Greetings Earthlings! I am making an appearance to broadcast some brief news from the studio.
Dave has been too busy in the game development trenches to update this blog recently so as an ambitious underling I am stepping up. If I do a good job perhaps I won’t be vaporized at the end of the day!
What has been going on lately? Well–many things!
Hybrid Mind Studios is now officially an LLC. Dave was excited to take that step this February after a successful first year in 2009 that saw the release of six Flash games and one iPhone game.
Since his return in March from the Flash Gaming Summit and the Game Developers Conference Dave has been hard at work on three new games.
Two of these games have been finished and will be launching any day now. The third game still requires a bit more time in the oven though.
Dave did have a chance to tell me that both the Flash Gaming Summit and the Independent Games Summit in March really inspired him and made him thankful to be part of such an exciting profession!
He got to meet many fellow independent game developers as well as meet many of the publishers that have sponsored or licensed his games over the past year. That was quite a treat as normally there is little face to face contact when working from a home office.
Well–that’s all I have time for this morning. There will be more updates soon as the new games fire from the studio launch tubes. Let’s hope I don’t get vaporized for taking the initiative and updating this blog for Dave!
How good is your visual memory under pressure? You’ll have to use both your agility and good resource strategy to navigate your spaceship through an increasingly hostile dimension. How far can you get?
I spent the weekend competing in the tri-annual Ludum Dare 48 hour game competition. This was the 14th competition the site has hosted and there was a record turn-out! 121 games where created and submitted in a 48 hour period. The theme was Advancing Wall of Doom. This theme was picked by the community through a system of voting during the week leading up to the competition. Once the theme was announced on Friday night participants had 48 hours to create an entire game from scratch. All content had to be produced by the participant during the competition. The event ran from Friday night on April 17th through Sunday night on April 19th, 2009.
Fleedom is the game I managed to finish as my entry. It is a Flash game so you can play it in your browser here. I’m fairly happy with how it turned out think it is a great base prototype for further improving into a really great game. I will continue to work on it and turn this prototype into a finished Flash game. I won’t know the final results for two weeks on how it did but the competition is so much fun that the results aren’t really the point. I have participated now in about 5 or 6 of these 48 hr Ludum Dare competitions and I am the most happy with this game than any of my past ones. I actually enjoy playing this one a lot so that is a good sign indeed. Creating a game in under 48 hours can teach you a lot about game design.
One of the last Ludum Dare contests I entered was a smaller version called a “Mini” Ludum Dare. These happen in the 9 off-months that aren’t hosting a normal Ludum Dare. They are hosted by veterans of the LD community and can have customized house-rules depending on the host. A prototype I created for the theme Cryptozoology eventually became my first published Flash game TurnStyle. So, I hope to take Fleedom Flies into a similar published future.