction game.  I&#8217;ve wanted to do a chain reaction game for quite some time and I really wanted to do a side perspective version that explored some fun and quick game play mechanics.  I spent a week or two mulling ideas over in [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Play Robot Reaction" href="/robot-reaction.html"><img class="alignnone size-full wp-image-272" title="Play Robot Reaction" src="http://hybridmind.com/wp-content/uploads/2009/07/screenshot1.png" alt="screenshot1" width="550" height="400" /></a></p>
<p>Spent the past three days cooking up this fun little robot-themed chain reaction game.  I&#8217;ve wanted to do a chain reaction game for quite some time and I really wanted to do a side perspective version that explored some fun and quick game play mechanics.  I spent a week or two mulling ideas over in my head before beginning development.  I&#8217;m rather happy how this turned out all things considered.</p>
<p><a title="Play Robot Reaction" href="/robot-reaction.html">Play it here.</a></p>
]]></content:encoded>
			<wfw:commentRss>http://hybridmind.com/games/robot-reaction-new-flash-game-released/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
	</channel>
</rss>
