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	<title>Hybrid Mind Studios &#187; Life</title>
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	<link>http://hybridmind.com</link>
	<description>the adventures of</description>
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		<title>Have Banjo Will Travel</title>
		<link>http://hybridmind.com/life/have-banjo-will-travel/</link>
		<comments>http://hybridmind.com/life/have-banjo-will-travel/#comments</comments>
		<pubDate>Fri, 25 Feb 2011 02:15:46 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[arkansas]]></category>
		<category><![CDATA[banjo]]></category>
		<category><![CDATA[case]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[lapse]]></category>
		<category><![CDATA[life]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[still]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[traveler]]></category>

		<guid isPermaLink="false">http://hybridmind.com/?p=767</guid>
		<description><![CDATA[I recently got my banjo repaired and have been playing it again.  I had taken a break of about 8 months from playing it though and it is interesting how much music has sort of queued up in me that is now trying to escape.  I&#8217;m back to playing with a bunch of regular folks [...]]]></description>
			<content:encoded><![CDATA[<p>I recently got my banjo repaired and have been playing it again.  I had taken a break of about 8 months from playing it though and it is interesting how much music has sort of queued up in me that is now trying to escape.  I&#8217;m back to playing with a bunch of regular folks around my area which has been fun as well as learning a whole bunch of new tunes. I play claw hammer style banjo primarily because I love the kinetic feel, control, and tempo you can achieve.</p>
<p><a href="http://hybridmind.com/wp-content/uploads/2011/02/Feb20-2011-Banjo.png"><img class="alignnone size-full wp-image-768" title="Banjo and Case" src="http://hybridmind.com/wp-content/uploads/2011/02/Feb20-2011-Banjo.png" alt="" width="560" height="420" /></a></p>
<p>Continuing with my recent drawing streak I decided to pay tribute to my love of banjo by setting up a nice still life in my family room with my banjo and case.  I drew for two hours and captured a screenshot automatically every 5 seconds to create a time lapse video.  The music playing with the video is an old classic piece called <em>Arkansas Traveler</em>. Enjoy!</p>
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		<item>
		<title>Two Thousand Ten and Beyond!</title>
		<link>http://hybridmind.com/life/two-thousand-ten-and-beyond/</link>
		<comments>http://hybridmind.com/life/two-thousand-ten-and-beyond/#comments</comments>
		<pubDate>Sat, 01 Jan 2011 23:40:42 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Game Business]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[armor]]></category>
		<category><![CDATA[avoidal]]></category>
		<category><![CDATA[cheetos]]></category>
		<category><![CDATA[compos]]></category>
		<category><![CDATA[contentric]]></category>
		<category><![CDATA[dare]]></category>
		<category><![CDATA[egp]]></category>
		<category><![CDATA[end]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[for]]></category>
		<category><![CDATA[frito]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[kongregate]]></category>
		<category><![CDATA[lay]]></category>
		<category><![CDATA[ludum]]></category>
		<category><![CDATA[ludumdare]]></category>
		<category><![CDATA[newgrounds]]></category>
		<category><![CDATA[reaction]]></category>
		<category><![CDATA[robot]]></category>
		<category><![CDATA[sponsorship]]></category>
		<category><![CDATA[summary]]></category>
		<category><![CDATA[the]]></category>
		<category><![CDATA[twin]]></category>
		<category><![CDATA[year]]></category>

		<guid isPermaLink="false">http://hybridmind.com/?p=696</guid>
		<description><![CDATA[Sitting here on the first day of 2011 I found it rewarding to revisit what I was able to accomplish this past year. A year is such a long time that I often forget all the projects that I&#8217;ve worked on. As the year winds down I tend to find myself wishing that I had [...]]]></description>
			<content:encoded><![CDATA[<p>Sitting here on the first day of 2011 I found it rewarding to revisit what I was able to accomplish this past year. A year is such a long time that I often forget all the projects that I&#8217;ve worked on. As the year winds down I tend to find myself wishing that I had managed to finish more games so I was happy to discover that I had published more titles than I thought!</p>
