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	<title>Hybrid Mind Studios &#187; game</title>
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	<link>http://hybridmind.com</link>
	<description>the adventures of</description>
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		<title>Korrode &#8211; New Game Preview</title>
		<link>http://hybridmind.com/games/korrode-new-game-preview/</link>
		<comments>http://hybridmind.com/games/korrode-new-game-preview/#comments</comments>
		<pubDate>Fri, 30 Sep 2011 15:39:21 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Game Business]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[agility]]></category>
		<category><![CDATA[entropy]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[grit]]></category>
		<category><![CDATA[grungy]]></category>
		<category><![CDATA[industrial]]></category>
		<category><![CDATA[korrode]]></category>
		<category><![CDATA[new]]></category>
		<category><![CDATA[playtomic]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[promo]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[race]]></category>
		<category><![CDATA[rust]]></category>
		<category><![CDATA[skill]]></category>
		<category><![CDATA[sponsorship]]></category>
		<category><![CDATA[trailer]]></category>

		<guid isPermaLink="false">http://hybridmind.com/?p=1024</guid>
		<description><![CDATA[Korrode is a brand new game that I have just finished. You get to play the part of entropy as a racing rust spot zipping around corroding metal bolts. It&#8217;s a level based racer that combines aspects of puzzle and time trial agility games. My initial seed of an idea for the game was about crossing [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://hybridmind.com/wp-content/uploads/2011/09/PokerLevelScreenshot.png"><img class="alignnone size-full wp-image-1026" title="A challenging level from Korrode" src="http://hybridmind.com/wp-content/uploads/2011/09/PokerLevelScreenshot.png" alt="A challenging level from Korrode" width="560" height="374" /></a></p>
<p><em><a title="Website for Korrode" href="http://korrode.com" target="_blank">Korrode</a> </em>is a brand new game that I have just finished. You get to play the part of entropy as a racing rust spot zipping around corroding metal bolts. It&#8217;s a level based racer that combines aspects of puzzle and time trial agility games.</p>
<p>My initial seed of an idea for the game was about crossing a 2d <em>Katamari Damacy</em> with <em>Flow</em>. The game has also drawn heavy comparisons to the excellent game <em>Osmos </em>but I had never heard of that game before beta test players started pointing that out. I wanted to explore the fun level design that would occur in a game where the level topology is constantly changing based on your scale.</p>
<p>The game isn&#8217;t released yet but I created <a title="Korrode Video Game Trailer" href="http://www.youtube.com/watch?v=MhsUGeqb4-0" target="_blank">a video game trailer</a> so players and potential sponsors could get a sneak peek at what it is all about. Sponsors with an account on <em><a title="Flash Game License" href="http://flashgamelicense.com" target="_blank">Flash Game License</a></em> can also <a title="Korrode on FGL" href="http://bit.ly/pLG8Sv" target="_blank">play the game here</a> to consider placing a bid on it.</p>
<p>I&#8217;ve worked on <em><a title="Website for Korrode" href="http://korrode.com/" target="_blank">Korrode</a></em> on and off since January of this year. It is the largest game in both scope and time commitment that I&#8217;ve developed yet. I was very inspired by some entropy-themed texture photos a good friend of mine (<a title="Jeremy P. Bushnell's personal website" href="http://www.jeremypbushnell.com/personal/jpb.html" target="_blank">Jeremy P. Bushnell</a>) took from his travels around Philadelphia, Chicago, and New York. He gave me permission to use these photos as the base for a lot of the photo manipulation work I did to create both the UI and the levels for the game.</p>
<p><a href="http://hybridmind.com/wp-content/uploads/2011/09/KorrodeGreaseLevel.png"><img class="alignnone size-full wp-image-1033" title="Grease is the natural enemy of rust." src="http://hybridmind.com/wp-content/uploads/2011/09/KorrodeGreaseLevel.png" alt="Grease is the natural enemy of rust." width="558" height="374" /></a></p>
<p>I also had the pleasure of recording the game&#8217;s soundtrack which was a refreshing break from coding. I was able to create 9 unique music loops using the sounds of factories, metal clanging, machines, and other industrial ephemera to build the rhythm tracks. I then composed some simple melodies to go over them. <a title="Korrode Video Game Trailer" href="http://www.youtube.com/watch?v=MhsUGeqb4-0" target="_blank">The trailer</a> features a longer version of one of the songs from the game.</p>
<p>The game uses a pretty cool technology from the <em><a title="Playtomic Game Analytics" href="http://www.playtomic.com" target="_blank">Playtomic</a></em> analytic service I use that allows me to embed player replays in the actual highscore data for a level. This means that when a player finishes playing a level their new best time is automatically submitted to the global leaderboards for that level. Then when players view the leaderboards they can actually watch the replays from anyone&#8217;s run in the score charts. It&#8217;s a great way to encourage competition and allow the players to race each other&#8217;s replay &#8220;ghosts&#8221; after they finish watching the replays. It also provides a built in walk through of sorts if player&#8217;s are just curious how other people solved a level in the quickest time.</p>
<p><a href="http://hybridmind.com/wp-content/uploads/2011/09/KorrodeScreenshot1.png"><img class="alignnone size-full wp-image-1035" title="Watch out for the moving walls!" src="http://hybridmind.com/wp-content/uploads/2011/09/KorrodeScreenshot1.png" alt="Watch out for the moving walls!" width="559" height="375" /></a></p>
