Worderfall – New Flash Game Released
I have just completed a new Flash game called Worderfall this month with my good friend and fellow game designer Jeremy P. Bushnell. This time around it is a word game that utilizes an extremely large database of valid English words.
The concept is a fairly simple one. You have three minutes to create as many high scoring words as you can. The game increases pace with each minute that passes. There are a ton of game statistics that are tracked as well for those who would like to improve their scores or at least measure their progress.
Here is a game play video which explains how to play:
Here is a game play screenshot:
I welcome your feedback and thoughts positive or negative. Thanks for giving it a try!
Games
Pretty cool.
Biggest complaint of mine is the lack of a back-to-menu button. The first time I played I was a little fuzzy on how to do stuff (move up/down, use multiple whales, etc), and after realizing more of what I was doing I wanted to restart (I knew I wasn’t going to score well, since I had more or less shot myself in the foot the first half by doing brutally, waiting for the second have to finish is annoying.
Thanks for the feedback! Yes I’ve received a few other complaints as well about lack of pause and return to menu. Those honestly just got lost in the shuffle and are a really good point. You can hit ‘R’ to restart and return to main menu if that helps in the meantime. I’ll add this as a patch todo for next week when I resume work on some follow up tweaks. Thanks again for trying it out!
I like it, the four rows drives my brain insane, but it’s awesome. I would love to see someone insanely good at this play, I’m willing to bet it would be a very impressive sight. I definitely like the art style, simple, it all blends together very well. Good job overall, a few minor issues like listed above, but all around an excellent word game.
Thanks for trying out the game and leaving feedback Porter I appreciate it! As you know from being a developer we definitely get to become domain experts at our games. I played this game 100s of times at least and I can say for a fact that if played a lot you can definitely train your brain into being able to handle a lot of simultaneous words in the whales and scanning for multiple needs letters from the stream. It tickles the brain in a good way for people who are into that kind of thing.
Of course after releasing this game I’ve thought of another mode that I felt might have made it a lot less difficult for initial players (always something I struggle with learning still on these games is you lose all perspective on difficulty curve.) I didn’t have a chance to run this game past more than maybe 5 or more people where normally I try to get 20-30 players to try to test the difficulty curve ahead of time. Because of the contest deadline I didn’t have a chance to really get as much feedback and FGL first impressions as I normally prefer.
I thank you again for your positive words about the game and thanks for stopping by. 🙂