September 1, 2009
This past weekend I participated again in the 48hour ‘from scratch’ game development competition known as Ludum Dare. It was the 15th such event run since early 2000. This time around the theme that won the voting rounds was Caverns. I created a Flash game for the competition called Angry Caverns which you can play here in your browser.

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August 4, 2009

PLAY:
Play Blinkout
DESCRIPTION:
How good is your visual memory under pressure? You’ll have to use both your agility and good resource strategy to navigate your spaceship through an increasingly hostile dimension. How far can you get?
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July 11, 2009

Spent the past three days cooking up this fun little robot-themed chain reaction game. I’ve wanted to do a chain reaction game for quite some time and I really wanted to do a side perspective version that explored some fun and quick game play mechanics. I spent a week or two mulling ideas over in my head before beginning development. I’m rather happy how this turned out all things considered.
Play it here.
May 1, 2009
My new Flash game Orange You Glad has finally been published!

Description:
How good are you with your tongue? Got a bad case of scurvy?
See if you can handle the Orange Frenzy!
Orange You Glad features 20 levels of citrus madness. 10 special power effects and 25 unique and humorous items to avoid. Can you lick enough oranges on each level to advance to the next? It’s not as easy as it sounds.
Play Orange You Glad
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April 23, 2009

You can play YoTowlr here in your browser
In the two hours leading up to the beginning of Ludum Dare 14 I decided to do a towlr compo warm-up to get the coding juices flowing ahead of the big theme announcement. I posted my intention in the LD IRC channel and a few other developers signed on as well for the friendly towlr warm-up.
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