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	<title>Hybrid Mind Studios &#187; ludumdare</title>
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		<title>Two Thousand Ten and Beyond!</title>
		<link>http://hybridmind.com/life/two-thousand-ten-and-beyond/</link>
		<comments>http://hybridmind.com/life/two-thousand-ten-and-beyond/#comments</comments>
		<pubDate>Sat, 01 Jan 2011 23:40:42 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Game Business]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[armor]]></category>
		<category><![CDATA[avoidal]]></category>
		<category><![CDATA[cheetos]]></category>
		<category><![CDATA[compos]]></category>
		<category><![CDATA[contentric]]></category>
		<category><![CDATA[dare]]></category>
		<category><![CDATA[egp]]></category>
		<category><![CDATA[end]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[for]]></category>
		<category><![CDATA[frito]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[kongregate]]></category>
		<category><![CDATA[lay]]></category>
		<category><![CDATA[ludum]]></category>
		<category><![CDATA[ludumdare]]></category>
		<category><![CDATA[newgrounds]]></category>
		<category><![CDATA[reaction]]></category>
		<category><![CDATA[robot]]></category>
		<category><![CDATA[sponsorship]]></category>
		<category><![CDATA[summary]]></category>
		<category><![CDATA[the]]></category>
		<category><![CDATA[twin]]></category>
		<category><![CDATA[year]]></category>

		<guid isPermaLink="false">http://hybridmind.com/?p=696</guid>
		<description><![CDATA[Sitting here on the first day of 2011 I found it rewarding to revisit what I was able to accomplish this past year. A year is such a long time that I often forget all the projects that I&#8217;ve worked on. As the year winds down I tend to find myself wishing that I had [...]]]></description>
			<content:encoded><![CDATA[<p>Sitting here on the first day of 2011 I found it rewarding to revisit what I was able to accomplish this past year. A year is such a long time that I often forget all the projects that I&#8217;ve worked on. As the year winds down I tend to find myself wishing that I had managed to finish more games so I was happy to discover that I had published more titles than I thought!</p>
<p><a href="http://hybridmind.com/wp-content/uploads/2011/01/2010-SummaryHeader.png"><img class="size-full wp-image-697 alignnone" title="5 Games Published in 2010" src="http://hybridmind.com/wp-content/uploads/2011/01/2010-SummaryHeader.png" alt="5 Games Published in 2010" width="550" height="63" /></a></p>
<p><a href="http://robotreaction.com"><img class="alignnone size-full wp-image-698" title="Robot Reaction released for iPhone" src="http://hybridmind.com/wp-content/uploads/2011/01/RobotReaction-iPhone.png" alt="Robot Reaction released for iPhone" width="550" height="326" /></a></p>
<p><a href="http://hybridmind.com/robot-reaction.html">Robot Reaction</a> was one of my Flash games from 2009 that I completely rewrote to work with the Flash CS5 Beta program. I was able to use the iPhone Packager for CS5 to get my first game into the <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=351935021&amp;mt=8">Apple App Store</a>.  It was a great learning experience in old school optimization techniques like bitmap blitting as well as a sobering business look at how hard it can be to make any money in the App Store vs the Flash business space I was familiar with.</p>
<p><strong><a href="http://robotreaction.com">Play Robot Reaction!</a></strong></p>
<p><a href="http://www.kongregate.com/pages/mouth-full-of-happy"><img class="alignnone size-full wp-image-701" title="Mouth Full of Happy" src="http://hybridmind.com/wp-content/uploads/2011/01/MourhFullOfHappy.png" alt="Mouth Full of Happy" width="550" height="317" /></a></p>
<p>While I was out at the <a href="http://www.flashgamingsummit.com/">Flash Gaming Summit</a> and the <a href="http://www.gdconf.com/">Game Developers Conference</a> I got to meet up with the fine folks over at the <a href="http://kongregate.com">Kongregate </a>office in San Francisco to hatch out plans for an advergame for <a href="http://cheetos.com">Cheetos</a> and Frito Lay. It was my first foray into contract advergame work and I had a great time working to create this game.  It was based off of my <a href="http://hybridmind.com/orange-you-glad.html">Orange You Glad</a> game that people at <a href="http://cheetos.com">Cheetos</a> had spotted over on <a href="http://kongregate.com">Kongregate </a>and wanted me to create a custom version with the <a href="http://www.cheetos.com/sort/games/">Cheetos theme</a>.</p>
<p style="text-align: left;"><strong><a href="http://www.kongregate.com/pages/mouth-full-of-happy">Play Mouth Full of Happy!</a></strong></p>
<p><strong><a href="http://hybridmind.com/contentric.html"><img class="alignnone size-full wp-image-702" title="Contentric" src="http://hybridmind.com/wp-content/uploads/2011/01/Contentric.png" alt="Contentric" width="550" height="324" /></a></strong></p>
<p>Feeling a lot of inspiration after my return from the <a href="http://www.gdconf.com/conference/igs.html">Indie Gaming Summit</a> at the <a href="http://www.gdconf.com/">Game Developers Conference</a> I wanted to get more involved in some of the online game competitions that were run monthly over at the <a href="http://experimentalgameplay.com/">Experimental Gameplay Project</a>. <a href="http://hybridmind.com/contentric.html">Contentric </a>was created in a week for the EGP theme of <em><a href="http://experimentalgameplay.com/blog/2010/03/10-seconds/">You Only Have 10 Seconds</a></em> and I was quite happy with the result. I was even more pleased when <a href="http://armorgames.com/play/5823/contentric">Armor Games</a> decided to sponsor it!</p>
