TurnStyle – Two months in the wild – data update

April 23, 2009

After sharing my numbers and experiences here on my blog from releasing my first Flash game TurnStyle I’ve had numerous requests to do a followup post.  I’ve wanted to wait for there to be enough data though to make it worthwhile for my time and yours.

It has been almost 60 days since I released TurnStyle and as I’m gearing up again to do another big round of game development in the next few weeks I think this time is as good as any to get this off my plate.

I will share my MochiAd developer screenshots below:  I have created 3 reports all of which show the entire history of the game in the wild.  I will report my numbers on Traffic, Hosts, and Countries along with some of my own thoughts and markings on the screenshots:

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New Game Teaser

April 22, 2009

bo-preview

Here is level 4 from a new Flash game I am making with my good friend and fellow game designer Jeremy P. Bushnell. It marks the first collaboration Hybrid Mind Studios has done and I’m very excited about co-designing this game with Jeremy.

We’ve been working hard on this during the month of April.  I did an initial prototype in about 3 hours which I sent out to my play tester email list and initial response was very good.  Since then Jeremy has been working on creating 10 great levels, art assets, sounds, ambient loops, title and inter-level screens.  I have been programming the game engine and integrating all the levels and assets and coding in some nice animations for the different collectibles and units in the game.  We’ve both been playing the heck out of it too and working together to tune the game mechanics.

That’s all I’m gonna say about this new game for now but we plan to do another play tester release this weekend.  Probably on Sunday or Monday at the latest.  After that we will likely make any changes based on feedback and we’ll be posting it for developer review up on Flash Game License before finally opening it up to sponsor bidding.  You want to set the best first impression you can and make the best use of the sponsor’s valuable time when you are trying to monetize your Flash games!

Orange You Glad – Preview

April 8, 2009

I know it has been a bit quiet around here lately. That is because I spent most of March and the beginning of April not only learning ActionScript 3.0 but also working on a new game! I have just put the game up on Flash Game License to seek sponsorship. In the meantime, here are a few tasty screen shots:

oygscreen1

oygscreen2

I’ll have more info and a big announcement once the game secures a sponsorship and/or is ready to be released into the wild.  In the meantime I’m going to be combing my list of sponsor email addresses encouraging them to take a look at my game over on FGL.