This is a game about timing. How many squares can you destroy before you are overwhelmed?
Square Scare continues my exploration of simple one-button reaction-based timing mechanics. The quicker you clear the squares off the board, the more you are rewarded. The only time you are penalized is if you miss. Then the squares auto-advance a step and you suffer a firing cooldown.
This game is my July 2014 entry for the One Game A Month project.