<p><strong><a href="http://hybridmind.com/contentric.html">Play Contentric!</a></strong></p>
<p><strong><a href="http://forthetwin.com"><img class="alignnone size-full wp-image-705" title="For The Twin" src="http://hybridmind.com/wp-content/uploads/2011/01/ForTheTwin.png" alt="For The Twin" width="550" height="323" /></a></strong></p>
<p>Next on my hit list was the desire to finally participate in one of the competitions over at the <a href="http://forums.tigsource.com/">TIGSource forums</a>. There was a new month long competition being run with the theme of <em><a href="http://forums.tigsource.com/index.php?board=42.0">A Game By It&#8217;s Cover</a></em> that had a fascinating concept to me. We were to pick a<a href="http://famicase.com/10/index.html"> fake game cartridge</a> whose art inspired us to think up an actual game based on the fake art. <a href="http://forthetwin.com">For The Twin</a> was what I managed to come up with by using this <a href="http://famicase.com/10/softs/22.html">case art</a>.  Besides creating a lot of creepy cute art and backgrounds for the game I also composed seven faux chiptune loops in Reason for the game that came out quite well. The game ended up being sponsored by <a href="http://www.gamesgames.com/game/For-the-Twin.html">Spil Games</a> and was played over <a href="http://playtomic.com/stats/655-for-the-twin">one million times</a> in the first month alone&#8211;a new milestone for me!</p>
<p><strong><a href="http://forthetwin.com">Play For The Twin!</a></strong></p>
<p><strong><a href="http://avoidal.com"><img class="alignnone size-full wp-image-706" title="AVOIDAL" src="http://hybridmind.com/wp-content/uploads/2011/01/AVOIDAL.png" alt="AVOIDAL" width="550" height="328" /></a></strong></p>
<p>The last game I published in 2010 was initially created for the 18th <a href="http://ludumdare.com/compo">Ludum Dare 48hr game competition</a> theme of <em><a href="http://www.ludumdare.com/compo/2010/08/23/avoidal-summary-and-post-mortem/">Enemies as Weapons</a></em> and polished up for the <a href="http://experimentalgameplay.com/blog/2010/08/there-will-be-zero-buttons-in-august/">Experimental Gameplay Project</a> theme of <em><a href="http://experimentalgameplay.com/blog/2010/08/there-will-be-zero-buttons-in-august/">Zero Buttons</a></em>. I went with a retro look and classic arcade gameplay for this challenging avoider collector mouse skills game. I then spent the month of October working on a final version of the game for the <a href="http://www.ludumdare.com/compo/2010/09/22/povs-challenge-make-a-game-sell-1-copy/">Ludum Dare October Challenge</a> to sell a game in a month. <a href="http://www.newgrounds.com/portal/view/552716">Newgrounds</a> ended up sponsoring <a href="http://www.newgrounds.com/portal/view/552716">AVOIDAL</a> and I got to create a bunch of medal achievements that were pretty fun to try and win.</p>
<p><strong><a href="http://avoidal.com">Play AVOIDAL!</a></strong></p>
<p><a href="http://hybridmind.com/wp-content/uploads/2011/01/FailureToLaunch.png"><img class="alignnone size-full wp-image-708" title="Failure To Launch" src="http://hybridmind.com/wp-content/uploads/2011/01/FailureToLaunch.png" alt="Failure To Launch" width="550" height="63" /></a></p>
<p>I also found it insightful to take a look at all the games I worked on yet did not manage to publish for one reason or another. Many of these games are still on my todo list for 2011 and will see the light of day eventually.  Digging through my directories I discovered that I had worked on a total of 12 games this year while only publishing 5. I&#8217;m not sure if that is good or bad but it is worth keeping on eye on since I do believe in trying to finish games in order to get the most experience and value from them.</p>
<p>I had attempted to learn an early version of <a href="http://flashpunk.net">Flash Punk</a> and I found it to be a really great Flash game framework. My efforts stalled out though with this<a href="http://hybridmind.com/dodge-game-v03.html"> untitled retro dodge game</a> and I still have to learn the newest version.</p>
<p>I made a game in two hours for one of the crazy <a href="http://www.glorioustrainwrecks.com/node/1250">Glorious Trainwrecks Klik of the Month Klub #35</a> events called <a href="http://hybridmind.com/kotm35.html">Wizards vs Ghosts</a> which I find amusing.  Creating a game in only two hours is truly mind breaking!</p>
<p>I&#8221;m still actively working on a final expanded version of my 2009 Ludum Dare game called <a href="http://hybridmind.com/angry-caverns-ld15.html">Angry Caverns</a> and a 2009 Ludum Dare game called <a href="http://hybridmind.com/fleedom.html">Fleedom</a>. I&#8217;m still developing a pixel art arcade game called <em>Bomb Diver</em> as well as collaborating with another game designer/artist on a ridiculous game about pooping pigeons and bicycles.</p>
<p><a href="http://hybridmind.com/wp-content/uploads/2011/01/FunGoalsAndMilestones.png"><img class="alignnone size-full wp-image-710" title="Fun Goals And Milestones" src="http://hybridmind.com/wp-content/uploads/2011/01/FunGoalsAndMilestones.png" alt="Fun Goals And Milestones" width="550" height="63" /></a></p>
<p>A few of the random things I am happy about from 2010 include finally getting to go to my first <a href="http://www.gdconf.com/">Game Developers Conference</a> as well as attending the <a href="http://www.flashgamingsummit.com/">Flash Gaming Summit</a> the Sunday before GDC. It was a truly inspiring week spent in San Francisco and I met so many awesome game developers and Flash publishers. I am really looking forward to returning again this year.</p>
<p>Another great milestone was getting a New Hampshire LLC for Hybrid Mind Studios so it is all official and everything.</p>
