My Year in Review for 2012
It’s time for my year end summary! Yeah, I know we’re half way through February but what can I say? I guess I haven’t been doing a great job at keeping folks up to date on what I’ve been working on. I am aiming to get back on the blogging horse (is that a thing?) in 2013, but I better start off with reviewing what has transpired already:
It turns out that 2012 was a busy year for my studio and it also marked the fourth year that it has been in business. I released two original games, Bomb Diver and Korrode. I also worked on two contract games, Britney Spear’s Wedding – Oops I Got Married Again, a small viral news game for MTV’s Addicting Games portal, and a much larger contract social game with Zapdot for the BBC show Dancing with the Stars.
Near the end of 2012 I partnered up with Zapdot and Dejobaan to work on another large game project called Drop That Beat Like An Ugly Baby. I’m still working full time on that game and will be posting more about it here in the near future.
I’ve spent almost a year now working with the excellent game engine, Unity3d. It has been a very smooth transition over from Flash game development. Using C# for scripting has been very easy to work with and not too different from using AS3. Plus, the metaphor of using scripts to control game objects you create in a visual editor is extremely similar in both environments.
One of the biggest changes for me has got to be leaving the deep forests of New Hampshire (which I definitely loved) and moving down to the Boston area. I really needed to start getting more involved with other game developers and Boston has an amazing game development community. Two of my favorite monthly meetups are the Boston Indies and the Boston Unity Group.
I also joined up forces in October with a new game development group called the Indie Game Collective. We are currently sharing office space together in the co-working space Intrepid Labs in Cambridge, MA. It’s been a much needed inspirational boost to have like-minded folks to bounce ideas off of and to work alongside during the week.
The other major milestone I accomplished was finishing up with my daily drawing project. The challenge was to draw at least one drawing every day for a year and I ended up launching a dedicated webcomic called Morbid Holiday to host them all.
Favorite Games of 2012:
I played quite a few games this past year, but a handful really stood out to me as personal favorites: Super Hexagon by Terry Cavanagh, FTL: Faster Than Light by Subset Games, and XCOM Enemy Unknown by Firaxis Games.
I’m continuing my work on Drop That Beat Like An Ugly Baby with Zapdot and Dejobaan. We’ll be getting it ready to show at the Indie Mega Booth during PAX East in March. Then we’ll all be heading off to the Game Developer’s Conference in San Francisco.
It is definitely going to be very busy these next few months. With my remaining time I’m continuing to work on small game experiments in the evenings and weekends as well as playing the hell out of my banjo!