<p>I&#8217;m pretty excited about this game and I really can&#8217;t wait to see the replays that top players will generate. I&#8217;ve already learned a bunch about the levels I designed by watching the beta testers solve them! The sponsorship process can take awhile though so I have to be patient. I&#8217;ve got plenty of other projects to keep me occupied anyway!</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>GameLoop 2011</title>
		<link>http://hybridmind.com/games/gameloop-2011/</link>
		<comments>http://hybridmind.com/games/gameloop-2011/#comments</comments>
		<pubDate>Mon, 15 Aug 2011 15:29:13 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Game Business]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[boston]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gameloop]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[networking]]></category>
		<category><![CDATA[nyan]]></category>
		<category><![CDATA[unconference]]></category>

		<guid isPermaLink="false">http://hybridmind.com/?p=957</guid>
		<description><![CDATA[I had the good fortune to be able to attend GameLoop in Boston again this year. It was held at the Microsoft NERD Center in Cambridge, MA and about 150 folks attended. This was GameLoop&#8217;s fourth year and it continues to draw a great group of participants interested in all aspects of game development&#8211;both digital and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://hybridmind.com/wp-content/uploads/2011/08/GameLoop-Begins.png"><img class="alignnone size-full wp-image-969" title="GameLoop 2011 Begins" src="http://hybridmind.com/wp-content/uploads/2011/08/GameLoop-Begins.png" alt="GameLoop 2011 Begins" width="570" height="257" /></a></p>
<p>I had the good fortune to be able to attend <em>GameLoop</em> in Boston again this year. It was held at the <a title="Microsoft NERD Center" href="http://microsoftcambridge.com/" target="_blank">Microsoft NERD Center</a> in Cambridge, MA and about 150 folks attended. This was <em>GameLoop&#8217;s</em> fourth year and it continues to draw a great group of participants interested in all aspects of game development&#8211;both digital and non-digital. The event is priced ridiculously low for the amount of value you get out of it in both shared knowledge and networking. The $40 ticket price even includes a <a title="GameLoop 2011 T-shirt" href="http://www.flickr.com/photos/bostonindies/6042212624/in/set-72157627306243563" target="_blank">kick-ass T-shirt</a>, breakfast, and lunch!</p>
<p><em>GameLoop</em> was founded by <a title="Darius Kazemi" href="http://tinysubversions.com/" target="_blank">Darius Kazemi</a> and <a title="Scott Macmillan" href="http://macguffingames.com/" target="_blank">Scott Macmillan</a> and they continue to help both organize it and refine its unconference style process.</p>
<p>For those unfamiliar with the unconference term, the gist is that an unconference is a type of conference that self-organizes during the day of the event.</p>
<p><a href="http://hybridmind.com/wp-content/uploads/2011/08/Session-Creation.png"><img class="alignleft size-full wp-image-974" style="margin-left: 10px; margin-right: 10px;" title="Proposing Session Topics" src="http://hybridmind.com/wp-content/uploads/2011/08/Session-Creation-Thumb.png" alt="Proposing Session Topics" width="256" height="171" /></a>The participants of an unconference are active co-creators of the session content. Sessions are proposed in the beginning of the day with attendees gathered in a large room.</p>
<p>This year we all had a chance to say three tags that represented topics we were interested in. There was a 10 second time limit and it only took 15 minutes to get through us all. This helped gauge the potential topic interests in the room.</p>
<p>&nbsp;</p>
<p><a href="http://hybridmind.com/wp-content/uploads/2011/08/Session-Voting.png"><img class="alignright size-full wp-image-976" style="margin-left: 10px; margin-right: 10px;" title="Voting on Session Topics" src="http://hybridmind.com/wp-content/uploads/2011/08/Session-Voting-Thumb.png" alt="Voting on Session Topics" width="256" height="171" /></a>After all the proposed sessions have been written onto large pieces of paper the boards holding them are then moved out to the hallway. Participants then get to vote with 5 individual stickers on which sessions they might want to attend.</p>
<p>This was still a bit of a bottleneck but I felt it worked better than last year. I hope next year they have 3 boards instead of 2 and keep the notes to the top halves of the boards so you can preview the topics from further away.  I also think putting more space between the boards will help spread out the crowd a bit.</p>
<p><a href="http://hybridmind.com/wp-content/uploads/2011/08/Final-Schedule.png"><img class="alignleft size-full wp-image-989" style="margin-left: 10px; margin-right: 10px;" title="Curated Final Schedule" src="http://hybridmind.com/wp-content/uploads/2011/08/Final-Schedule-Thumb.png" alt="Curated Final Schedule" width="256" height="171" /></a>After we all voted the organizers then curate the most popular sessions to form the schedule by distributing or combining the topics in an intelligent manner to get good coverage throughout the day. I thought this curated approach worked really well this year. Each slot had something I could find that interested me.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><a href="http://hybridmind.com/wp-content/uploads/2011/08/Round-Table-Session.png"><img class="alignright size-full wp-image-994" style="margin-left: 10px; margin-right: 10px;" title="Round Table Session" src="http://hybridmind.com/wp-content/uploads/2011/08/Round-Table-Session-Thumb.png" alt="Round Table Session" width="256" height="171" /></a>Sessions tend to be a round-table conversation-based style where everyone can have a chance to contribute to the topic being discussed. The session leader is whoever proposed the topic and moderators are available to help out just in case things veer too far.</p>
<p>This whole process works surprisingly well! There is even a brief wrap-up session at then end of the conference where the whole group is able to provide feedback so that iterative improvements to the process can made for next year&#8217;s event.</p>
