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	<title>Hybrid Mind Studios &#187; challenge</title>
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		<title>AVOIDAL &#8211; New Flash Game Released</title>
		<link>http://hybridmind.com/games/avoidal-new-flash-game-released/</link>
		<comments>http://hybridmind.com/games/avoidal-new-flash-game-released/#comments</comments>
		<pubDate>Wed, 03 Nov 2010 15:39:26 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[avoidal]]></category>
		<category><![CDATA[avoider]]></category>
		<category><![CDATA[challenge]]></category>
		<category><![CDATA[collector]]></category>
		<category><![CDATA[dare]]></category>
		<category><![CDATA[egp]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[ld48]]></category>
		<category><![CDATA[ludum]]></category>
		<category><![CDATA[medals]]></category>
		<category><![CDATA[mouse]]></category>
		<category><![CDATA[newgrounds]]></category>
		<category><![CDATA[october]]></category>
		<category><![CDATA[robots]]></category>
		<category><![CDATA[skills]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[sponsorship]]></category>
		<category><![CDATA[stars]]></category>
		<category><![CDATA[trailer]]></category>

		<guid isPermaLink="false">http://hybridmind.com/?p=687</guid>
		<description><![CDATA[My latest game AVOIDAL just launched today over on Newgrounds! This one is a very challenging mouse skills game with a mechanic I find to be quite fun. Don&#8217;t take my word for it though&#8211;check it out! For those of you logged in with a Newgrounds account there are 23 medals (some very tough) to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.newgrounds.com/portal/view/552716" target="_blank"><img src="http://avoidal.com/AVOIDALBanner.gif" border="0" alt="" /></a></p>
<p>My latest game AVOIDAL just launched today over on Newgrounds!</p>
<p>This one is a very challenging mouse skills game with a mechanic I find to be quite fun.</p>
<p><strong>Don&#8217;t take my word for it though&#8211;<a href="http://www.newgrounds.com/portal/view/552716" target="_blank">check it out</a>! </strong></p>
<p>For those of you logged in with a Newgrounds account there are 23 medals (some very tough) to win.</p>
<p>Here is a <a href="http://www.youtube.com/watch?v=Oh87kIdxBdI" target="_blank">gameplay trailer</a>.</p>
<p><strong>You can also play the game on <a href="http://avoidal.com/" target="_blank">AVOIDAL.COM</a></strong></p>
<p><em>AVOIDAL was originally made for the most recent <a href="http://ludumdare.com/compo">Ludum Dare</a> 48hr game competition. I then worked on it further for the <a href="http://experimentalgameplay.com">Experimental Gameplay Project</a> theme of &#8220;<a href="http://experimentalgameplay.com/blog/2010/08/0-buttons-game-roundup/">Zero Buttons</a>.&#8221; AVOIDAL was also my entry into the Ludum Dare &#8220;<a href="http://www.ludumdare.com/compo/2010/09/27/the-october-challenge-begins-a-guide/">October Challenge</a>&#8221; where you try and sell a game. It ended up getting a sponsorship from Newgrounds.</em></p>
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		<slash:comments>2</slash:comments>
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		<title>Blinkout &#8211; New Flash Game Released</title>
		<link>http://hybridmind.com/games/blinkout-new-flash-game-released/</link>
		<comments>http://hybridmind.com/games/blinkout-new-flash-game-released/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 16:06:16 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[alien]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[avoider]]></category>
		<category><![CDATA[challenge]]></category>
		<category><![CDATA[collab]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[dimension]]></category>
		<category><![CDATA[enery]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[gate]]></category>
		<category><![CDATA[key]]></category>
		<category><![CDATA[king]]></category>
		<category><![CDATA[level]]></category>
		<category><![CDATA[maze]]></category>
		<category><![CDATA[memory]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[resource]]></category>
		<category><![CDATA[spaceship]]></category>
		<category><![CDATA[spatial]]></category>
		<category><![CDATA[sponsored]]></category>
		<category><![CDATA[ufo]]></category>
		<category><![CDATA[visual]]></category>