<p>On the competition side of things I managed to host my first <a href="http://www.ludumdare.com/compo/2010/02/16/mini-ld-16-teaser-constraints/">Mini Ludum Dare</a> event around the theme of <a href="http://hybridmind.com/mini-ld16-info.png">Constraints</a> which I felt had a <a href="http://www.ludumdare.com/compo/minild-16/?action=preview">great turnout of submitted games</a> and was fairly well received by the community. My game <a href="http://hybridmind.com/alien-flight-academy-minild16.html">Alien Flight Academy &#8211; Graduation Day</a> was the result of that competition. A bizarre experiment in alternate keyboard controls.</p>
<p>As I mentioned previously I finally had a Flash game break the one million views mark. It was a simple milestone I had looked forward to finally achieving.  2010 marks my second full year releasing Flash games and it is so amazing to look back at my first Flash game <a href="http://hybridmind.com/turnstyle.html">TurnStyle </a>which was released in Feb of 2009 and only ever got about 150k plays total and compare that to my more recent games that reach millions. That fact just continues to floor me. I never dreamed that I might be able to reach such a large audience with my games, art, and music! The Flash game space offers game designers an amazing distribution opportunity that I find very inspiring, humbling, and flattering all at the same time. I look forward to trying to reach more and more people as I improve my craft.</p>
<p>Determined to get more involved in the local game development community around Boston I started attending monthly <a href="http://www.bostonpostmortem.org/">Boston Indies</a> meetups and the local <a href="http://www.bostongameloop.com/">Boston Game Loop</a> conference. I even started up a weekly game development co-work meetup down in Cambridge, MA at <a href="http://thesprouts.org/">Sprout</a> for three months to help myself meet other area game developers. It&#8217;s been great getting to know so many fine people in my neck of the woods.</p>
<p>Along the same lines as getting involved more locally&#8211;near the end of 2010 I had the good opportunity to take part in my first team game jam too! I was at a <a href="http://bostongamejams.com/">Boston Game Jam</a> event called <a href="http://bostongamejams.com/game-jams/lunar-jam/">Lunar Jam</a> and I helped out primarily as the artist doing many black and white illustrations for a choose your own adventure type visual novel game called <a href="http://www.perchancetodreamgame.com/">Perchance to Dream</a> that is still in development.</p>
<p>I&#8217;ve managed to work with great portals like <a href="http://armorgames.com">Armor Games</a>, <a href="http://bigfishgames.com">Big Fish Games</a>, <a href="http://newgrounds.com">Newgrounds</a>, <a href="http://kongregate.com">Kongregate</a>, <a href="http://king.com">King</a>, <a href="http://spilgames.com">Spil</a>, <a href="http://addictinggames.com">Addicting Games</a> and many others. Each new relationship I establish helps me to feel more comfortable that I&#8217;ll be able to continue doing independent game development full time&#8211;my childhood dream!</p>
<p><a href="http://hybridmind.com/wp-content/uploads/2011/01/MovingForward.png"><img class="alignnone size-full wp-image-711" title="Moving Forward" src="http://hybridmind.com/wp-content/uploads/2011/01/MovingForward.png" alt="Moving Forward" width="550" height="63" /></a></p>
<p>Looking at what I have planned for 2011 is pretty exciting to me. There are many games I&#8217;ve been working on that are nearing completion that I can&#8217;t wait to publish to see what the players think. I also want to collaborate more with other game designers, artists, musicians, and programmers. I plan to keep attending conferences like the <a href="http://www.flashgamingsummit.com/">Flash Gaming Summit</a> and the <a href="http://www.gdconf.com/">Game Developers Conference</a> as well as other regional and local events. I hope to keep learning new technologies, skills, and game design techniques. I look forward to building my relationships with other game developers. I have so many game ideas that the lists are growing out of control. I hope I can manage to stay focused and driven enough to get even a tenth of these new ideas out. I can&#8217;t wait to see what 2011 holds for myself as well as the other game developers out there.</p>
<p>Bring on the games!</p>
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		<title>The Results Are In</title>
		<link>http://hybridmind.com/art/the-results-are-in/</link>
		<comments>http://hybridmind.com/art/the-results-are-in/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 17:16:06 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Game Business]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[avoidal]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[dare]]></category>
		<category><![CDATA[fgl]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[ld18]]></category>
		<category><![CDATA[ld48]]></category>
		<category><![CDATA[ludum]]></category>
		<category><![CDATA[ludumdare]]></category>
		<category><![CDATA[results]]></category>
		<category><![CDATA[sponsorship]]></category>
		<category><![CDATA[timelapse]]></category>
		<category><![CDATA[voting]]></category>

		<guid isPermaLink="false">http://hybridmind.com/?p=650</guid>