<p>The three tags I announced at the beginning of the event this year were <em>web</em>, <em>mobile</em>, and <em>small studio business</em>.  I then attended sessions that largely related to these topics. I enjoyed two different sessions related to indie business and marketing lead by Ichiro Lambe and Leo Jaitley of <em><a title="Dejobaan Games" href="http://dejobaan.com/" target="_blank">Dejobaan Games</a></em>. I find a lot of useful stories and information in what those two have to share about their long term experiences with being an independent game studio that has released a lot of very original games over the past twelve years. The sessions they lead were titled <em>Platforms That Make Indies Money</em> and <em>Staying in Business as an Indie Forever</em>. Other useful contributions came from participants like David Carrigg of <em><a title="Retro Affect" href="http://www.retroaffect.com" target="_blank">Retro Affect</a></em> and Alex Schwartz of <em><a title="Owlchemy Labs" href="http://owlchemylabs.com/" target="_blank">Owlchemy Labs</a></em>. They all had experiences to share and it was very useful to hear what various studios are doing to stay in business and try and make money from their games.</p>
<p>I also attended a more tech oriented session lead by Sean Flinn of <em><a title="GameSpy Technology" href="http://www.poweredbygamespy.com" target="_blank">GameSpy Technology</a></em> (thankfully a long term <em>GameLoop</em> sponsor) about online analytics, multiplayer, and distribution needs of game developers. I have a very big interest in game analytics and currently use the <em><a title="Playtomic Casual Games Analytics Service" href="http://playtomic.com/" target="_blank">Playtomic</a> </em>service but it is always good to keep an eye on the various technologies out there. <em>GameSpy</em> <em>Technology</em> doesn&#8217;t currently have an <em>ActionScript</em> API but I was able to share some of my needs, concerns, and requirements with them about being a game developer on the web.</p>
<p>Of the two final sessions I attended, one was a session on <em>Building a Personal Brand</em> by Kwasi Mensah of <em><a title="Ananse Productions" href="http://www.ananseproductions.com/" target="_blank">Ananse Productions</a></em> and the other a session on <em>Prototyping</em> by Caleb Garner of<em> <a title="Part12 Studios" href="http://www.part12studios.com/" target="_blank">Part12 Studios</a>. </em>I find these conversation style sessions so helpful to hear other game developers stories and experiences. Afterward you can approach and followup with someone based on what you heard them talking about in the session and that is an excellent chance for further building connections.</p>
<p>After a long but incredibly rewarding day about 70 of us headed over to <em><a title="Cambridge Brewing Company" href="http://www.cambrew.com/" target="_blank">Cambridge Brewing Company</a></em> for dinner and locally brewed beer. A perfect way to end the day!</p>
<p>Once again I would like to thank the founders of <em>GameLoop</em>&#8211;Darius Kazemi and Scott Macmillan. I think the following photo may hint at where they get all their incredible energy from!</p>
<p><a href="http://hybridmind.com/wp-content/uploads/2011/08/Nyan-Scott-Nyan-Darius.png"><img class="alignnone size-full wp-image-1009" title="Nyan Scott and Nyan Darius" src="http://hybridmind.com/wp-content/uploads/2011/08/Nyan-Scott-Nyan-Darius-Thumb.png" alt="Nyan Scott and Nyan Darius" width="256" height="171" /></a></p>
<p><em>All photos used by permission of <a title="Michael Carriere" href="http://www.rebz.org/" target="_blank">Michael Carriere</a>.</em></p>
]]></content:encoded>
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		<title>Turd de France &#8211; New Flash Game Released</title>
		<link>http://hybridmind.com/games/turd-de-france-new-flash-game-released/</link>
		<comments>http://hybridmind.com/games/turd-de-france-new-flash-game-released/#comments</comments>
		<pubDate>Wed, 06 Jul 2011 14:23:06 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[addicting]]></category>
		<category><![CDATA[angry]]></category>
		<category><![CDATA[bicycle]]></category>
		<category><![CDATA[bird]]></category>
		<category><![CDATA[birds]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[france]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[humor]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[peloton]]></category>
		<category><![CDATA[pigeon]]></category>
		<category><![CDATA[poop]]></category>
		<category><![CDATA[potty]]></category>
		<category><![CDATA[race]]></category>
		<category><![CDATA[silly]]></category>
		<category><![CDATA[tour]]></category>
		<category><![CDATA[turd]]></category>
		<category><![CDATA[viral]]></category>

		<guid isPermaLink="false">http://hybridmind.com/?p=804</guid>
		<description><![CDATA[Game Description: Angry birds? Try angry pigeon! You play a French pigeon that has had it with all the crowds and traffic generated by le Tour de France. You set out to disrupt the last two minutes of the bicycle race the only way you know how–by pooping all over the place! Cause massive pileups [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://hybridmind.com/wp-content/uploads/2011/07/Turd-de-France-Title.png"><img class="alignnone size-full wp-image-805" title="Play le Turd de France" src="http://hybridmind.com/wp-content/uploads/2011/07/Turd-de-France-Title.png" alt="Play le Turd de France" width="575" height="430" /></a></p>
<p><strong>Game Description:</strong></p>
<p>Angry birds? Try angry pigeon! You play a French pigeon that has had it with all the crowds and traffic generated by le Tour de France. You set out to disrupt the last two minutes of the bicycle race the only way you know how–by pooping all over the place! Cause massive pileups with the power of pigeon poop!</p>
<p><a title="Play le Turd de France" href="http://www.addictinggames.com/action-games/turd-de-france-game.jsp" target="_blank">Play le Turd de France</a>!</p>
<p><strong>Additional Screenshots:</strong></p>
