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	<title>Hybrid Mind Studios &#187; avoider</title>
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	<link>http://hybridmind.com</link>
	<description>the adventures of</description>
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		<title>AVOIDAL &#8211; New Flash Game Released</title>
		<link>http://hybridmind.com/games/avoidal-new-flash-game-released/</link>
		<comments>http://hybridmind.com/games/avoidal-new-flash-game-released/#comments</comments>
		<pubDate>Wed, 03 Nov 2010 15:39:26 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[avoidal]]></category>
		<category><![CDATA[avoider]]></category>
		<category><![CDATA[challenge]]></category>
		<category><![CDATA[collector]]></category>
		<category><![CDATA[dare]]></category>
		<category><![CDATA[egp]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[ld48]]></category>
		<category><![CDATA[ludum]]></category>
		<category><![CDATA[medals]]></category>
		<category><![CDATA[mouse]]></category>
		<category><![CDATA[newgrounds]]></category>
		<category><![CDATA[october]]></category>
		<category><![CDATA[robots]]></category>
		<category><![CDATA[skills]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[sponsorship]]></category>
		<category><![CDATA[stars]]></category>
		<category><![CDATA[trailer]]></category>

		<guid isPermaLink="false">http://hybridmind.com/?p=687</guid>
		<description><![CDATA[My latest game AVOIDAL just launched today over on Newgrounds! This one is a very challenging mouse skills game with a mechanic I find to be quite fun. Don&#8217;t take my word for it though&#8211;check it out! For those of you logged in with a Newgrounds account there are 23 medals (some very tough) to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.newgrounds.com/portal/view/552716" target="_blank"><img src="http://avoidal.com/AVOIDALBanner.gif" border="0" alt="" /></a></p>
<p>My latest game AVOIDAL just launched today over on Newgrounds!</p>
<p>This one is a very challenging mouse skills game with a mechanic I find to be quite fun.</p>
<p><strong>Don&#8217;t take my word for it though&#8211;<a href="http://www.newgrounds.com/portal/view/552716" target="_blank">check it out</a>! </strong></p>
<p>For those of you logged in with a Newgrounds account there are 23 medals (some very tough) to win.</p>
<p>Here is a <a href="http://www.youtube.com/watch?v=Oh87kIdxBdI" target="_blank">gameplay trailer</a>.</p>
<p><strong>You can also play the game on <a href="http://avoidal.com/" target="_blank">AVOIDAL.COM</a></strong></p>
<p><em>AVOIDAL was originally made for the most recent <a href="http://ludumdare.com/compo">Ludum Dare</a> 48hr game competition. I then worked on it further for the <a href="http://experimentalgameplay.com">Experimental Gameplay Project</a> theme of &#8220;<a href="http://experimentalgameplay.com/blog/2010/08/0-buttons-game-roundup/">Zero Buttons</a>.&#8221; AVOIDAL was also my entry into the Ludum Dare &#8220;<a href="http://www.ludumdare.com/compo/2010/09/27/the-october-challenge-begins-a-guide/">October Challenge</a>&#8221; where you try and sell a game. It ended up getting a sponsorship from Newgrounds.</em></p>
]]></content:encoded>
			<wfw:commentRss>http://hybridmind.com/games/avoidal-new-flash-game-released/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Contentric &#8211; New Flash Game Released</title>
		<link>http://hybridmind.com/games/contentric-new-flash-game-released/</link>
		<comments>http://hybridmind.com/games/contentric-new-flash-game-released/#comments</comments>
		<pubDate>Sat, 15 May 2010 02:55:07 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[armor]]></category>
		<category><![CDATA[avoider]]></category>
		<category><![CDATA[contentric]]></category>
		<category><![CDATA[egp]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[launch]]></category>
		<category><![CDATA[project]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[trailer]]></category>

		<guid isPermaLink="false">http://hybridmind.com/?p=556</guid>
		<description><![CDATA[I participated in the March 2010 Experimental Gameplay Project&#8217;s theme of You Only Have 10 Seconds and Contentric was the result: The main concept is that the player&#8217;s actions effect the movement of the blocks to be avoided. This in essence makes the player their own worst enemy. I was experimenting around with nested spring [...]]]></description>
			<content:encoded><![CDATA[<p>I participated in the March 2010 <a href="http://experimentalgameplay.com">Experimental Gameplay Project&#8217;s</a> theme of <a href="http://experimentalgameplay.com/blog/2010/03/best-of-the-net-10-seconds/">You Only Have 10 Seconds</a> and <a href="http://hybridmind.com/contentric.html">Contentric</a> was the result:</p>