		<description><![CDATA[The results for Ludum Dare 18 were posted last night and I&#8217;m excited to report that my latest Flash game AVOIDAL was in the top 20! AVOIDAL placed 14th out of the 172 game entries submitted to the the competition. Ludum Dare is a solo game making event where participants have 48 hours to create [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://hybridmind.com/wp-content/uploads/2010/09/hybridmind-avoidal-illustration-large.png"><img class="alignleft size-full wp-image-651" style="margin-left: 10px; margin-right: 10px;" title="AVOIDAL Concept Art Illustration" src="http://hybridmind.com/wp-content/uploads/2010/09/hybridmind-avoidal-illustration300x300.png" alt="AVOIDAL Concept Art Illustration" width="300" height="300" /></a>The <a href="http://www.ludumdare.com/compo/ludum-dare-18/?action=top">results for Ludum Dare 18</a> were posted last night and I&#8217;m excited to report that my latest Flash game <a href="http://avoidal.com"><em>AVOIDAL</em></a><em> </em>was in the <strong>top 20</strong>!</p>
<p><em><a href="http://avoidal.com"><strong>AVOIDAL </strong></a></em><strong>placed 14th out of the 172 game entries submitted to the the competition.</strong></p>
<p><a href="http://ludumdare.com/compo">Ludum Dare</a> is a solo game making event where participants have 48 hours to create an entire game with all content from scratch after the theme is announced. This time the theme was &#8220;Enemies As Weapons.&#8221;</p>
<p>I wrote up a <a href="http://hybridmind.com/games/avoidal-post-mortem/">detailed post mortem</a> about my experience creating <em><a href="http://avoidal.com">AVOIDAL </a></em>and <a href="http://www.youtube.com/watch?v=LKtZNylG74M">created a timelapse video</a> of the entire process.</p>
<p>This was my most successful Ludum Dare yet and I am happy to continue to meet my goals when I participate as I try to raise my personal bar for success with each event I enter. I wanted to get a top 10% finish again and I was able to get top 8% so my goal was met.</p>
<p>I&#8217;ve been able to predict pretty well how my games will place each time which I think is a good exercise in trying to be self-aware about your game and the potential audience for it. This can matter when you are trying to make a Flash game that you want to stand a chance of being enjoyed by millions of players rather than thousands.</p>
<p><span id="more-650"></span></p>
<p>I can see a definite trend with the games I have entered over the years in Ludum Dare. This is my fourth game submitted to the regular competition and I feel it is my best so far:</p>
<ul>
<li>Ludum Dare 11 &#8211; <em>Minimalist</em> &#8211; 2008: <a href="http://www.ludumdare.com/compo/2008/04/20/minmo-ld11-final/">MinMo</a> 32nd overall out of 71 entries (top 45%)</li>
<li>Ludum Dare 14 &#8211; <em>Advancing Wall of Doom</em> &#8211; 2009: <a href="http://www.ludumdare.com/compo/2009/04/19/fleedom-flies-final/">Fleedom Flies</a> 19th overall out of 123 entries (top 16%)</li>
<li>Ludum Dare 15 -<em> Caverns</em> &#8211; 2009: <a href="http://www.ludumdare.com/compo/2009/08/30/angry-caverns-im-finished/">Angry Caverns</a> tied 10th overall out of 144 entries (top 9%)</li>
<li>Ludum Dare 18 &#8211; <em>Enemies as Weapons </em>- 2010: <a href="http://avoidal.com">AVOIDAL</a> 14th overall out of 172 entries (top 8%)</li>
</ul>
<p>I believe this not only shows how participating in regular game development competitions can help you create better games but also that it can teach you how to work better within constraints so that you can make better games outside of competitions too.</p>
<p>I am really happy with the way <a href="http://avoidal.com"><em>AVOIDAL </em></a>has come out and I look forward to it finding a sponsor before I release it globally. I have a good feeling that it could be my most popular game yet.</p>
<p>I have the new polished up post-competition version over for bidding on <a href="http://flashgamelicense.com">Flash Game License</a> and it is already receiving good bidding interest of which I am most thankful.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Qak9uFdxKy0?fs=1&amp;hl=en_US&amp;rel=0&amp;color1=0x006699&amp;color2=0x54abd6" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/Qak9uFdxKy0?fs=1&amp;hl=en_US&amp;rel=0&amp;color1=0x006699&amp;color2=0x54abd6" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>I have been playing this game quite often as I worked to improve it after the competition and it has been in my subconsious a good bit.  On Saturday I spent about 3 hours creating a concept art illustration based on the game.  I decided to have fun creating it in a very different style than the one I used in <em><a href="http://avoidal.com">AVOIDAL</a></em>. I also recorded a complete timelapse of creating the illustration since I&#8217;ve had a lot of people contacting me lately that were quite curious about my drawing process and tools.</p>
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		<title>AVOIDAL Post Mortem</title>
		<link>http://hybridmind.com/games/avoidal-post-mortem/</link>
		<comments>http://hybridmind.com/games/avoidal-post-mortem/#comments</comments>
		<pubDate>Sat, 28 Aug 2010 10:53:12 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[avoidal]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[ld18]]></category>
		<category><![CDATA[ld48]]></category>
		<category><![CDATA[ludumdare]]></category>
		<category><![CDATA[postmortem]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[timelapse]]></category>
		<category><![CDATA[trailer]]></category>

		<guid isPermaLink="false">http://hybridmind.com/?p=623</guid>
		<description><![CDATA[Play AVOIDAL Gameplay Trailer (watch me score 1.5 million points!) Watch my TIMELAPSE Play the LD48 Official Compo Version of AVOIDAL Play the Original LD48 Compo Version I had a lot of fun this Ludum Dare! After missing the past few it was good to participate again for sure. I&#8217;ve never done one of these [...]]]></description>