<p><a href="http://hybridmind.com/wp-content/uploads/2011/07/Turd-de-France-MegaPoop.png"><img class="alignnone size-full wp-image-806" title="Mega Poop powerup acquired!" src="http://hybridmind.com/wp-content/uploads/2011/07/Turd-de-France-MegaPoop.png" alt="Mega Poop powerup acquired!" width="576" height="430" /></a></p>
<p><em>Here you have just acquired the Mega Poop powerup!</em></p>
<p><a href="http://hybridmind.com/wp-content/uploads/2011/07/Turd-de-France-MegaPoopUnleashed.png"><img class="alignnone size-full wp-image-807" title="Mega Poop unleashed!" src="http://hybridmind.com/wp-content/uploads/2011/07/Turd-de-France-MegaPoopUnleashed.png" alt="Mega Poop unleashed!" width="576" height="431" /></a></p>
<p><em>Unleashing the fury of the Mega Poop!</em></p>
<p><a href="http://hybridmind.com/wp-content/uploads/2011/07/Turd-de-France-TripleDirectHits.png"><img class="alignnone size-full wp-image-808" title="Scoring triple direct hits!" src="http://hybridmind.com/wp-content/uploads/2011/07/Turd-de-France-TripleDirectHits.png" alt="Scoring triple direct hits!" width="576" height="432" /></a></p>
<p><em>Scoring a sweet triple direct hit! Direct hits increase your multiplier and let you score big.</em></p>
<p><a href="http://hybridmind.com/wp-content/uploads/2011/07/Turd-de-France-RaceEnding.png"><img class="alignnone size-full wp-image-809" title="le Turd de France race is ending!" src="http://hybridmind.com/wp-content/uploads/2011/07/Turd-de-France-RaceEnding.png" alt="le Turd de France race is ending!" width="576" height="432" /></a></p>
<p><em>The race is wrapping up! I&#8217;m pretty sure you made your point with the bicyclists&#8230;</em></p>
<p><a href="http://hybridmind.com/wp-content/uploads/2011/07/Turd-de-France-GameOver.png"><img class="alignnone size-full wp-image-810" title="Game over screen with many race stats" src="http://hybridmind.com/wp-content/uploads/2011/07/Turd-de-France-GameOver.png" alt="Game over screen with many race stats" width="576" height="431" /></a></p>
<p><em>The race has finished! Here you can review all those critical race stats.</em></p>
<p><strong>Background:</strong></p>
<p>This game was a very silly collaboration I did together with fellow game designer Joshua A.C. Newman of <a title="The glyphress website" href="http://glyphpress.com" target="_blank">the glyphpress</a>. It was inspired by his friend Judith Shaw who got pooped on by a pigeon while riding her bicycle. Joshua is an avid bicyclist and he contacted me to see if I wanted to help bring that incident to life as a video game.</p>
<p>We thought basing it around le Tour de France would be a funny way to provide a setting with plenty of opportunity for humor.</p>
<p>Of technical interest would be the fact that the peloton of bicycle racers is controlled by a heavily customized version of <a title="Boid's flocking algorithm" href="http://en.wikipedia.org/wiki/Boids" target="_blank">Boid&#8217;s flocking algorithm</a>. Each biker dodges the poop splats on the ground as well as the road edges and the other bikers&#8211;all the while trying to reach a target point toward the right of the screen. I also added a 5-state internal bicyclist model that controls their stamina and energy and allows them to try to reach the front of the peleton before tiring out and drifting to the back of the pack.  It took a few days of heavy playtesting to tune the flock algorithm just right to make it fun but it is so great to watch that the intense effort was well worth it!</p>
<p>Give it a play over at <a title="Play le Turd de France" href="http://www.addictinggames.com/action-games/turd-de-france-game.jsp" target="_blank">AddictingGames</a>!</p>
]]></content:encoded>
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		<title>New Game Progress</title>
		<link>http://hybridmind.com/games/new-game-progress/</link>
		<comments>http://hybridmind.com/games/new-game-progress/#comments</comments>
		<pubDate>Mon, 30 May 2011 15:18:52 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[levels]]></category>
		<category><![CDATA[reskin]]></category>

		<guid isPermaLink="false">http://hybridmind.com/?p=770</guid>
		<description><![CDATA[I&#8217;ve been cranking along on one of my biggest games and I recently finished a complete graphics overhaul!  The game had lasted a long time in the prototype art stage and it is really fun to have it finally in a highly polished state. This game is my most ambitious so far containing 40 levels [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been cranking along on one of my biggest games and I recently finished a complete graphics overhaul!  The game had lasted a long time in the prototype art stage and it is really fun to have it finally in a highly polished state.</p>
<p>This game is my most ambitious so far containing 40 levels arranged into 4 different difficulty groups.  This is also the first level design I&#8217;ve done for a game as most of my previous games have been more on the procedural or arcade side of things where game variables just sort of change over time to introduce new enemies or difficulties but there aren&#8217;t distinct levels. The gameplay combines aspects of puzzles, agility, and time trials.</p>
<p>I wanted to post some composite before/after screenshots I made of the new graphics overhaul:</p>
<p><em>Level 2-5</em></p>
<p><a href="http://hybridmind.com/wp-content/uploads/2011/05/BeforeAfter2-5.png"><img class="alignnone size-full wp-image-771" title="Level 2-5" src="http://hybridmind.com/wp-content/uploads/2011/05/BeforeAfter2-5.png" alt="" width="490" height="327" /></a></p>
<p><em>Level 2-8</em></p>
<p><a href="http://hybridmind.com/wp-content/uploads/2011/05/BeforeAfter2-8.png"><img class="alignnone size-full wp-image-772" title="Level 2-8" src="http://hybridmind.com/wp-content/uploads/2011/05/BeforeAfter2-8.png" alt="" width="490" height="327" /></a></p>
<p><em>Level 3-6</em></p>
<p><a href="http://hybridmind.com/wp-content/uploads/2011/05/BeforeAfter3-6.png"><img class="alignnone size-full wp-image-773" title="Level 3-6" src="http://hybridmind.com/wp-content/uploads/2011/05/BeforeAfter3-6.png" alt="" width="490" height="327" /></a></p>