<p><a href="http://hybridmind.com/wp-content/uploads/2011/01/2010-SummaryHeader.png"><img class="size-full wp-image-697 alignnone" title="5 Games Published in 2010" src="http://hybridmind.com/wp-content/uploads/2011/01/2010-SummaryHeader.png" alt="5 Games Published in 2010" width="550" height="63" /></a></p>
<p><a href="http://robotreaction.com"><img class="alignnone size-full wp-image-698" title="Robot Reaction released for iPhone" src="http://hybridmind.com/wp-content/uploads/2011/01/RobotReaction-iPhone.png" alt="Robot Reaction released for iPhone" width="550" height="326" /></a></p>
<p><a href="http://hybridmind.com/robot-reaction.html">Robot Reaction</a> was one of my Flash games from 2009 that I completely rewrote to work with the Flash CS5 Beta program. I was able to use the iPhone Packager for CS5 to get my first game into the <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=351935021&amp;mt=8">Apple App Store</a>.  It was a great learning experience in old school optimization techniques like bitmap blitting as well as a sobering business look at how hard it can be to make any money in the App Store vs the Flash business space I was familiar with.</p>
<p><strong><a href="http://robotreaction.com">Play Robot Reaction!</a></strong></p>
<p><a href="http://www.kongregate.com/pages/mouth-full-of-happy"><img class="alignnone size-full wp-image-701" title="Mouth Full of Happy" src="http://hybridmind.com/wp-content/uploads/2011/01/MourhFullOfHappy.png" alt="Mouth Full of Happy" width="550" height="317" /></a></p>
<p>While I was out at the <a href="http://www.flashgamingsummit.com/">Flash Gaming Summit</a> and the <a href="http://www.gdconf.com/">Game Developers Conference</a> I got to meet up with the fine folks over at the <a href="http://kongregate.com">Kongregate </a>office in San Francisco to hatch out plans for an advergame for <a href="http://cheetos.com">Cheetos</a> and Frito Lay. It was my first foray into contract advergame work and I had a great time working to create this game.  It was based off of my <a href="http://hybridmind.com/orange-you-glad.html">Orange You Glad</a> game that people at <a href="http://cheetos.com">Cheetos</a> had spotted over on <a href="http://kongregate.com">Kongregate </a>and wanted me to create a custom version with the <a href="http://www.cheetos.com/sort/games/">Cheetos theme</a>.</p>
<p style="text-align: left;"><strong><a href="http://www.kongregate.com/pages/mouth-full-of-happy">Play Mouth Full of Happy!</a></strong></p>
<p><strong><a href="http://hybridmind.com/contentric.html"><img class="alignnone size-full wp-image-702" title="Contentric" src="http://hybridmind.com/wp-content/uploads/2011/01/Contentric.png" alt="Contentric" width="550" height="324" /></a></strong></p>
<p>Feeling a lot of inspiration after my return from the <a href="http://www.gdconf.com/conference/igs.html">Indie Gaming Summit</a> at the <a href="http://www.gdconf.com/">Game Developers Conference</a> I wanted to get more involved in some of the online game competitions that were run monthly over at the <a href="http://experimentalgameplay.com/">Experimental Gameplay Project</a>. <a href="http://hybridmind.com/contentric.html">Contentric </a>was created in a week for the EGP theme of <em><a href="http://experimentalgameplay.com/blog/2010/03/10-seconds/">You Only Have 10 Seconds</a></em> and I was quite happy with the result. I was even more pleased when <a href="http://armorgames.com/play/5823/contentric">Armor Games</a> decided to sponsor it!</p>
<p><strong><a href="http://hybridmind.com/contentric.html">Play Contentric!</a></strong></p>
<p><strong><a href="http://forthetwin.com"><img class="alignnone size-full wp-image-705" title="For The Twin" src="http://hybridmind.com/wp-content/uploads/2011/01/ForTheTwin.png" alt="For The Twin" width="550" height="323" /></a></strong></p>