			<content:encoded><![CDATA[<p><strong><a title="Play AVOIDAL" href="http://avoidal.com"><img class="alignleft" style="margin-left: 10px; margin-right: 10px;" src="http://hybridmind.com/wp-content/uploads/2010/08/screenshot4-v1-150x150.png" alt="Play AVOIDAL!" width="150" height="150" /></a></strong></p>
<p><strong><a href="http://avoidal.com">Play AVOIDAL</a></strong></p>
<p><strong><a href="http://www.youtube.com/watch?v=qH0AL9sNrro">Gameplay Trailer (watch me score 1.5 million points!)</a></strong></p>
<p><strong><a href="http://www.youtube.com/watch?v=LKtZNylG74M">Watch my TIMELAPSE</a></strong></p>
<p><strong><a href="http://avoidal.com/compo.html">Play the LD48 Official Compo Version of AVOIDAL </a></strong></p>
<p><strong><a href="http://avoidal.com/compo.html">Play the Original LD48 Compo Version</a></strong></p>
<p><strong><br />
</strong></p>
<p>I had a lot of fun this <a href="http://ludumdare.com/compo"><strong>Ludum Dare</strong></a>! After missing the past few it was good to participate again for sure. I&#8217;ve never done one of these post mortem entries but I enjoy reading the other ones people post so I thought I&#8217;d take a crack at it.</p>
<p>You can read my detailed post mortem below:</p>
<p><span id="more-623"></span></p>
<p><strong>FRIDAY</strong></p>
<p>I had an idea within two minutes of the theme announcement. This doesn&#8217;t always happen so I&#8217;m pretty excited.  I normally spend Friday night sleeping on the theme announcement after drawing a few mockups but this time was a bit different. I had an idea that I figured would be simple enough that I fired up photoshop and drew the following mockup:</p>
<p><a href="http://hybridmind.com/wp-content/uploads/2010/08/mockup0.png"><img style="border: 0px initial initial;" src="http://hybridmind.com/wp-content/uploads/2010/08/mockup0-150x150.png" alt="First Mockup" width="150" height="150" /></a></p>
<p>I read over my notes and the concept felt solid for fun potential as well as being in line with the scope of a 48 hour competition. For my game studio work I typically develop within the 1 to 3 week time period but I&#8217;m familiar with the 48 hour marathon since I&#8217;ve competed in about 6 or more of these 2 day game competitions. I&#8217;ve also worked on learning my lessons (failures) well!</p>
<p>I refine the idea into a color mockup by doodling it again in photoshop:</p>
<p><a href="http://hybridmind.com/wp-content/uploads/2010/08/mockup11.png"><img class="alignnone size-thumbnail wp-image-26644" src="http://hybridmind.com/wp-content/uploads/2010/08/mockup11-150x150.png" alt="Second Mockup" width="150" height="150" /></a></p>
<p>You can see that I&#8217;ve got the basic enemy and player elements of the final game already in place. Spike and seeker type enemies. A large and silly player character that eventually becomes a stylized robot character. The gold stars as targets for the enemies to collide into.</p>
<p>Having fleshed the idea out more I&#8217;m ready to open up the Flash CS4 IDE and start implementing a graphical mockup:</p>
<p><a href="http://hybridmind.com/wp-content/uploads/2010/08/mockup21.png"><img class="alignnone size-thumbnail wp-image-26649" src="http://hybridmind.com/wp-content/uploads/2010/08/mockup21-150x150.png" alt="Third Mockup" width="150" height="150" /></a></p>
<p>Now the graphical assets above are all usable as initial art once I&#8217;m finished creating the mockup in Flash. It is a really cool thing about prototyping in an IDE like Flash that I can quickly put game logic into ActionScript 3.0 files behind each of those assets.</p>
<p>I work for about 3 more hours trying to get a first playable prototype. Getting the first playable prototype build is so crucial to iterating on the next part of the game that the earlier you can get feedback and play the game&#8211;the earlier you will be able to see how much more you need to implement. This couldn&#8217;t be more important than in a 48 hour game competition scenario.</p>
<p>I manage to post the following prototype build at 2am&#8211;four hours into the competition:</p>
<p><a href="http://hybridmind.com/wp-content/uploads/2010/08/screenshot-v001-11.png"><img class="alignnone size-thumbnail wp-image-26655" src="http://hybridmind.com/wp-content/uploads/2010/08/screenshot-v001-11-150x150.png" alt="First Playable Prototype" width="150" height="150" /></a></p>
<p>You can even <a href="http://hybridmind.com/ld18-eaw-v001.html"><strong>play the first prototype here</strong></a> if you want to see what I started out with.</p>
<p>I was very happy with what I was able to come up with at this point. I was able to know that the game idea was solid and more importantly&#8211;already very fun!  I knew that I&#8217;d sleep well Friday night and was looking forward to beginning to iterate on Saturday with a good start in the competition.</p>
<p>Time spent at this point was four hours.</p>
<p><strong>SATURDAY</strong></p>
<p>I awoke Saturday morning after about 5 hours of sleep. I checked out the Ludum Dare blog and found that a few people had played my game already and had left some encouraging feedback. This was a big morale and motivational boost as it meant more than just myself found the game fun.  I also found I had been awarded two funny LD awards: One for &#8220;Flash prototyping like Flash!&#8221; by Zlash and a second &#8220;Silver Star for Prototyping goodness&#8221; by Tyler. Thanks guys&#8211;you really made my morning!</p>
<p>Now today I was also excited because I was going to be driving over to Portsmouth NH for an in person meetup with some other Ludum Dare participants I had never met before. I&#8217;ve been working on getting out more into the game community around the New England area and this was an excellent opportunity to meet some other people who enjoy making games.</p>