<p><em>Level 4-3</em></p>
<p><em><a href="http://hybridmind.com/wp-content/uploads/2011/05/BeforeAfter4-3.png"><img class="alignnone size-full wp-image-774" title="Level 4-3" src="http://hybridmind.com/wp-content/uploads/2011/05/BeforeAfter4-3.png" alt="" width="490" height="327" /></a></em></p>
<p>I&#8217;m now getting into the &#8220;last 10%&#8221; stage of this game. There are still many miscellaneous tasks for me to complete like sound effects, music soundtrack, social features, menu features, further testing and polish.  It is getting close though to the point where I&#8217;ll be able to present it to sponsors. Always an exciting stage for a game to be at. I can clearly see the light at the end of the tunnel on this game and I can&#8217;t wait for the day when I can let the players in!</p>
<p>&nbsp;</p>
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		<title>Come2Play Multiplayer Flash Game Contest</title>
		<link>http://hybridmind.com/games/come2play-multiplayer-game-contest/</link>
		<comments>http://hybridmind.com/games/come2play-multiplayer-game-contest/#comments</comments>
		<pubDate>Fri, 11 Feb 2011 15:32:51 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Game Business]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[come2play]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[contest]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[prizes]]></category>

		<guid isPermaLink="false">http://hybridmind.com/?p=730</guid>
		<description><![CDATA[I wanted to pass along some information about a multiplayer Flash game contest in the works that could even be of interest to Flash game developers with finished games. Come2Play and the Linkedin Flash Game Developers Group are launching the 2nd &#8216;Games that Challenge the World Contest&#8217; for multiplayer games. Cash prizes totaling $10,000 will be awarded [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://hybridmind.com/wp-content/uploads/2011/02/come2playcontest.jpg"><img class="size-full wp-image-733 alignleft" style="margin-left: 10px; margin-right: 10px;" title="Come2Play Multiplayer Flash Game Contest" src="http://hybridmind.com/wp-content/uploads/2011/02/come2playcontest.jpg" alt="" width="300" height="188" /></a>I wanted to pass along some information about a multiplayer Flash game contest in the works that could even be of interest to Flash game developers with finished games.</p>
<p><a href="http://come2play.com/" target="_blank">Come2Play</a> and the <a href="http://www.linkedin.com/groups?gid=121017" target="_blank">Linkedin Flash Game Developers Group</a> are launching the 2nd &#8216;Games that Challenge the World Contest&#8217; for multiplayer games. Cash prizes totaling $10,000 will be awarded to contest winners.</p>
<p>Developers keep all rights to the games they submit and even previously released games can be entered.</p>
<p>There was only a handful of entries to last years contest, so the chance of winning a serious cash prize is very high. Check out the winning entries of the 1st &#8216;<a href="http://www.come2play.com/dev_inner.asp?f=1&amp;newsid=337" target="_blank">Games that Challenge the World Contest</a>.&#8217;</p>
<p>If you&#8217;ve got a multiplayer game and you think you stand a chance of winning, why not submit your game?</p>
<p><strong>Prizes:</strong></p>
<ul>
<li>1st Place &#8211; $5,000</li>
<li>2nd Place &#8211; $3,000</li>
<li>3rd Place &#8211; $1,250</li>
<li>4th Place &#8211; $750</li>
</ul>
<p><strong>Contest Genre &amp; Judging:</strong></p>
<p>The contest genre is <em>Casual Games</em> and submissions will be judged on the following criteria:</p>
<ul>
<li>Multiplayer playability for new and return players</li>
<li>Replay ability of the game</li>
<li>Design, sound and effects</li>
<li>Concept and execution</li>
</ul>
<p><strong>Deadline:</strong></p>
<p>All games must be integrated with the <em>Come2Play</em> multiplayer API in order to be officially accepted into the contest. All games must be submitted by April 15th, 2011 at 23:59 est. Games submitted on this date must be the final version of all games.</p>
<p><strong>The full details are available at the <a href="http://bit.ly/GCWContest">official contest page</a>.</strong></p>
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		<title>AVOIDAL &#8211; New Flash Game Released</title>
		<link>http://hybridmind.com/games/avoidal-new-flash-game-released/</link>
		<comments>http://hybridmind.com/games/avoidal-new-flash-game-released/#comments</comments>
		<pubDate>Wed, 03 Nov 2010 15:39:26 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[avoidal]]></category>
		<category><![CDATA[avoider]]></category>
		<category><![CDATA[challenge]]></category>
		<category><![CDATA[collector]]></category>
		<category><![CDATA[dare]]></category>
		<category><![CDATA[egp]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[ld48]]></category>
		<category><![CDATA[ludum]]></category>
		<category><![CDATA[medals]]></category>
		<category><![CDATA[mouse]]></category>
		<category><![CDATA[newgrounds]]></category>
		<category><![CDATA[october]]></category>
		<category><![CDATA[robots]]></category>
		<category><![CDATA[skills]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[sponsorship]]></category>
		<category><![CDATA[stars]]></category>
		<category><![CDATA[trailer]]></category>

		<guid isPermaLink="false">http://hybridmind.com/?p=687</guid>
		<description><![CDATA[My latest game AVOIDAL just launched today over on Newgrounds! This one is a very challenging mouse skills game with a mechanic I find to be quite fun. Don&#8217;t take my word for it though&#8211;check it out! For those of you logged in with a Newgrounds account there are 23 medals (some very tough) to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.newgrounds.com/portal/view/552716" target="_blank"><img src="http://avoidal.com/AVOIDALBanner.gif" border="0" alt="" /></a></p>
<p>My latest game AVOIDAL just launched today over on Newgrounds!</p>
<p>This one is a very challenging mouse skills game with a mechanic I find to be quite fun.</p>
