Robot Reaction now available on iPhone

February 12, 2010

My Flash game Robot Reaction is now available for the iPhone and iPod Touch.

You can play the free Flash version of the iPhone game at robotreaction.com and buy the game for 99 cents in the App Store. I worked on the iPhone version in collaboration with One App At A Time.

The goal is to try and blow up as many robots as you can in ten fast paced rounds. There are six different robot types which all explode in different ways.

Here is a gameplay video of the iPhone version in action:

Power Vacuum – New Flash Game Released

December 5, 2009

Spent the week creating a new Flash game for a November Mochi Media contest where the theme was “60 Seconds”.  Power Vacuum is the result:

pv-comp

Concept:

Help the atom on each level recover its lost electrons! You only have 60 seconds total to collect all 100 missing electrons from the different levels.

The screenshot above shows 4 of the 20 available levels.  10 levels are picked at random each time you play.  The entire game only lasts 60 seconds (as per the contest rules.)

I created the background textures by cropping and filtering some lovely watercolor textures made by Hillary Luetkemeyer.  The artist released them for use and remix under a CC Attribution license.

Feel free to leave any feedback below in the comments.

Play Power Vacuum

Simple AS3 Viewport Tutorial

October 11, 2009
Simple Flash AS3 Viewport Demo
Click inside and use arrow keys to move viewport

This is a little demo I made this morning as a way to get a viewport concept working for the latest game I am developing.  I’ve done a few viewport type projects in other languages but had not implemented one in Flash AS3 yet.

This demo creates 300 random balls and sets them in motion inside the world.  The world’s dimensions are four times larger than the viewport above.

You can click in the window above and use the arrow keys to move the viewport around the world.  The source files for this tutorial are available at the end of the article.

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Worderfall – New Flash Game Released

September 22, 2009

Worderfall Main Menu

I have just completed a new Flash game called Worderfall this month with my good friend and fellow game designer Jeremy P. Bushnell.  This time around it is a word game that utilizes an extremely large database of valid English words.

The concept is a fairly simple one.  You have three minutes to create as many high scoring words as you can.  The game increases pace with each minute that passes.  There are a ton of game statistics that are tracked as well for those who would like to improve their scores or at least measure their progress.

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Angry Caverns – My Entry for Ludum Dare 15

September 1, 2009

This past weekend I participated again in the 48hour ‘from scratch’ game development competition known as Ludum Dare. It was the 15th such event run since early 2000. This time around the theme that won the voting rounds was Caverns.  I created a Flash game for the competition called Angry Caverns which you can play here in your browser.

screenshot-v1-menu

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