<p>We met up in an awesome cafe called &#8220;Me and Ollies&#8221; and found an entire downstairs community center with AC and wifi and plenty of nice seating!</p>
<p><a href="http://hybridmind.com/wp-content/uploads/2010/08/Portsmouth-NH-LD-meetup-saturday.png"><img class="alignnone size-thumbnail wp-image-26660" src="http://hybridmind.com/wp-content/uploads/2010/08/Portsmouth-NH-LD-meetup-saturday-150x150.png" alt="Portsmouth NH Meetup at Me and Ollies Cafe" width="150" height="150" /></a></p>
<p>That is me on the left and <em>billkyne </em>on the right.</p>
<p><strong><a href="http://www.youtube.com/watch?v=fEAC4fnobGI">Here is a short YouTube video</a></strong> filmed by <em>Jonny D</em> of the beginning of our meetup.</p>
<p>The meetup went really well. It was so refreshing to be able to see what others were working on and to just talk about game development and Ludum Dare related things. I also enjoyed the strange looks I got from others in the room when we would talk about our games to each other or when I would take photographs of my food:</p>
<p><a href="http://hybridmind.com/wp-content/uploads/2010/08/aug21-lunch1.jpg"><img class="alignnone size-thumbnail wp-image-26662" src="http://hybridmind.com/wp-content/uploads/2010/08/aug21-lunch1-150x150.jpg" alt="Saturday Lunch at &quot;Me and Ollies Cafe&quot;" width="150" height="150" /></a></p>
<p>I ended up getting less than four hours of work in on my game but the small lack of productivity was more than made up for by getting to meet <em>Jonny D</em> and <em>billknye</em>. I was able to post version <strong><a href="http://hybridmind.com/ld18-eaw-v002.html">two</a> </strong>of my game from the cafe.</p>
<p>I had so much fun and was inspired to drive back home after 6pm to get cracking again on my game!</p>
<p>Once I got home I was finally able to decide on the name<em> AVOIDAL</em> for my game<em>. </em>It took me longer than normal to pick a name this time.<em> </em>I like picking out unique names as well as names that often have domain name availability.</p>
<p>Avoidal isn&#8217;t a <em>real</em> word but it is in use lightly on the internet and has Urban Dictionary entries strangely enough. I decide that the low Google search noise will allow my game to eventually place well in search results for <em>Avoidal</em>.</p>
<p>I discover that avoidal.com was available and I register it and quickly setup some HTML and CSS in place on my sever to hold the eventual competition game entry. Why go through this extra effort? I enjoy crafting the entire experience for the player and I like the elegance of the idea of having my competition entry hosted on a dedicated, short, and memorable domain.</p>
<p>Having prepared the final destination for my game I get back to work on the actual game itself. Here is a screenshot from <strong><a href="http://hybridmind.com/avoidal-v03.html">version three</a></strong>:</p>
<p><a href="http://hybridmind.com/wp-content/uploads/2010/08/screenshot-v03-11.png"><img class="alignnone size-thumbnail wp-image-26667" src="http://hybridmind.com/wp-content/uploads/2010/08/screenshot-v03-11-150x150.png" alt="Version three" width="150" height="150" /></a></p>
<p>I spend some of Saturday night implementing <a href="http://playtomic.com/"><strong>SWFStats</strong></a> gameplay analytics. I love using an analytics package like <em>SWFStats</em> so I can start getting valuable aggregated play testing data to help improve the game as early as possible. It allows me to track custom metrics like average scores over the various difficulty levels and highest chain multipliers reached. Stats like that help me see graphs of what the difficulty curve is and make intelligent decisions about the mechanics and settings. I can also analyze play length data and number of views versus plays to see if my game is holding player interest or not.</p>
<p>I then focus on getting the bulk of the menus and game flow logic in place. I know from past competitions that once Sunday rolls around my brain will be a chaotic and spastic place. I like to handle all the <em>mundane</em> things like <a href="http://hybridmind.com/2009/08/28/how-to-use-mochimedia-global-leaderboards-with-your-flash-entry/"><strong>online highscores implementation</strong></a>, preloader and initializer, game over screens, game state tracking, main menus, pause menus, sound mute widgets and all the other miscellaneous ephemera that goes into making a polished game. I enjoy putting a high level of polish into my games so it helps to still be fresh when I implement these things.</p>
<p>All told I put about four hours into my game getting all the non-gameplay stuff in place. I know that tomorrow will be reserved for final tuning, final graphics, sound effects, and music composition. I am preparing myself mentally for what I know will be a long day. I head off to bed and plan on getting another 5 hours of sleep.</p>
<p>That brings my Saturday development hours in at this point at about 8 and 12 total for the competition so far.</p>
<p><strong>SUNDAY</strong></p>
<p>Final day and I am PUMPED!  There is so much left to do to bring AVOIDAL to life and it&#8217;s time to get going.</p>
<p>I start off by redesigning the mine asset:</p>
<p><a href="http://hybridmind.com/wp-content/uploads/2010/08/mine-creation.png"><img class="alignnone size-thumbnail wp-image-26675" src="http://hybridmind.com/wp-content/uploads/2010/08/mine-creation-150x150.png" alt="Mine Creation" width="150" height="150" /></a></p>