<p>Next on my hit list was the desire to finally participate in one of the competitions over at the <a href="http://forums.tigsource.com/">TIGSource forums</a>. There was a new month long competition being run with the theme of <em><a href="http://forums.tigsource.com/index.php?board=42.0">A Game By It&#8217;s Cover</a></em> that had a fascinating concept to me. We were to pick a<a href="http://famicase.com/10/index.html"> fake game cartridge</a> whose art inspired us to think up an actual game based on the fake art. <a href="http://forthetwin.com">For The Twin</a> was what I managed to come up with by using this <a href="http://famicase.com/10/softs/22.html">case art</a>.  Besides creating a lot of creepy cute art and backgrounds for the game I also composed seven faux chiptune loops in Reason for the game that came out quite well. The game ended up being sponsored by <a href="http://www.gamesgames.com/game/For-the-Twin.html">Spil Games</a> and was played over <a href="http://playtomic.com/stats/655-for-the-twin">one million times</a> in the first month alone&#8211;a new milestone for me!</p>
<p><strong><a href="http://forthetwin.com">Play For The Twin!</a></strong></p>
<p><strong><a href="http://avoidal.com"><img class="alignnone size-full wp-image-706" title="AVOIDAL" src="http://hybridmind.com/wp-content/uploads/2011/01/AVOIDAL.png" alt="AVOIDAL" width="550" height="328" /></a></strong></p>
<p>The last game I published in 2010 was initially created for the 18th <a href="http://ludumdare.com/compo">Ludum Dare 48hr game competition</a> theme of <em><a href="http://www.ludumdare.com/compo/2010/08/23/avoidal-summary-and-post-mortem/">Enemies as Weapons</a></em> and polished up for the <a href="http://experimentalgameplay.com/blog/2010/08/there-will-be-zero-buttons-in-august/">Experimental Gameplay Project</a> theme of <em><a href="http://experimentalgameplay.com/blog/2010/08/there-will-be-zero-buttons-in-august/">Zero Buttons</a></em>. I went with a retro look and classic arcade gameplay for this challenging avoider collector mouse skills game. I then spent the month of October working on a final version of the game for the <a href="http://www.ludumdare.com/compo/2010/09/22/povs-challenge-make-a-game-sell-1-copy/">Ludum Dare October Challenge</a> to sell a game in a month. <a href="http://www.newgrounds.com/portal/view/552716">Newgrounds</a> ended up sponsoring <a href="http://www.newgrounds.com/portal/view/552716">AVOIDAL</a> and I got to create a bunch of medal achievements that were pretty fun to try and win.</p>
<p><strong><a href="http://avoidal.com">Play AVOIDAL!</a></strong></p>
<p><a href="http://hybridmind.com/wp-content/uploads/2011/01/FailureToLaunch.png"><img class="alignnone size-full wp-image-708" title="Failure To Launch" src="http://hybridmind.com/wp-content/uploads/2011/01/FailureToLaunch.png" alt="Failure To Launch" width="550" height="63" /></a></p>
<p>I also found it insightful to take a look at all the games I worked on yet did not manage to publish for one reason or another. Many of these games are still on my todo list for 2011 and will see the light of day eventually.  Digging through my directories I discovered that I had worked on a total of 12 games this year while only publishing 5. I&#8217;m not sure if that is good or bad but it is worth keeping on eye on since I do believe in trying to finish games in order to get the most experience and value from them.</p>
<p>I had attempted to learn an early version of <a href="http://flashpunk.net">Flash Punk</a> and I found it to be a really great Flash game framework. My efforts stalled out though with this<a href="http://hybridmind.com/dodge-game-v03.html"> untitled retro dodge game</a> and I still have to learn the newest version.</p>
<p>I made a game in two hours for one of the crazy <a href="http://www.glorioustrainwrecks.com/node/1250">Glorious Trainwrecks Klik of the Month Klub #35</a> events called <a href="http://hybridmind.com/kotm35.html">Wizards vs Ghosts</a> which I find amusing.  Creating a game in only two hours is truly mind breaking!</p>
<p>I&#8221;m still actively working on a final expanded version of my 2009 Ludum Dare game called <a href="http://hybridmind.com/angry-caverns-ld15.html">Angry Caverns</a> and a 2009 Ludum Dare game called <a href="http://hybridmind.com/fleedom.html">Fleedom</a>. I&#8217;m still developing a pixel art arcade game called <em>Bomb Diver</em> as well as collaborating with another game designer/artist on a ridiculous game about pooping pigeons and bicycles.</p>
<p><a href="http://hybridmind.com/wp-content/uploads/2011/01/FunGoalsAndMilestones.png"><img class="alignnone size-full wp-image-710" title="Fun Goals And Milestones" src="http://hybridmind.com/wp-content/uploads/2011/01/FunGoalsAndMilestones.png" alt="Fun Goals And Milestones" width="550" height="63" /></a></p>
