New Game Progress
I’ve been cranking along on one of my biggest games and I recently finished a complete graphics overhaul! The game had lasted a long time in the prototype art stage and it is really fun to have it finally in a highly polished state.
This game is my most ambitious so far containing 40 levels arranged into 4 different difficulty groups. This is also the first level design I’ve done for a game as most of my previous games have been more on the procedural or arcade side of things where game variables just sort of change over time to introduce new enemies or difficulties but there aren’t distinct levels. The gameplay combines aspects of puzzles, agility, and time trials.
I wanted to post some composite before/after screenshots I made of the new graphics overhaul:
I’m now getting into the “last 10%” stage of this game. There are still many miscellaneous tasks for me to complete like sound effects, music soundtrack, social features, menu features, further testing and polish. It is getting close though to the point where I’ll be able to present it to sponsors. Always an exciting stage for a game to be at. I can clearly see the light at the end of the tunnel on this game and I can’t wait for the day when I can let the players in!