Gameplay Trailer (watch me score 1.5 million points!)
Watch my TIMELAPSE
Play the LD48 Official Compo Version of AVOIDAL
Play the Original LD48 Compo Version
I had a lot of fun this Ludum Dare! After missing the past few it was good to participate again for sure. I’ve never done one of these post mortem entries but I enjoy reading the other ones people post so I thought I’d take a crack at it.
You can read my detailed post mortem below:
Simple Flash AS3 Viewport Demo
Click inside and use arrow keys to move viewport
This is a little demo I made this morning as a way to get a viewport concept working for the latest game I am developing. I’ve done a few viewport type projects in other languages but had not implemented one in Flash AS3 yet.
This demo creates 300 random balls and sets them in motion inside the world. The world’s dimensions are four times larger than the viewport above.
You can click in the window above and use the arrow keys to move the viewport around the world. The source files for this tutorial are available at the end of the article.
I have just completed a new Flash game called Worderfall this month with my good friend and fellow game designer Jeremy P. Bushnell. This time around it is a word game that utilizes an extremely large database of valid English words.
The concept is a fairly simple one. You have three minutes to create as many high scoring words as you can. The game increases pace with each minute that passes. There are a ton of game statistics that are tracked as well for those who would like to improve their scores or at least measure their progress.
My new Flash game Orange You Glad has finally been published!
How good are you with your tongue? Got a bad case of scurvy?
See if you can handle the Orange Frenzy!
Orange You Glad features 20 levels of citrus madness. 10 special power effects and 25 unique and humorous items to avoid. Can you lick enough oranges on each level to advance to the next? It’s not as easy as it sounds.
Play Orange You Glad
Here is level 4 from a new Flash game I am making with my good friend and fellow game designer Jeremy P. Bushnell. It marks the first collaboration Hybrid Mind Studios has done and I’m very excited about co-designing this game with Jeremy.
We’ve been working hard on this during the month of April. I did an initial prototype in about 3 hours which I sent out to my play tester email list and initial response was very good. Since then Jeremy has been working on creating 10 great levels, art assets, sounds, ambient loops, title and inter-level screens. I have been programming the game engine and integrating all the levels and assets and coding in some nice animations for the different collectibles and units in the game. We’ve both been playing the heck out of it too and working together to tune the game mechanics.
That’s all I’m gonna say about this new game for now but we plan to do another play tester release this weekend. Probably on Sunday or Monday at the latest. After that we will likely make any changes based on feedback and we’ll be posting it for developer review up on Flash Game License before finally opening it up to sponsor bidding. You want to set the best first impression you can and make the best use of the sponsor’s valuable time when you are trying to monetize your Flash games!