<p>A few of the random things I am happy about from 2010 include finally getting to go to my first <a href="http://www.gdconf.com/">Game Developers Conference</a> as well as attending the <a href="http://www.flashgamingsummit.com/">Flash Gaming Summit</a> the Sunday before GDC. It was a truly inspiring week spent in San Francisco and I met so many awesome game developers and Flash publishers. I am really looking forward to returning again this year.</p>
<p>Another great milestone was getting a New Hampshire LLC for Hybrid Mind Studios so it is all official and everything.</p>
<p>On the competition side of things I managed to host my first <a href="http://www.ludumdare.com/compo/2010/02/16/mini-ld-16-teaser-constraints/">Mini Ludum Dare</a> event around the theme of <a href="http://hybridmind.com/mini-ld16-info.png">Constraints</a> which I felt had a <a href="http://www.ludumdare.com/compo/minild-16/?action=preview">great turnout of submitted games</a> and was fairly well received by the community. My game <a href="http://hybridmind.com/alien-flight-academy-minild16.html">Alien Flight Academy &#8211; Graduation Day</a> was the result of that competition. A bizarre experiment in alternate keyboard controls.</p>
<p>As I mentioned previously I finally had a Flash game break the one million views mark. It was a simple milestone I had looked forward to finally achieving.  2010 marks my second full year releasing Flash games and it is so amazing to look back at my first Flash game <a href="http://hybridmind.com/turnstyle.html">TurnStyle </a>which was released in Feb of 2009 and only ever got about 150k plays total and compare that to my more recent games that reach millions. That fact just continues to floor me. I never dreamed that I might be able to reach such a large audience with my games, art, and music! The Flash game space offers game designers an amazing distribution opportunity that I find very inspiring, humbling, and flattering all at the same time. I look forward to trying to reach more and more people as I improve my craft.</p>
<p>Determined to get more involved in the local game development community around Boston I started attending monthly <a href="http://www.bostonpostmortem.org/">Boston Indies</a> meetups and the local <a href="http://www.bostongameloop.com/">Boston Game Loop</a> conference. I even started up a weekly game development co-work meetup down in Cambridge, MA at <a href="http://thesprouts.org/">Sprout</a> for three months to help myself meet other area game developers. It&#8217;s been great getting to know so many fine people in my neck of the woods.</p>
<p>Along the same lines as getting involved more locally&#8211;near the end of 2010 I had the good opportunity to take part in my first team game jam too! I was at a <a href="http://bostongamejams.com/">Boston Game Jam</a> event called <a href="http://bostongamejams.com/game-jams/lunar-jam/">Lunar Jam</a> and I helped out primarily as the artist doing many black and white illustrations for a choose your own adventure type visual novel game called <a href="http://www.perchancetodreamgame.com/">Perchance to Dream</a> that is still in development.</p>
<p>I&#8217;ve managed to work with great portals like <a href="http://armorgames.com">Armor Games</a>, <a href="http://bigfishgames.com">Big Fish Games</a>, <a href="http://newgrounds.com">Newgrounds</a>, <a href="http://kongregate.com">Kongregate</a>, <a href="http://king.com">King</a>, <a href="http://spilgames.com">Spil</a>, <a href="http://addictinggames.com">Addicting Games</a> and many others. Each new relationship I establish helps me to feel more comfortable that I&#8217;ll be able to continue doing independent game development full time&#8211;my childhood dream!</p>
<p><a href="http://hybridmind.com/wp-content/uploads/2011/01/MovingForward.png"><img class="alignnone size-full wp-image-711" title="Moving Forward" src="http://hybridmind.com/wp-content/uploads/2011/01/MovingForward.png" alt="Moving Forward" width="550" height="63" /></a></p>
