The goal is to try and blow up as many robots as you can in ten fast paced rounds. There are six different robot types which all explode in different ways.
Here is a gameplay video of the iPhone version in action:
Help the atom on each level recover its lost electrons! You only have 60 seconds total to collect all 100 missing electrons from the different levels.
The screenshot above shows 4 of the 20 available levels. 10 levels are picked at random each time you play. The entire game only lasts 60 seconds (as per the contest rules.)
I created the background textures by cropping and filtering some lovely watercolor textures made by Hillary Luetkemeyer. The artist released them for use and remix under a CC Attribution license.
Feel free to leave any feedback below in the comments.
This is a little demo I made this morning as a way to get a viewport concept working for the latest game I am developing. I’ve done a few viewport type projects in other languages but had not implemented one in Flash AS3 yet.
This demo creates 300 random balls and sets them in motion inside the world. The world’s dimensions are four times larger than the viewport above.
You can click in the window above and use the arrow keys to move the viewport around the world. The source files for this tutorial are available at the end of the article.
I have just completed a new Flash game called Worderfall this month with my good friend and fellow game designer Jeremy P. Bushnell. This time around it is a word game that utilizes an extremely large database of valid English words.
The concept is a fairly simple one. You have three minutes to create as many high scoring words as you can. The game increases pace with each minute that passes. There are a ton of game statistics that are tracked as well for those who would like to improve their scores or at least measure their progress.