<p><strong>Don&#8217;t take my word for it though&#8211;<a href="http://www.newgrounds.com/portal/view/552716" target="_blank">check it out</a>! </strong></p>
<p>For those of you logged in with a Newgrounds account there are 23 medals (some very tough) to win.</p>
<p>Here is a <a href="http://www.youtube.com/watch?v=Oh87kIdxBdI" target="_blank">gameplay trailer</a>.</p>
<p><strong>You can also play the game on <a href="http://avoidal.com/" target="_blank">AVOIDAL.COM</a></strong></p>
<p><em>AVOIDAL was originally made for the most recent <a href="http://ludumdare.com/compo">Ludum Dare</a> 48hr game competition. I then worked on it further for the <a href="http://experimentalgameplay.com">Experimental Gameplay Project</a> theme of &#8220;<a href="http://experimentalgameplay.com/blog/2010/08/0-buttons-game-roundup/">Zero Buttons</a>.&#8221; AVOIDAL was also my entry into the Ludum Dare &#8220;<a href="http://www.ludumdare.com/compo/2010/09/27/the-october-challenge-begins-a-guide/">October Challenge</a>&#8221; where you try and sell a game. It ended up getting a sponsorship from Newgrounds.</em></p>
]]></content:encoded>
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		<title>For The Twin &#8211; New Flash Game Released</title>
		<link>http://hybridmind.com/music/for-the-twin-new-flash-game-released/</link>
		<comments>http://hybridmind.com/music/for-the-twin-new-flash-game-released/#comments</comments>
		<pubDate>Fri, 08 Oct 2010 18:26:23 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[8bit]]></category>
		<category><![CDATA[aliens]]></category>
		<category><![CDATA[boygames]]></category>
		<category><![CDATA[chiptunes]]></category>
		<category><![CDATA[dance]]></category>
		<category><![CDATA[famicase]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[girlgames]]></category>
		<category><![CDATA[licenses]]></category>
		<category><![CDATA[match]]></category>
		<category><![CDATA[memory]]></category>
		<category><![CDATA[pattern]]></category>
		<category><![CDATA[recognition]]></category>
		<category><![CDATA[rhythm]]></category>
		<category><![CDATA[skill]]></category>
		<category><![CDATA[spil]]></category>
		<category><![CDATA[sponsorship]]></category>
		<category><![CDATA[tigsource]]></category>
		<category><![CDATA[twins]]></category>
		<category><![CDATA[visual]]></category>

		<guid isPermaLink="false">http://hybridmind.com/?p=678</guid>
		<description><![CDATA[My latest game For The Twin has finally been released! It features seven original chiptunes I composed for the game and countless animating backgrounds and alien creatures. The basic gameplay is one of finding the identical twin to match the goal but it isn&#8217;t as easy as it sounds. Their are six different challenges with [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://forthetwin.com"><img class="alignleft size-full wp-image-679" style="margin-left: 10px; margin-right: 10px;" title="For The Twin" src="http://hybridmind.com/wp-content/uploads/2010/10/for-the-twin-screenshot.gif" alt="" width="464" height="364" /></a></p>
<p>My latest game <a href="http://forthetwin.com">For The Twin</a> has finally been released!</p>
<p>It features seven original chiptunes I composed for the game and countless animating backgrounds and alien creatures.</p>
<p>The basic gameplay is one of finding the identical twin to match the goal but it isn&#8217;t as easy as it sounds.</p>
<p>Their are six different challenges with highscores and medals to win.</p>
<p>The alien twins dance to the music as you attempt to identify the correct match.</p>
<p>My goal was to make a game that would have appeal to more than just teenage boys&#8211;I wanted both women and children to enjoy the game as well&#8211;hoping that each would be able to take something different away from it. So far feedback from all demographics has been really good!</p>
<p><a href="http://forthetwin.com">For The Twin</a> was originally developed for the <a href="http://forums.tigsource.com/index.php?board=42.0">TIGSource &#8220;</a><em><a href="http://forums.tigsource.com/index.php?board=42.0">A Game By It&#8217;s Cover</a></em><a href="http://forums.tigsource.com/index.php?board=42.0">&#8221; competition</a>. The artwork in the game was inspired by this <a href="http://famicase.com/10/softs/22.html">fake Famicase game cover</a> by artist <a href="http://tmky.net/index/">Kayo Tamura</a>.</p>
<p>I even kept a complete <a href="http://forums.tigsource.com/index.php?topic=13425.0">development diary</a> for the game.</p>
<p>After the competition was finished I put my game up over at <a href="http://flashgamelicense.com">Flash Game License</a> to find a primary sponsorship.</p>
<p>I was pleased to secure a nice sponsorship from <a href="http://www.spilgames.com">Spil Games</a> for their Family Portal Group. I handed a massive translation file over to them and they had my game localized into 13 different languages for distribution across their 50 or so arcade portals worldwide.  The exposure potential is huge to say the least.  The game has already received almost 200K views since it started being published by them yesterday.</p>
<p>I have also put the game up over at <a href="http://www.newgrounds.com/portal/view/550309">Newgrounds </a>so feel free to stop by and rate and review it over there if you feel like helping out.</p>
<p>All told I&#8217;m quite pleased with the game.  I decided to take a genre I didn&#8217;t really like (find the match) and make a game that tried to explore it the best I could given the 1 month competition time limit.  I am also very thankful that I was then able to successfully monetize the game as well which is critical to my small game studio.  Besides the primary sponsorship I have already begun lining up secondary non-exclusive licenses which is quite exciting to see so much interest so soon.</p>
<p>Give <a href="http://forthetwin.com">For The Twin</a> a play and I&#8217;d love to hear any feedback&#8211;thanks!</p>
]]></content:encoded>
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		<title>The Results Are In</title>
		<link>http://hybridmind.com/art/the-results-are-in/</link>