<p>Looking at what I have planned for 2011 is pretty exciting to me. There are many games I&#8217;ve been working on that are nearing completion that I can&#8217;t wait to publish to see what the players think. I also want to collaborate more with other game designers, artists, musicians, and programmers. I plan to keep attending conferences like the <a href="http://www.flashgamingsummit.com/">Flash Gaming Summit</a> and the <a href="http://www.gdconf.com/">Game Developers Conference</a> as well as other regional and local events. I hope to keep learning new technologies, skills, and game design techniques. I look forward to building my relationships with other game developers. I have so many game ideas that the lists are growing out of control. I hope I can manage to stay focused and driven enough to get even a tenth of these new ideas out. I can&#8217;t wait to see what 2011 holds for myself as well as the other game developers out there.</p>
<p>Bring on the games!</p>
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		</item>
		<item>
		<title>What Games Mean To Me</title>
		<link>http://hybridmind.com/life/what-games-mean-to-me/</link>
		<comments>http://hybridmind.com/life/what-games-mean-to-me/#comments</comments>
		<pubDate>Mon, 16 Aug 2010 21:24:37 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[background]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[meaning]]></category>
		<category><![CDATA[opinion]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://hybridmind.com/?p=607</guid>
		<description><![CDATA[Before I can really talk about what games mean to me I think it is important to provide a brief amount of background on where I am coming from on this personal subject. I began developing a love for both drawing and programming as a young child and have spent countless enjoyable and priceless hours [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-608 alignleft" style="margin-left: 10px; margin-right: 10px;" title="What Games Mean To Me" src="http://hybridmind.com/wp-content/uploads/2010/08/what-games-mean-to-me.png" alt="What Games Mean To Me" width="250" height="250" /></p>
<p>Before I can really talk about what games mean to me I think it is important to provide a brief amount of background on where I am coming from on this personal subject.</p>
<p>I began developing a love for both drawing and programming as a young child and have spent countless enjoyable and priceless hours on those activities over the years. I caught the art bug bad in the late 70s after encountering Speed Racer on TV and the first Star Wars movie.</p>
<p>I filled page after page in my father’s art journals with little car race and space battle scenes. I remember him taking a lot of time showing me how to draw and even how to do flip book animations on the corners of the journal pages.</p>
<p>Even before we had a home computer my parents started sending me to Radio Shack computer camps at age six for programming in LOGO where I would get very familiar with that friendly drawing turtle and pen up and pen down. Then when I was about eight years old my parents got our first home computer. It was a TRS-80 but we only had it for <em>one night&#8211;</em>the salesman from Radio Shack called back to say they had received something better and wanted to know if my father wanted to upgrade.</p>
<p><span id="more-607"></span></p>
<p>That is how I ended up with a Tandy 1000 and a great book on BASIC by David A. Lien.  I will never forget noticing the author&#8217;s middle initial and last name could form the word <em>Alien</em> and would always wonder if that was a joke or not. I would use that book on BASIC along with numerous Mother-chaperoned trips to the Public Library to spend all my free time filling floppy disks with hundreds of BASIC computer games.</p>
<p>This dual exposure at a young age to both art and computers ended up having a very lasting effect on me. I have equally split my time between science and art related pursuits. I remember piling on the art and math classes in high school and always being frustrated at how both subject tracks wanted to exclude access from the other. Teachers always wanted you to pick your path. They couldn&#8217;t seem to comprehend why you would want to do both. This made no sense to me. I&#8217;ve always seen art in science and science in art.</p>
<p>I have attended four different colleges trying to get degrees first in Illustration and Painting, then Film, then Psychology, and lastly Computer Engineering. I always did well in college but would eventually get too impatient with what I felt was a slow pace and drop out to pursue various self-employment opportunities either by myself or with other like minded people I’d meet in college.  I still have no degree but it hasn’t really slowed me down any. I have been self-employed full time for over ten years now even though the types of businesses may have varied.</p>