<p><a href="http://hybridmind.com/contentric.html"><img class="size-full wp-image-558 alignnone" title="Contentric" src="http://hybridmind.com/wp-content/uploads/2010/05/contentric-screenshot.png" alt="Contentric" width="500" height="406" /></a></p>
<p>The main concept is that the player&#8217;s actions effect the movement of the blocks to be avoided. This in essence makes the player their own worst enemy. I was experimenting around with nested spring feedback systems and this concept of player as AI when I stumbled upon a fun and playable prototype that went on to become this game.</p>
<p>I spent about 7 days developing the version I submitted to the <a href="http://experimentalgameplay.com">Experimental Gameplay Project</a> website and then I worked for a bit longer polishing it up to get it ready to seek sponsorship.  I&#8217;m happy to report that <a href="http://armorgames.com">Armor Games</a> picked up the primary sponsorship on it and <a href="http://armorgames.com/play/5823/contentric">Contentric</a> officially launched yesterday!</p>
<p><span id="more-556"></span></p>
<p>It was great to work with Dan from Armor Games and I definitely recommend them to any other flash developers out there who are looking for a good sponsor.</p>
<p>I&#8217;m really quite happy with how this game came together.  I was able to get a ton of playtesting feedback early on which really helped me perfect the gameplay to where I wanted it.  I also got to write the music for the game which people seem to be enjoying as well so that is always a treat.</p>
<p>Here is a gameplay trailer I put together with some rough edits that show me getting a little over 13,000 points.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/49R2nmdRbgc&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;color1=0x2b405b&amp;color2=0x6b8ab6" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/49R2nmdRbgc&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;color1=0x2b405b&amp;color2=0x6b8ab6" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>As usual I welcome any feedback positive or negative and would love to hear from you.</p>
]]></content:encoded>
			<wfw:commentRss>http://hybridmind.com/games/contentric-new-flash-game-released/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Power Vacuum &#8211; New Flash Game Released</title>
		<link>http://hybridmind.com/games/power-vacuum-new-flash-game-released/</link>
		<comments>http://hybridmind.com/games/power-vacuum-new-flash-game-released/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 15:15:33 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[avoider]]></category>
		<category><![CDATA[collector]]></category>
		<category><![CDATA[fast]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[highscores]]></category>
		<category><![CDATA[leaderboards]]></category>
		<category><![CDATA[maze]]></category>
		<category><![CDATA[paced]]></category>
		<category><![CDATA[power]]></category>
		<category><![CDATA[timed]]></category>
		<category><![CDATA[vacuum]]></category>

		<guid isPermaLink="false">http://hybridmind.com/?p=522</guid>
		<description><![CDATA[Spent the week creating a new Flash game for a November Mochi Media contest where the theme was &#8220;60 Seconds&#8221;.  Power Vacuum is the result: Concept: Help the atom on each level recover its lost electrons! You only have 60 seconds total to collect all 100 missing electrons from the different levels. The screenshot above [...]]]></description>
			<content:encoded><![CDATA[<p>Spent the week creating a new Flash game for a <a href="http://mochiland.com/articles/november-2009-contest-60-seconds-to-fame" target="_blank">November Mochi Media contest</a> where the theme was &#8220;60 Seconds&#8221;.  <a href="http://hybridmind.com/power-vacuum.html"><em>Power Vacuum</em></a> is the result:</p>
<p><a title="Play Power Vacuum" href="http://hybridmind.com/power-vacuum.html"><img class="size-full wp-image-523 alignnone" title="pv-comp" src="http://hybridmind.com/wp-content/uploads/2009/12/pv-comp.jpg" alt="pv-comp" width="500" height="503" /></a></p>
<p><strong>Concept: </strong></p>
<p>Help the atom on each level recover its lost electrons! You only have 60 seconds total to collect all 100 missing electrons from the different levels.</p>
<p>The screenshot above shows 4 of the 20 available levels.  10 levels are picked at random each time you play.  The entire game only lasts 60 seconds (as per the contest rules.)</p>
<p>I created the background textures by cropping and filtering some lovely watercolor textures made by <a href="http://hibbary.deviantart.com/" target="_blank">Hillary Luetkemeyer</a>.  The artist released them for use and remix under a CC Attribution license.</p>
<p>Feel free to leave any feedback below in the comments.</p>