		<comments>http://hybridmind.com/art/the-results-are-in/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 17:16:06 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Game Business]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[avoidal]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[dare]]></category>
		<category><![CDATA[fgl]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[ld18]]></category>
		<category><![CDATA[ld48]]></category>
		<category><![CDATA[ludum]]></category>
		<category><![CDATA[ludumdare]]></category>
		<category><![CDATA[results]]></category>
		<category><![CDATA[sponsorship]]></category>
		<category><![CDATA[timelapse]]></category>
		<category><![CDATA[voting]]></category>

		<guid isPermaLink="false">http://hybridmind.com/?p=650</guid>
		<description><![CDATA[The results for Ludum Dare 18 were posted last night and I&#8217;m excited to report that my latest Flash game AVOIDAL was in the top 20! AVOIDAL placed 14th out of the 172 game entries submitted to the the competition. Ludum Dare is a solo game making event where participants have 48 hours to create [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://hybridmind.com/wp-content/uploads/2010/09/hybridmind-avoidal-illustration-large.png"><img class="alignleft size-full wp-image-651" style="margin-left: 10px; margin-right: 10px;" title="AVOIDAL Concept Art Illustration" src="http://hybridmind.com/wp-content/uploads/2010/09/hybridmind-avoidal-illustration300x300.png" alt="AVOIDAL Concept Art Illustration" width="300" height="300" /></a>The <a href="http://www.ludumdare.com/compo/ludum-dare-18/?action=top">results for Ludum Dare 18</a> were posted last night and I&#8217;m excited to report that my latest Flash game <a href="http://avoidal.com"><em>AVOIDAL</em></a><em> </em>was in the <strong>top 20</strong>!</p>
<p><em><a href="http://avoidal.com"><strong>AVOIDAL </strong></a></em><strong>placed 14th out of the 172 game entries submitted to the the competition.</strong></p>
<p><a href="http://ludumdare.com/compo">Ludum Dare</a> is a solo game making event where participants have 48 hours to create an entire game with all content from scratch after the theme is announced. This time the theme was &#8220;Enemies As Weapons.&#8221;</p>
<p>I wrote up a <a href="http://hybridmind.com/games/avoidal-post-mortem/">detailed post mortem</a> about my experience creating <em><a href="http://avoidal.com">AVOIDAL </a></em>and <a href="http://www.youtube.com/watch?v=LKtZNylG74M">created a timelapse video</a> of the entire process.</p>
<p>This was my most successful Ludum Dare yet and I am happy to continue to meet my goals when I participate as I try to raise my personal bar for success with each event I enter. I wanted to get a top 10% finish again and I was able to get top 8% so my goal was met.</p>
<p>I&#8217;ve been able to predict pretty well how my games will place each time which I think is a good exercise in trying to be self-aware about your game and the potential audience for it. This can matter when you are trying to make a Flash game that you want to stand a chance of being enjoyed by millions of players rather than thousands.</p>
<p><span id="more-650"></span></p>
<p>I can see a definite trend with the games I have entered over the years in Ludum Dare. This is my fourth game submitted to the regular competition and I feel it is my best so far:</p>
<ul>
<li>Ludum Dare 11 &#8211; <em>Minimalist</em> &#8211; 2008: <a href="http://www.ludumdare.com/compo/2008/04/20/minmo-ld11-final/">MinMo</a> 32nd overall out of 71 entries (top 45%)</li>
<li>Ludum Dare 14 &#8211; <em>Advancing Wall of Doom</em> &#8211; 2009: <a href="http://www.ludumdare.com/compo/2009/04/19/fleedom-flies-final/">Fleedom Flies</a> 19th overall out of 123 entries (top 16%)</li>
<li>Ludum Dare 15 -<em> Caverns</em> &#8211; 2009: <a href="http://www.ludumdare.com/compo/2009/08/30/angry-caverns-im-finished/">Angry Caverns</a> tied 10th overall out of 144 entries (top 9%)</li>
<li>Ludum Dare 18 &#8211; <em>Enemies as Weapons </em>- 2010: <a href="http://avoidal.com">AVOIDAL</a> 14th overall out of 172 entries (top 8%)</li>
</ul>
<p>I believe this not only shows how participating in regular game development competitions can help you create better games but also that it can teach you how to work better within constraints so that you can make better games outside of competitions too.</p>
<p>I am really happy with the way <a href="http://avoidal.com"><em>AVOIDAL </em></a>has come out and I look forward to it finding a sponsor before I release it globally. I have a good feeling that it could be my most popular game yet.</p>
<p>I have the new polished up post-competition version over for bidding on <a href="http://flashgamelicense.com">Flash Game License</a> and it is already receiving good bidding interest of which I am most thankful.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Qak9uFdxKy0?fs=1&amp;hl=en_US&amp;rel=0&amp;color1=0x006699&amp;color2=0x54abd6" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/Qak9uFdxKy0?fs=1&amp;hl=en_US&amp;rel=0&amp;color1=0x006699&amp;color2=0x54abd6" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>I have been playing this game quite often as I worked to improve it after the competition and it has been in my subconsious a good bit.  On Saturday I spent about 3 hours creating a concept art illustration based on the game.  I decided to have fun creating it in a very different style than the one I used in <em><a href="http://avoidal.com">AVOIDAL</a></em>. I also recorded a complete timelapse of creating the illustration since I&#8217;ve had a lot of people contacting me lately that were quite curious about my drawing process and tools.</p>
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		<title>Contentric &#8211; New Flash Game Released</title>
		<link>http://hybridmind.com/games/contentric-new-flash-game-released/</link>
		<comments>http://hybridmind.com/games/contentric-new-flash-game-released/#comments</comments>
		<pubDate>Sat, 15 May 2010 02:55:07 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[armor]]></category>
		<category><![CDATA[avoider]]></category>