<p>I feel this background I&#8217;ve shared critically relates to what video games have come to mean to me. I believe the frustration I found when I was younger in having to pick between either “being an artist” or “being a scientist” drove me mad. I didn’t understand why someone couldn’t be interested in both.  I eventually decided to stop trying to pick and realized that I just love learning about anything that interests me.</p>
<p>It wasn’t until the past two or three years that it finally dawned on me that the only career and passion of mine that has existed since I was a child and that could encompass everything I was interested in was video games.</p>
<p>I believe you can make a video game about <em>anything at all</em> and it can utilize aspects from <em>every art form yet created by humanity</em>. This realization absolutely blows my mind with excitment.</p>
<p>I love creating the art, the sound effects, the music, the game mechanics, solving the math problems, engineering the software, writing story or dialogue if applicable&#8211;the list is endless as to what a game can contain. This inspires me beyond anything I have yet found in my life so far to create and I’m quite thrilled as to the possibilities that await people in general for both what games will continue to teach us and where they yet have to go as a medium.</p>
<p>All this debate I&#8217;ve witnessed over the past few years as to whether video games can be art or not makes no sense to me at all.</p>
<p>I am a person that truly believes a life well lived can be art.</p>
<p>Life is art.</p>
<p>Games can be art.</p>
<p>This is what games mean to me.</p>
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		<item>
		<title>A Couple Drawings</title>
		<link>http://hybridmind.com/life/a-couple-drawing/</link>
		<comments>http://hybridmind.com/life/a-couple-drawing/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 00:39:11 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[boy]]></category>
		<category><![CDATA[demon]]></category>
		<category><![CDATA[drawings]]></category>
		<category><![CDATA[figure]]></category>
		<category><![CDATA[ink]]></category>
		<category><![CDATA[key]]></category>
		<category><![CDATA[pen]]></category>
		<category><![CDATA[shadows]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://hybridmind.com/?p=533</guid>
		<description><![CDATA[I&#8217;ve been drawing in the evening again as a good way to wind down from the brain rigors of game development all day.  Now don&#8217;t get me wrong&#8211;I have an absolute blast making games but doing anything that intense for so long can cook you by the end of the day and I need a [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been drawing in the evening again as a good way to wind down from the brain rigors of game development all day.  Now don&#8217;t get me wrong&#8211;I have an absolute blast making games but doing anything that intense for so long can cook you by the end of the day and I need a way to <em>stretch out</em> a little mentally.</p>
<p>I think I&#8217;ve been getting pretty cooked because most of my time these past few weeks has been spent learning all about various performance optimizations and graphical rendering methods in an effort to get Flash to run better on the iPhone via CS5 Beta.  I&#8217;ve learned a virtual truckload of information though and it will help to improve my games both in the browser on older computers and on mobile devices for sure.  This is information I&#8217;ll be sharing in a different post at a later date though.</p>
<p><img class="alignnone size-full wp-image-534" title="Demon Boy" src="http://hybridmind.com/wp-content/uploads/2010/02/DemonBoy.png" alt="" width="550" height="550" /></p>
<p>As another way to wind down I&#8217;ve also been watching a good bit of <em>Buffy the Vampire Slayer</em> lately as a few of my friends have been cranking through episode after episode&#8211;season after season.  I watched it back when it had originally aired but it has been fun to see it again years later.  The themes, scenes, and stories have rubbed off on my subconscious though and clearly inspired the above drawing from last night:</p>
