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	<title>Hybrid Mind Studios</title>
	<link>http://hybridmind.com</link>
	<description>the adventures of</description>
	<lastBuildDate>Sat, 15 May 2010 03:26:56 +0000</lastBuildDate>
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		<title>Contentric &#8211; New Flash Game Released</title>
		<description><![CDATA[I participated in the March 2010 Experimental Gameplay Project&#8217;s theme of You Only Have 10 Seconds and Contentric was the result:

The main concept is that the player&#8217;s actions effect the movement of the blocks to be avoided. This in essence makes the player their own worst enemy. I was experimenting around with nested spring feedback [...]]]></description>
		<link>http://hybridmind.com/games/contentric-new-flash-game-released/</link>
			</item>
	<item>
		<title>Alien Broadcast</title>
		<description><![CDATA[Greetings Earthlings! I am making an appearance to broadcast some brief news from the studio.
Dave has been too busy in the game development trenches to update this blog recently so as an ambitious underling I am stepping up. If I do a good job perhaps I won&#8217;t be vaporized at the end of the day!
What [...]]]></description>
		<link>http://hybridmind.com/games/alien-broadcast/</link>
			</item>
	<item>
		<title>Robot Reaction now available on iPhone</title>
		<description><![CDATA[
My Flash game Robot Reaction is now available for the iPhone and iPod Touch.
You can play the free Flash version of the iPhone game at robotreaction.com and buy the game for 99 cents in the App Store. I worked on the iPhone version in collaboration with One App At A Time.
The goal is to try [...]]]></description>
		<link>http://hybridmind.com/games/robot-reaction-now-available-on-iphone/</link>
			</item>
	<item>
		<title>A Couple Drawings</title>
		<description><![CDATA[I&#8217;ve been drawing in the evening again as a good way to wind down from the brain rigors of game development all day.  Now don&#8217;t get me wrong&#8211;I have an absolute blast making games but doing anything that intense for so long can cook you by the end of the day and I need a [...]]]></description>
		<link>http://hybridmind.com/life/a-couple-drawing/</link>
			</item>
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		<title>Power Vacuum &#8211; New Flash Game Released</title>
		<description><![CDATA[Spent the week creating a new Flash game for a November Mochi Media contest where the theme was &#8220;60 Seconds&#8221;.  Power Vacuum is the result:

Concept: 
Help the atom on each level recover its lost electrons! You only have 60 seconds total to collect all 100 missing electrons from the different levels.
The screenshot above shows 4 [...]]]></description>
		<link>http://hybridmind.com/games/power-vacuum-new-flash-game-released/</link>
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	<item>
		<title>64 Important Games From Video Game History</title>
		<description><![CDATA[
I&#8217;ve spent some time over the last week helping my good friend and fellow game designer Jeremy P Bushnell compile a list of historically important video games.
Jeremy has been teaching  a Writing course at Boston University on the topic of &#8220;Playing Games: How Video Games Work and What They Mean.&#8221;
In his discussions  with [...]]]></description>
		<link>http://hybridmind.com/games/64-important-games-from-video-game-history/</link>
			</item>
	<item>
		<title>Simple AS3 Viewport Tutorial</title>
		<description><![CDATA[Simple Flash AS3 Viewport Demo

Click inside and use arrow keys to move viewport
This is a little demo I made this morning as a way to get a viewport concept working for the latest game I am developing.  I&#8217;ve done a few viewport type projects in other languages but had not implemented one in Flash AS3 [...]]]></description>
		<link>http://hybridmind.com/tutorials/simple-as3-viewport-tutorial/</link>
			</item>
	<item>
		<title>Concept Art and Game Design</title>
		<description><![CDATA[I like to use concept art as an alternative way to think up  game design ideas.  Here is a quick illustration I came up with today for a game I am creating.
I have done a few illustrations for this game working through various game mechanics, styles, and ideas.
This is a useful creative tool for [...]]]></description>
		<link>http://hybridmind.com/art/concept-art-and-game-design/</link>
			</item>
	<item>
		<title>Adventures In Small Studio Marketing</title>
		<description><![CDATA[I&#8217;ve been spending a large portion of the past week or two working on studio infrastructure.
What do I mean by infrastructure exactly?  I mean everything from working on dedicated web pages supporting the studios&#8217; games to setting up and configuring social networking apps like YouTube, Facebook, and Twitter.
It is amazing how much time this kind [...]]]></description>
		<link>http://hybridmind.com/business/adventures-in-small-studio-marketing/</link>
			</item>
	<item>
		<title>Worderfall &#8211; New Flash Game Released</title>
		<description><![CDATA[
I have just completed a new Flash game called Worderfall this month with my good friend and fellow game designer Jeremy P. Bushnell.  This time around it is a word game that utilizes an extremely large database of valid English words.
The concept is a fairly simple one.  You have three minutes to create as many [...]]]></description>
		<link>http://hybridmind.com/games/worderfall-new-flash-game-released/</link>
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