Contentric – New Flash Game Released

May 14, 2010

I participated in the March 2010 Experimental Gameplay Project’s theme of You Only Have 10 Seconds and Contentric was the result:

Contentric

The main concept is that the player’s actions effect the movement of the blocks to be avoided. This in essence makes the player their own worst enemy. I was experimenting around with nested spring feedback systems and this concept of player as AI when I stumbled upon a fun and playable prototype that went on to become this game.

I spent about 7 days developing the version I submitted to the Experimental Gameplay Project website and then I worked for a bit longer polishing it up to get it ready to seek sponsorship.  I’m happy to report that Armor Games picked up the primary sponsorship on it and Contentric officially launched yesterday!

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Power Vacuum – New Flash Game Released

December 5, 2009

Spent the week creating a new Flash game for a November Mochi Media contest where the theme was “60 Seconds”.  Power Vacuum is the result:

pv-comp

Concept:

Help the atom on each level recover its lost electrons! You only have 60 seconds total to collect all 100 missing electrons from the different levels.

The screenshot above shows 4 of the 20 available levels.  10 levels are picked at random each time you play.  The entire game only lasts 60 seconds (as per the contest rules.)

I created the background textures by cropping and filtering some lovely watercolor textures made by Hillary Luetkemeyer.  The artist released them for use and remix under a CC Attribution license.

Feel free to leave any feedback below in the comments.

Play Power Vacuum

Blinkout – New Flash Game Released

August 4, 2009

blinkout-screen550

PLAY:

Play Blinkout

DESCRIPTION:
How good is your visual memory under pressure? You’ll have to use both your agility and good resource strategy to navigate your spaceship through an increasingly hostile dimension. How far can you get?

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