<p><img class="alignnone size-full wp-image-537" title="Shadow Figure" src="http://hybridmind.com/wp-content/uploads/2010/02/shadowfigure1.png" alt="" width="500" height="605" /></p>
<p>This drawing is from a week or two ago.  Just one of those drawings that is stream of conscious style.  You just let the pen flow and move and you try to figure out what you want to draw as you see it.  I find that is the kind of state I like to draw in when I am just trying to relax and day dream a little.</p>
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		<title>The Shack</title>
		<link>http://hybridmind.com/life/the-shack/</link>
		<comments>http://hybridmind.com/life/the-shack/#comments</comments>
		<pubDate>Fri, 23 Jan 2009 19:03:47 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[home]]></category>
		<category><![CDATA[lake]]></category>
		<category><![CDATA[shack]]></category>
		<category><![CDATA[summer]]></category>

		<guid isPermaLink="false">http://hybridmind.com/?p=72</guid>
		<description><![CDATA[Here is a drawing I made of the shack I used to live in.  It was a cozy little cabin on a quiet lake that I helped to renovate in the summer of 2008.  It was only 400 square feet with no running water or bathroom.  That&#8217;s right, I had an outhouse.  In this drawing [...]]]></description>
			<content:encoded><![CDATA[<p>Here is a drawing I made of the shack I used to live in.  It was a cozy little cabin on a quiet lake that I helped to renovate in the summer of 2008.  It was only 400 square feet with no running water or bathroom.  That&#8217;s right, I had an outhouse.  In this drawing the outhouse is obscured by the shack, but it is back there have no fear!</p>
<p><a href="http://hybridmind.com/wp-content/uploads/2009/01/shack.jpg"><img class="size-full wp-image-73 alignnone" title="The Shack" src="http://hybridmind.com/wp-content/uploads/2009/01/shack.jpg" alt="The Shack" width="560" height="420" /></a></p>
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		<title>The beginning</title>
		<link>http://hybridmind.com/life/the-beginning/</link>
		<comments>http://hybridmind.com/life/the-beginning/#comments</comments>
		<pubDate>Wed, 21 Jan 2009 19:15:39 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[abyss]]></category>
		<category><![CDATA[intro]]></category>
		<category><![CDATA[welcome]]></category>

		<guid isPermaLink="false">http://hybridmind.com/?p=14</guid>
		<description><![CDATA[Hey there!  Welcome to the beginning.  I&#8217;m not sure if I know you but I guess since this is the internet I should probably not assume anything.  My name is Dave and this is my website.  You may also know me as HybridMind if you are coming from the Ludum Dare, Gosu, or TIGSource communities.  [...]]]></description>
			<content:encoded><![CDATA[<p>Hey there!  Welcome to the beginning.  I&#8217;m not sure if I know you but I guess since this is the internet I should probably not assume anything.  My name is Dave and this is my website.  You may also know me as HybridMind if you are coming from the <a href="http://ludumdare.com" target="_blank">Ludum Dare</a>, <a href="http://vu2040.eta.railshoster.de/cgi-bin/mwf/forum_show.pl">Gosu</a>, or <a href="http://forums.tigsource.com" target="_blank">TIGSource</a> communities.  My primary interests are creating games, art, and music.  I am also a big fan of creative living.  I will be writing and sharing works primarily about those topics here on this website.</p>
<p>In the eight years I have owned this domain I have done very little with it.  In fact, that is a complete understatement.  I think until this shiny new year of 2009 rolled around it largely sat with the phrase, &#8220;Surely you are mistaken:&#8221;  It has had that phrase since 2000 when I first registered this domain.  That was long ago.  It sat so long in fact that I completely forgot why I had written that in the first place.  Anyway, it doesn&#8217;t really matter.  What matters is that I have finally decided to use this website to share my adventures, creations, and thoughts with the world at large.  I feel I am prepared to gaze into the abyss.  Will it also gaze into me? *dramatic pause*</p>
<p><a href="http://hybridmind.com/wp-content/uploads/2009/01/abyss_gazer_full.jpg"><img class="size-full wp-image-23 alignnone" src="http://hybridmind.com/wp-content/uploads/2009/01/abyss_gazer_small.jpg" alt="abyss_gazer_small" width="560" height="405" /></a></p>
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