		<category><![CDATA[contentric]]></category>
		<category><![CDATA[egp]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[launch]]></category>
		<category><![CDATA[project]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[trailer]]></category>

		<guid isPermaLink="false">http://hybridmind.com/?p=556</guid>
		<description><![CDATA[I participated in the March 2010 Experimental Gameplay Project&#8217;s theme of You Only Have 10 Seconds and Contentric was the result: The main concept is that the player&#8217;s actions effect the movement of the blocks to be avoided. This in essence makes the player their own worst enemy. I was experimenting around with nested spring [...]]]></description>
			<content:encoded><![CDATA[<p>I participated in the March 2010 <a href="http://experimentalgameplay.com">Experimental Gameplay Project&#8217;s</a> theme of <a href="http://experimentalgameplay.com/blog/2010/03/best-of-the-net-10-seconds/">You Only Have 10 Seconds</a> and <a href="http://hybridmind.com/contentric.html">Contentric</a> was the result:</p>
<p><a href="http://hybridmind.com/contentric.html"><img class="size-full wp-image-558 alignnone" title="Contentric" src="http://hybridmind.com/wp-content/uploads/2010/05/contentric-screenshot.png" alt="Contentric" width="500" height="406" /></a></p>
<p>The main concept is that the player&#8217;s actions effect the movement of the blocks to be avoided. This in essence makes the player their own worst enemy. I was experimenting around with nested spring feedback systems and this concept of player as AI when I stumbled upon a fun and playable prototype that went on to become this game.</p>
<p>I spent about 7 days developing the version I submitted to the <a href="http://experimentalgameplay.com">Experimental Gameplay Project</a> website and then I worked for a bit longer polishing it up to get it ready to seek sponsorship.  I&#8217;m happy to report that <a href="http://armorgames.com">Armor Games</a> picked up the primary sponsorship on it and <a href="http://armorgames.com/play/5823/contentric">Contentric</a> officially launched yesterday!</p>
<p><span id="more-556"></span></p>
<p>It was great to work with Dan from Armor Games and I definitely recommend them to any other flash developers out there who are looking for a good sponsor.</p>
<p>I&#8217;m really quite happy with how this game came together.  I was able to get a ton of playtesting feedback early on which really helped me perfect the gameplay to where I wanted it.  I also got to write the music for the game which people seem to be enjoying as well so that is always a treat.</p>
<p>Here is a gameplay trailer I put together with some rough edits that show me getting a little over 13,000 points.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/49R2nmdRbgc&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;color1=0x2b405b&amp;color2=0x6b8ab6" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/49R2nmdRbgc&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;color1=0x2b405b&amp;color2=0x6b8ab6" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>As usual I welcome any feedback positive or negative and would love to hear from you.</p>
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		<title>Robot Reaction now available on iPhone</title>
		<link>http://hybridmind.com/games/robot-reaction-now-available-on-iphone/</link>
		<comments>http://hybridmind.com/games/robot-reaction-now-available-on-iphone/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 16:05:25 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Games]]></category>
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		<category><![CDATA[iPhone]]></category>
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		<category><![CDATA[reaction]]></category>
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		<guid isPermaLink="false">http://hybridmind.com/?p=539</guid>
		<description><![CDATA[My Flash game Robot Reaction is now available for the iPhone and iPod Touch. You can play the free Flash version of the iPhone game at robotreaction.com and buy the game for 99 cents in the App Store. I worked on the iPhone version in collaboration with One App At A Time. The goal is [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Robot Reaction is now available on iPhone and iPod Touch" href="http://robotreaction.com" target="_blank"><img class="alignnone size-full wp-image-540" title="Robot Reaction now available on iPhone" src="http://hybridmind.com/wp-content/uploads/2010/02/robot-reaction-screenshot1.jpg" alt="" width="480" height="320" /></a></p>
<p>My Flash game <a title="Official Robot Reaction Site" href="http://robotreaction.com" target="_blank">Robot Reaction</a> is now <a title="Robot Reaction is now available on iPhone and iPod Touch" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=351935021&amp;mt=8" target="_blank">available for the iPhone and iPod Touch</a>.</p>
<p>You can play the free Flash version of the iPhone game at <a title="Official Robot Reaction Site" href="http://robotreaction.com" target="_blank">robotreaction.com</a> and <a title="Robot Reaction is now available on iPhone and iPod Touch" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=351935021&amp;mt=8" target="_blank">buy the game for 99 cents in the App Store</a>. I worked on the iPhone version in collaboration with <a title="One App At A Time" href="http://oneappatatime.com" target="_blank">One App At A Time</a>.</p>
<p><em>The goal is to try and blow up as many robots as you can in ten fast paced rounds. There are six different robot types which all explode in different ways.</em></p>
<p>Here is a gameplay video of the iPhone version in action:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/W1khkCUvwmg&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;color1=0x006699&amp;color2=0x54abd6" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/W1khkCUvwmg&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;color1=0x006699&amp;color2=0x54abd6" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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