I’ve been working on a much larger game project with some other game developers for the past year, so I haven’t been able to release many of my own games lately. I wanted to change that and get something polished up and out there!
Once I make sure it is working well, I’ll be pushing out an iOS build for iPhone and iPad.
Korrode is the largest game that I’ve released yet! There are 32 levels in total and quite a few months of work went into this game. I first started work on this project back in January of 2011 so it is amazing to finally get to release it.
One of the main reasons I love to make games is so that people can play and enjoy them, and it isn’t until I get the players in the door that I feel the most satisfied.
I created everything for this game myself except for the base textures. Those were taken by my good friend Jeremy P. Bushnell from decaying industrial sites around the cities of New York, Philadelphia, and Chicago. I absolutely love the look of rust and rotting paint and metal, so getting to use his amazing photographs was quite a treat for me!
The music sound track features 9 different loops. All of which were constructed from various samples of clangs, bangs, and machinery. It is some of the most fun I’ve had composing a soundtrack in a long while.
I’d also like to thank Justin Wong of Mochi Media for sponsoring Korrode, I really appreciate it!
Got a new game launching today! This one is called Bomb Diver and it’s a fun little NES-inspired retro game that combines aspects of Missile Command with the avoider, collector, and chain reaction genres.
One of the aspects that I think is fun about this game is it is broken into three different fast-paced stages:
First, you start off with a jetpack way above your city–collecting ammo and avoiding falling bombs. Second, you pull your parachute and float down collecting more resources while avoiding other obstacles. Third and finally, you land on the ground and use the ammo and power ups you collected on your way down to shoot the bombs that are now falling on your city.
There are 10 increasingly difficult waves to defeat as well as a modest upgrade shop in between waves.
Here is a gameplay trailer:
Give it a play and let me know what you think, thanks!
Aw, Britney – ready for love again! And only two minutes to make it to the altar! But what is all this…baggage? Cheetos, ex boyfriends, and delicious snacks! Fortunately, there are a few powerups to make this wedding happen. All the cheezy puffs in the world can not stand in the way of love!
I finished up a contract viral news game for MTV’s Addicting Games portal this past week. The topic of the game was Britney Spears’ upcoming wedding tomorrow on Valentine’s Day at an undisclosed tropical destination.
I was responsible for creating all of the art, as well as any programming required for the game engine.
One of my favorite highlights was getting to create a power up where Britney gets to surf on the famous snake from the VMA music awards! There are three other silly power ups as well that were modeled from her various music videos and tours.
The fine folks over at Addicting Games provided some humorous voice acting for the various in-game characters too.
Give it a try over at Addicting Games and see if you can get Britney to the “altar” in time.
Here is the collection of daily drawings I did this past week. As I mentioned in the previous post my goal this week was to try out a creativity exercise I had read about that sounded like an interesting challenge. The basic idea was to draw five random starting lines and then see how many original drawings I could create each day given those same lines. It ended up being a lot of fun for me. I’m always amazed how wrapping something inside constraints can provide a unique direction or focus. I found I was really looking forward to each day’s drawing and seeing what I’d come up with. By the end of the week I was quite familiar with the lines. I think my favorite from the series is “Hold On Tight”.
I also created an animation of the five drawings called “Five From Five” as an interesting way to present how all the drawings relate to each other:
You can click on the thumbnails to enlarge them.
Here are the starting lines
“Yellow Dog” – Oct 10th, 2011
“Southwest” – Oct 11th, 2011
“Horncordion” – Oct 12th, 2011
“Hold On Tight” – Oct 13th, 2011
“Just Keep Swimming” – Oct 14th, 2011
“Fall” – Oct 15th, 2011
“Eggplant” – Oct 16th, 2011
For Saturday and Sunday I decided that five days of using the same lines was enough and just drew whatever I wanted. I’m trying to experiment a bit more with light and color as demonstrated in “Eggplant” above and I’m pretty happy with how it came out. I’ve spent so many years mainly drawing in black and white pen or pencil that I’m really excited to finally be pushing my color skills and learning.
Not sure what this week holds for the daily drawings. It was really nice to have some constraints or guidelines so I may have to think of something to provide a bit of structure. We’ll see!