<p>Those white spikes will become projectiles that eventually fly off if the player let&#8217;s the mine explode before destroying it. Those spikes also do the most damage of any of the enemies in the game.  I want the player to be motivated to destroy the mines with the other enemies so I do two things. First the the chain multiplier goes up each time you destroy a mine. A mine has a lifespan and will eventually explode if left alone for too long. When it explodes it releases the projectiles as well as resets the chain multiplier.  The second motivation for the player is that when the mines explode the spikes move pretty fast and in eight directions so they can be quite deadly. I&#8217;m hoping that this will be another aspect of excitement and tension in the game.</p>
<p>In order to get my coordinate offsets and angles correct I draw the following mockup:</p>
<p><a href="http://hybridmind.com/wp-content/uploads/2010/08/mine-design.png"><img class="alignnone size-thumbnail wp-image-26674" src="http://hybridmind.com/wp-content/uploads/2010/08/mine-design-150x150.png" alt="Mine Design" width="150" height="150" /></a></p>
<p>This will let me spawn the mine tips at the correct coordinates when the mine detonates so that it will be a seamless visual effect of the tips of the mine sprite flying off. It ends up working quite well and my Sunday is off to a productive start.</p>
<p>I then go through and revamp all the graphics replacing all the placeholder art.  I pick new colors for some things while others remain more or less the same. I put in animations for most of the assets.</p>
<p>I then spent some time to tackle the main character design:</p>
<p><a href="http://hybridmind.com/wp-content/uploads/2010/08/main-character-design.png"><img class="alignnone size-large wp-image-26680" src="http://hybridmind.com/wp-content/uploads/2010/08/main-character-design-550x137.png" alt="Main Character Design" width="550" height="137" /></a></p>
<p>On the left is the placeholder art for the character from the prototype. Next to that is the character I had doodled in my original mockup. I still wanted to capture the light-hearted and goofy feel of that doodle instead of the cool mathematics of the pentagon.</p>
<p>I initially drew the third image overtop of the original sprite in the Flash IDE. This was so I would have the dimensions be equivalent so that gameplay wouldn&#8217;t change. I couldn&#8217;t get a freehand style I liked that I felt blended in well with the polygonal style I was already working with.</p>
<p>I scrapped the third freehand concept and started using basic primitives to sculpt out what would eventually become the little flying robot. I even sort of think of him in my mind as being named <em>Avoidal</em>.</p>
<p>Once I saw him animated I knew that I was happy with how I captured my original intentions with the doodle of the little flapping guy with the target on his chest.</p>
<p>I now had all my final art in place:</p>
<p><a href="http://hybridmind.com/wp-content/uploads/2010/08/screenshot3-v1.png"><img style="border: 0px initial initial;" src="http://hybridmind.com/wp-content/uploads/2010/08/screenshot3-v1-150x150.png" alt="Final Art In Place" width="150" height="150" /></a></p>
<p>When I wasn&#8217;t working on the final art for my game I was playing it as much as I could and posted two more playable builds to get player feedback and start working out balance and difficulty issues.</p>
<p>Here is <strong><a href="http://hybridmind.com/avoidal-v04.html">version four</a></strong> and <strong><a href="http://hybridmind.com/avoidal-v05.html">version five</a></strong> for reference.</p>
<p>Now at this point I&#8217;ve been working since about 7:30am Sunday morning and I&#8217;m starting to really feel it. I find myself zoning off into space and starting to lose track of my train of thought.</p>
<p>I realize that I need to grab a quick dinner since I only have less than three hours remaining in the competition and there is still final menu polish, sound effects and music to create! I run out and grab some pizza and come back and inhale it. I didn&#8217;t even have time to take a photo because at this point the game is clearly the priority for me.</p>
<p>It may sound weird but participating in Ludum Dare competitions over the years has really helped me to remain cool under pressure when developing. When I feel the brain-tightening stress start I remember to relax and breathe in and out. I then refocus and keep working. I find using an online todo list web app really helps me stay on track.</p>
<p>With just a few hours remaining in the competition I fire up the <strong><a href="http://www.superflashbros.net/as3sfxr/">web version of SFXR</a> </strong>and start cranking out sound effects like a machine. During this part I keep a list of sound assets I need and the game playing in the background. I tab back and forth between SFXR and my game in the browser and imagine what kinds of sounds I am going for.</p>
<p>Then it is a frenzied mashing of buttons and hoping I get lucky on the <em>randomize</em> feature. I really love this part in that it feels like I&#8217;m fishing and I don&#8217;t know what I will catch.  I score some really lucky hits on randomize as well as some old standbys from the more normal themed buttons. I import them into Flash and tie them in with code. I even take the time to add some nice stereo panning to applicable sound effects based on sprite screen location.</p>
<p>I also have been taking care of various other tiny polish items from my todo list. I wanted to get a slight left and right lean to the robot sprite when the player is moving quickly back and forth. I also wanted to make sure to add an instructions screen in the event that someone gets stumped and actually decides to read the instructions (<em>hardly ever happens I know</em>&#8230;)</p>
<p>I now have less than 45 minutes remaining and I fire up Reason and use my Alesis midi keyboard to layout a quick menu chiptune loop.  I compress it into MP3 and put it in place in the game.</p>
