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	<title>Hybrid Mind Studios</title>
	<link>http://hybridmind.com</link>
	<description>the adventures of</description>
	<lastBuildDate>Sat, 13 Feb 2010 21:21:57 +0000</lastBuildDate>
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	<item>
		<title>Robot Reaction now available on iPhone</title>
		<description><![CDATA[
My Flash game Robot Reaction is now available for the iPhone and iPod Touch.
You can play the free Flash version of the iPhone game at robotreaction.com and buy the game for 99 cents in the App Store. I worked on the iPhone version in collaboration with One App At A Time.
The goal is to try [...]]]></description>
		<link>http://hybridmind.com/games/robot-reaction-now-available-on-iphone/</link>
			</item>
	<item>
		<title>A Couple Drawings</title>
		<description><![CDATA[I&#8217;ve been drawing in the evening again as a good way to wind down from the brain rigors of game development all day.  Now don&#8217;t get me wrong&#8211;I have an absolute blast making games but doing anything that intense for so long can cook you by the end of the day and I need a [...]]]></description>
		<link>http://hybridmind.com/life/a-couple-drawing/</link>
			</item>
	<item>
		<title>Power Vacuum &#8211; New Flash Game Released</title>
		<description><![CDATA[Spent the week creating a new Flash game for a November Mochi Media contest where the theme was &#8220;60 Seconds&#8221;.  Power Vacuum is the result:

Concept: 
Help the atom on each level recover its lost electrons! You only have 60 seconds total to collect all 100 missing electrons from the different levels.
The screenshot above shows 4 [...]]]></description>
		<link>http://hybridmind.com/games/power-vacuum-new-flash-game-released/</link>
			</item>
	<item>
		<title>64 Important Games From Video Game History</title>
		<description><![CDATA[
I&#8217;ve spent some time over the last week helping my good friend and fellow game designer Jeremy P Bushnell compile a list of historically important video games.
Jeremy has been teaching  a Writing course at Boston University on the topic of &#8220;Playing Games: How Video Games Work and What They Mean.&#8221;
In his discussions  with [...]]]></description>
		<link>http://hybridmind.com/games/64-important-games-from-video-game-history/</link>
			</item>
	<item>
		<title>Simple AS3 Viewport Tutorial</title>
		<description><![CDATA[Simple Flash AS3 Viewport Demo

Click inside and use arrow keys to move viewport
This is a little demo I made this morning as a way to get a viewport concept working for the latest game I am developing.  I&#8217;ve done a few viewport type projects in other languages but had not implemented one in Flash AS3 [...]]]></description>
		<link>http://hybridmind.com/tutorials/simple-as3-viewport-tutorial/</link>
			</item>
	<item>
		<title>Concept Art and Game Design</title>
		<description><![CDATA[I like to use concept art as an alternative way to think up  game design ideas.  Here is a quick illustration I came up with today for a game I am creating.
I have done a few illustrations for this game working through various game mechanics, styles, and ideas.
This is a useful creative tool for [...]]]></description>
		<link>http://hybridmind.com/art/concept-art-and-game-design/</link>
			</item>
	<item>
		<title>Adventures In Small Studio Marketing</title>
		<description><![CDATA[I&#8217;ve been spending a large portion of the past week or two working on studio infrastructure.
What do I mean by infrastructure exactly?  I mean everything from working on dedicated web pages supporting the studios&#8217; games to setting up and configuring social networking apps like YouTube, Facebook, and Twitter.
It is amazing how much time this kind [...]]]></description>
		<link>http://hybridmind.com/business/adventures-in-small-studio-marketing/</link>
			</item>
	<item>
		<title>Worderfall &#8211; New Flash Game Released</title>
		<description><![CDATA[
I have just completed a new Flash game called Worderfall this month with my good friend and fellow game designer Jeremy P. Bushnell.  This time around it is a word game that utilizes an extremely large database of valid English words.
The concept is a fairly simple one.  You have three minutes to create as many [...]]]></description>
		<link>http://hybridmind.com/games/worderfall-new-flash-game-released/</link>
			</item>
	<item>
		<title>Angry Caverns &#8211; My Entry for Ludum Dare 15</title>
		<description><![CDATA[This past weekend I participated again in the 48hour &#8216;from scratch&#8217; game development competition known as Ludum Dare.  It was the 15th such event run since early 2000.  This time around the theme that won the voting rounds  was Caverns.  I created a Flash game for the competition called Angry Caverns which [...]]]></description>
		<link>http://hybridmind.com/games/angry-caverns-my-entry-for-ludum-dare-15/</link>
			</item>
	<item>
		<title>Blinkout &#8211; New Flash Game Released</title>
		<description><![CDATA[
PLAY:
Play Blinkout
DESCRIPTION:
How good is your visual memory under pressure? You&#8217;ll have to use both your agility and good resource strategy to navigate your spaceship through an increasingly hostile dimension. How far can you get?

INSTRUCTIONS:

Move ship with ARROWS
Illuminate levels with the SPACEBAR (costs energy)
Find the key and go to the gate
Regain energy by picking up charges
There [...]]]></description>
		<link>http://hybridmind.com/games/blinkout-new-flash-game-released/</link>
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