<p><a title="Play Power Vacuum" href="http://hybridmind.com/power-vacuum.html">Play Power Vacuum</a></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Blinkout &#8211; New Flash Game Released</title>
		<link>http://hybridmind.com/games/blinkout-new-flash-game-released/</link>
		<comments>http://hybridmind.com/games/blinkout-new-flash-game-released/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 16:06:16 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[alien]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[avoider]]></category>
		<category><![CDATA[challenge]]></category>
		<category><![CDATA[collab]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[dimension]]></category>
		<category><![CDATA[enery]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[gate]]></category>
		<category><![CDATA[key]]></category>
		<category><![CDATA[king]]></category>
		<category><![CDATA[level]]></category>
		<category><![CDATA[maze]]></category>
		<category><![CDATA[memory]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[resource]]></category>
		<category><![CDATA[spaceship]]></category>
		<category><![CDATA[spatial]]></category>
		<category><![CDATA[sponsored]]></category>
		<category><![CDATA[ufo]]></category>
		<category><![CDATA[visual]]></category>

		<guid isPermaLink="false">http://hybridmind.com/?p=298</guid>
		<description><![CDATA[PLAY: Play Blinkout DESCRIPTION: How good is your visual memory under pressure? You&#8217;ll have to use both your agility and good resource strategy to navigate your spaceship through an increasingly hostile dimension. How far can you get? INSTRUCTIONS: Move ship with ARROWS Illuminate levels with the SPACEBAR (costs energy) Find the key and go to [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Play Blinkout" href="/blinkout.html"><img class="alignnone size-full wp-image-299" title="Play Blinkout" src="http://hybridmind.com/wp-content/uploads/2009/08/blinkout-screen550.jpg" alt="blinkout-screen550" width="547" height="549" /></a></p>
<p><strong>PLAY:</strong></p>
<p><a title="Play Blinkout" href="/blinkout.html">Play Blinkout</a></p>
<p><strong>DESCRIPTION:</strong><br />
How good is your visual memory under pressure? You&#8217;ll have to use both your agility and good resource strategy to navigate your spaceship through an increasingly hostile dimension. How far can you get?</p>
<p><span id="more-298"></span></p>
<p><strong>INSTRUCTIONS:</strong></p>
<ul>
<li>Move ship with ARROWS</li>
<li>Illuminate levels with the SPACEBAR (costs energy)</li>
<li>Find the key and go to the gate</li>
<li>Regain energy by picking up charges</li>
<li>There are 8 levels that will repeat for 6 rounds. The charges are persistent across all rounds, so don&#8217;t use all of them the first time around&#8230;</li>
</ul>
<p><strong>MORE INFO:</strong></p>
<p>I hope you&#8217;ll find Blinkout to be a fairly original game. The game is designed to challenge the player on quite a few levels and we believe that if players spend a little time with it they will find an interesting experience as the game mechanics change over the 6 rounds of 8 repeating level mazes.</p>
<p>The player will have to use their visual memory as most of the game is played in complete darkness. Illumination of the levels comes through collecting energy charges along the way. The catch is that these charges are persistent across all the rounds so a charge collected earlier will no longer be available when encountered again. Charges picked up later are worth more energy so the player will be able to manage their resources accordingly to make it to the harder rounds. In these later rounds the player is faced with greater energy costs for hitting a maze wall as well as greater costs for illuminating the level. The level time limit reduces and the movement speed increases. We realize this game is quite challenging and will likely intimidate at first as using visual memory, keyboard agility, and resource management together may prove to be a new experience for many players.</p>
<p>I worked on Blinkout with my good friend and fellow game designer <a href="http://www.imaginaryyear.com/" target="_blank">Jeremy P. Bushnell.</a> It marks my first collaboration and the experience was quite enjoyable. Jeremy took lead on the art direction and level design for the game while I took lead on the programming side of things. We worked equally on the game design and iterations of all the facets through kicking ideas and changes back and forth.  We were also very happy to get the game sponsored by <a href="http://www.king.com/game/sponsored-games/blinkout/?language=en_US" target="_blank">King.com</a> and they have been great to work with.</p>
<p>We hope you enjoy the game!</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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