Simple AS3 Viewport Tutorial

October 11, 2009
Simple Flash AS3 Viewport Demo
Click inside and use arrow keys to move viewport

This is a little demo I made this morning as a way to get a viewport concept working for the latest game I am developing.  I’ve done a few viewport type projects in other languages but had not implemented one in Flash AS3 yet.

This demo creates 300 random balls and sets them in motion inside the world.  The world’s dimensions are four times larger than the viewport above.

You can click in the window above and use the arrow keys to move the viewport around the world.  The source files for this tutorial are available at the end of the article.

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Worderfall – New Flash Game Released

September 22, 2009

Worderfall Main Menu

I have just completed a new Flash game called Worderfall this month with my good friend and fellow game designer Jeremy P. Bushnell.  This time around it is a word game that utilizes an extremely large database of valid English words.

The concept is a fairly simple one.  You have three minutes to create as many high scoring words as you can.  The game increases pace with each minute that passes.  There are a ton of game statistics that are tracked as well for those who would like to improve their scores or at least measure their progress.

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Orange You Glad – New Flash Game Released

May 1, 2009

My new Flash game Orange You Glad has finally been published!

oygscreen1

Description:

How good are you with your tongue? Got a bad case of scurvy?

See if you can handle the Orange Frenzy!

Orange You Glad features 20 levels of citrus madness. 10 special power effects and 25 unique and humorous items to avoid. Can you lick enough oranges on each level to advance to the next? It’s not as easy as it sounds.

Play Orange You Glad

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New Game Teaser

April 22, 2009

bo-preview

Here is level 4 from a new Flash game I am making with my good friend and fellow game designer Jeremy P. Bushnell. It marks the first collaboration Hybrid Mind Studios has done and I’m very excited about co-designing this game with Jeremy.

We’ve been working hard on this during the month of April.  I did an initial prototype in about 3 hours which I sent out to my play tester email list and initial response was very good.  Since then Jeremy has been working on creating 10 great levels, art assets, sounds, ambient loops, title and inter-level screens.  I have been programming the game engine and integrating all the levels and assets and coding in some nice animations for the different collectibles and units in the game.  We’ve both been playing the heck out of it too and working together to tune the game mechanics.

That’s all I’m gonna say about this new game for now but we plan to do another play tester release this weekend.  Probably on Sunday or Monday at the latest.  After that we will likely make any changes based on feedback and we’ll be posting it for developer review up on Flash Game License before finally opening it up to sponsor bidding.  You want to set the best first impression you can and make the best use of the sponsor’s valuable time when you are trying to monetize your Flash games!

Fleedom – My entry for Ludum Dare 14

fleedom

I spent the weekend competing in the tri-annual Ludum Dare 48 hour game competition.  This was the 14th competition the site has hosted and there was a record turn-out!  121 games where created and submitted in a 48  hour period.  The theme was Advancing Wall of Doom. This theme was picked by the community through a system of voting during the week leading up to the competition.  Once the theme was announced on Friday night participants had 48 hours to create an entire game from scratch.  All content had to be produced by the participant during the competition.  The event ran from Friday night on April 17th through Sunday night on April 19th, 2009.

Fleedom is the game I managed to finish as my entry.  It is a Flash game so you can play it in your browser here. I’m fairly happy with how it turned out think it is a great base prototype for further improving into a really great game.  I will continue to work on it and turn this prototype into a finished Flash game.  I won’t know the final results for two weeks on how it did but the competition is so much fun that the results aren’t really the point.  I have participated now in about 5 or 6 of these 48 hr Ludum Dare competitions and I am the most happy with this game than any of my past ones.  I actually enjoy playing this one a lot so that is a good sign indeed. Creating a game in under 48 hours can teach you a lot about game design.

One of the last Ludum Dare contests I entered was a smaller version called a “Mini” Ludum Dare.  These happen in the 9 off-months that aren’t hosting a normal Ludum Dare.  They are hosted by veterans of the LD community and can have customized house-rules depending on the host.  A prototype I created for the theme Cryptozoology eventually became my first published Flash game TurnStyle.  So, I hope to take Fleedom Flies into a similar published future.

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