Blinkout – New Flash Game Released



Play Blinkout

How good is your visual memory under pressure? You’ll have to use both your agility and good resource strategy to navigate your spaceship through an increasingly hostile dimension. How far can you get?


  • Move ship with ARROWS
  • Illuminate levels with the SPACEBAR (costs energy)
  • Find the key and go to the gate
  • Regain energy by picking up charges
  • There are 8 levels that will repeat for 6 rounds. The charges are persistent across all rounds, so don’t use all of them the first time around…


I hope you’ll find Blinkout to be a fairly original game. The game is designed to challenge the player on quite a few levels and we believe that if players spend a little time with it they will find an interesting experience as the game mechanics change over the 6 rounds of 8 repeating level mazes.

The player will have to use their visual memory as most of the game is played in complete darkness. Illumination of the levels comes through collecting energy charges along the way. The catch is that these charges are persistent across all the rounds so a charge collected earlier will no longer be available when encountered again. Charges picked up later are worth more energy so the player will be able to manage their resources accordingly to make it to the harder rounds. In these later rounds the player is faced with greater energy costs for hitting a maze wall as well as greater costs for illuminating the level. The level time limit reduces and the movement speed increases. We realize this game is quite challenging and will likely intimidate at first as using visual memory, keyboard agility, and resource management together may prove to be a new experience for many players.

I worked on Blinkout with my good friend and fellow game designer Jeremy P. Bushnell. It marks my first collaboration and the experience was quite enjoyable. Jeremy took lead on the art direction and level design for the game while I took lead on the programming side of things. We worked equally on the game design and iterations of all the facets through kicking ideas and changes back and forth.  We were also very happy to get the game sponsored by and they have been great to work with.

We hope you enjoy the game!



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