Angry Caverns – My Entry for Ludum Dare 15
This past weekend I participated again in the 48hour ‘from scratch’ game development competition known as Ludum Dare. It was the 15th such event run since early 2000. This time around the theme that won the voting rounds was Caverns. I created a Flash game for the competition called Angry Caverns which you can play here in your browser.
My idea on the theme was that you play as the cavern. You have to use your natural defenses like stalactites and steam vents to eliminate the creatures that have come to call you home. In this version you are mainly facing off against bats and cavemen though in an expansion I hope to add in many time periods of history of various cavern dwellers and users.
Here is a scene from level 5. There are currently only 5 levels in the game. You have limited amount of time on each level to try and destroy as many creatures as you can. There is a nice combo system and random bonus creatures that will help you go for some big points. There is also a completion bonus with extra rewards for perfect completion. To encourage some friendly competition I tied in MochiMedia’s excellent global leaderboard system and even wrote up a simple leaderboard tutorial ahead of the competition in case any other LD15 participants who used Flash wanted to give it a go.
Once again Ludum Dare was an absolute blast! There was record turn out like last time and 144 games were submitted in total! You can view the current game list here. My LD15 dev blog can be viewed here too.
I used the Flash CS4 IDE to develop this game in Actionscript 3.0. I also used SFXR to generate the sound effects and composed the menu and level music in Reason. You can even view a timelapse of my games 36 hours of creation compressed into 3 minutes! Congrats to all the participants of Ludum Dare 15!