		<guid isPermaLink="false">http://hybridmind.com/?p=298</guid>
		<description><![CDATA[PLAY: Play Blinkout DESCRIPTION: How good is your visual memory under pressure? You&#8217;ll have to use both your agility and good resource strategy to navigate your spaceship through an increasingly hostile dimension. How far can you get? INSTRUCTIONS: Move ship with ARROWS Illuminate levels with the SPACEBAR (costs energy) Find the key and go to [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Play Blinkout" href="/blinkout.html"><img class="alignnone size-full wp-image-299" title="Play Blinkout" src="http://hybridmind.com/wp-content/uploads/2009/08/blinkout-screen550.jpg" alt="blinkout-screen550" width="547" height="549" /></a></p>
<p><strong>PLAY:</strong></p>
<p><a title="Play Blinkout" href="/blinkout.html">Play Blinkout</a></p>
<p><strong>DESCRIPTION:</strong><br />
How good is your visual memory under pressure? You&#8217;ll have to use both your agility and good resource strategy to navigate your spaceship through an increasingly hostile dimension. How far can you get?</p>
<p><span id="more-298"></span></p>
<p><strong>INSTRUCTIONS:</strong></p>
<ul>
<li>Move ship with ARROWS</li>
<li>Illuminate levels with the SPACEBAR (costs energy)</li>
<li>Find the key and go to the gate</li>
<li>Regain energy by picking up charges</li>
<li>There are 8 levels that will repeat for 6 rounds. The charges are persistent across all rounds, so don&#8217;t use all of them the first time around&#8230;</li>
</ul>
<p><strong>MORE INFO:</strong></p>
<p>I hope you&#8217;ll find Blinkout to be a fairly original game. The game is designed to challenge the player on quite a few levels and we believe that if players spend a little time with it they will find an interesting experience as the game mechanics change over the 6 rounds of 8 repeating level mazes.</p>
<p>The player will have to use their visual memory as most of the game is played in complete darkness. Illumination of the levels comes through collecting energy charges along the way. The catch is that these charges are persistent across all the rounds so a charge collected earlier will no longer be available when encountered again. Charges picked up later are worth more energy so the player will be able to manage their resources accordingly to make it to the harder rounds. In these later rounds the player is faced with greater energy costs for hitting a maze wall as well as greater costs for illuminating the level. The level time limit reduces and the movement speed increases. We realize this game is quite challenging and will likely intimidate at first as using visual memory, keyboard agility, and resource management together may prove to be a new experience for many players.</p>
<p>I worked on Blinkout with my good friend and fellow game designer <a href="http://www.imaginaryyear.com/" target="_blank">Jeremy P. Bushnell.</a> It marks my first collaboration and the experience was quite enjoyable. Jeremy took lead on the art direction and level design for the game while I took lead on the programming side of things. We worked equally on the game design and iterations of all the facets through kicking ideas and changes back and forth.  We were also very happy to get the game sponsored by <a href="http://www.king.com/game/sponsored-games/blinkout/?language=en_US" target="_blank">King.com</a> and they have been great to work with.</p>
<p>We hope you enjoy the game!</p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>TurnStyle &#8211; New Flash Game Released</title>
		<link>http://hybridmind.com/games/turnstyle-new-flash-game-released/</link>
		<comments>http://hybridmind.com/games/turnstyle-new-flash-game-released/#comments</comments>
		<pubDate>Sat, 28 Feb 2009 06:09:22 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as2]]></category>
		<category><![CDATA[challenge]]></category>
		<category><![CDATA[cryptid]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[highschores]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[memory]]></category>
		<category><![CDATA[mochiads]]></category>
		<category><![CDATA[new]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[slice]]></category>
		<category><![CDATA[turnstyle]]></category>

		<guid isPermaLink="false">http://hybridmind.com/?p=90</guid>
		<description><![CDATA[Well after an incredible amount of work I have finally released my first Flash / ActionScript 2.0 game!  You can play it here for now. TurnStyle is a unique visual and memory based puzzle game where each of the 15 puzzles are original illustrations that follow a complete story arc over the duration of the [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">Well after an incredible amount of work I have finally released my first Flash / ActionScript 2.0 game!  You can <a href="http://www.kongregate.com/games/HybridMind/turnstyle">play it here for now.</a></p>
<p><a href="http://www.kongregate.com/games/HybridMind/turnstyle" target="_blank"><img class="size-full wp-image-91 alignleft" title="TurnStyle" src="http://hybridmind.com/wp-content/uploads/2009/02/turnstyle.jpg" alt="turnstyle" width="560" height="473" /></a></p>
<p style="text-align: left;">
<p style="text-align: left;">
<p style="text-align: left;">
<p style="text-align: left;">
<p style="text-align: left;">
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<p style="text-align: left;">TurnStyle is a unique visual and memory based puzzle game where each of the 15 puzzles are original illustrations that follow a complete story arc over the duration of the game.</p>
<p style="text-align: left;">Every puzzle is made up of individual pieces which have been randomly rotated so that they are scrambled each time. You must work quickly and efficiently to rotate the individual pieces into the proper alignment before the timer runs out.</p>
<p style="text-align: left;">There are easy, medium, and hard difficulty puzzles mainly guided by the amount of individual image pieces that make up each puzzle and the way that I break up the images into pieces.</p>
<p style="text-align: left;">Personal best records are stored locally for score and rotation count per puzzle. Global high scores may be submitted to the Mochi Leaderboards at any puzzle progress screen. You are able to retry a level if the time runs out.</p>
<p style="text-align: left;">The original game play idea came from my Cryptid Puzzle Challenge entry in the Mini-Ludum Dare #7 competition back at the beginning of the month.</p>
<p style="text-align: left;">I will try to post more about my adventure in creating this game and learning Flash but for now this is finished!</p>
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