<p>Holy crap only 15 minutes remains to do final screenshot and upload. I&#8217;m sort of a purist in I like to have my game fully submitted by the deadline. I managed to get everything filled out in the form and turned in with 5 minutes to spare.</p>
<p>Now comes the relief knowing that <strong><a href="http://avoidal.com/compo.html">I&#8217;M FINISHED</a></strong>.</p>
<p>Total time spent on Sunday was over 14 hours&#8211;phew what a crunch!</p>
<p>Total game time spent developing was 26 hours. I&#8217;m getting faster&#8230;</p>
<p><strong>FINAL THOUGHTS</strong></p>
<p>I&#8217;m really quite pleased with how my game came out and my weekend in general. I feel lucky to have come up with such a simple and fun idea very early in the competition. I had a playable prototype so early it really let me focus on polishing the heck out of this little game and putting in all the normal bells and whistles I&#8217;d put into a releasable Flash game from my studio. This has been my most successful Ludum Dare yet&#8211;now I just have to see how other players like it!</p>
<p>I have to really pump myself up sometimes to participate in something as demanding as the marathon that is Ludum Dare. I almost want to collapse or feel like I might vomit sometimes from the amount of strain and wear that hits me after working 25-35 hours straight over the two days.</p>
<p>Why do I do it then?</p>
<p>Despite the wear and tear it is just an amazing concept to participate in a global event with so many other passionate game developers. I have a strong sense of competitive spirit and I like the opportunity to demonstrate my skills and love for game development. I like feeling the inertia of 100s of other game developers trying their best and simultaneously creating awesome games!</p>
<p>Ludum Dare really teaches me how to distill a game down into what is critically important and make hard decisions about features and scope that I have found I can apply outside of the stringent competition to my normal game studio work.</p>
<p>I started my independent studio and returned to game development largely because of participating in Ludum Dare a few years ago. It will always hold a dear place in my heart because of putting me back in touch with mychildhood dream of game creation. I&#8217;m just glad it clued me into what a great game development movement was going on that I was unaware of.</p>
<p>I can&#8217;t wait to play all the other games here!</p>
<p><strong>MY LINKS</strong></p>
<p><strong><a title="Play AVOIDAL" href="http://avoidal.com"><img class="size-thumbnail wp-image-26688 alignleft" style="margin-left: 10px; margin-right: 10px;" src="http://hybridmind.com/wp-content/uploads/2010/08/screenshot4-v1-150x150.png" alt="Play AVOIDAL!" width="150" height="150" /></a></strong></p>
<p><strong><a href="http://avoidal.com">Play AVOIDAL</a></strong></p>
<p><a href="http://www.youtube.com/watch?v=qH0AL9sNrro"><strong>Gameplay Trailer (watch me score 1.5 million points!)</strong></a></p>
<p><a href="http://www.youtube.com/watch?v=LKtZNylG74M"><strong>Watch my TIMELAPSE</strong></a></p>
<p><a href="http://avoidal.com/compo.html"><strong>Play the LD48 Official Compo Version of AVOIDAL</strong></a></p>
<p><a href="http://avoidal.com/compo.html"><strong>Play the Original LD48 Compo Version</strong></a></p>
<p><strong><br />
</strong></p>
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		<title>Angry Caverns &#8211; My Entry for Ludum Dare 15</title>
		<link>http://hybridmind.com/games/angry-caverns-my-entry-for-ludum-dare-15/</link>
		<comments>http://hybridmind.com/games/angry-caverns-my-entry-for-ludum-dare-15/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 21:23:48 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[angry]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[bats]]></category>
		<category><![CDATA[cavemen]]></category>
		<category><![CDATA[caverns]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[geysers]]></category>
		<category><![CDATA[ld15]]></category>
		<category><![CDATA[leaderboards]]></category>
		<category><![CDATA[ludumdare]]></category>
		<category><![CDATA[mochi]]></category>
		<category><![CDATA[mochimedia]]></category>
		<category><![CDATA[screenshots]]></category>
		<category><![CDATA[stalactites]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[timelapse]]></category>
		<category><![CDATA[vents]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://hybridmind.com/?p=312</guid>
		<description><![CDATA[This past weekend I participated again in the 48hour &#8216;from scratch&#8217; game development competition known as Ludum Dare. It was the 15th such event run since early 2000. This time around the theme that won the voting rounds was Caverns.  I created a Flash game for the competition called Angry Caverns which you can play [...]]]></description>
			<content:encoded><![CDATA[<p>This past weekend I participated again in the 48hour &#8216;from scratch&#8217; game development competition known as <a href="http://ludumdare.com/compo" target="_blank">Ludum Dare</a>.  It was the 15th such event run since early 2000.  This time around the theme that won the voting rounds  was <em>Caverns</em>.  I created a <a href="http://hybridmind.com/angry-caverns-ld15.html" target="_blank">Flash game for the competition called <em>Angry Caverns</em> which you can play here in your browser</a>.</p>
<p><a href="http://hybridmind.com/angry-caverns-ld15.html" target="_blank"><img class="size-full wp-image-313 alignnone" title="Click to play Angry Caverns" src="http://hybridmind.com/wp-content/uploads/2009/09/screenshot-v1-menu.jpg" alt="screenshot-v1-menu" width="550" height="400" /></a></p>
<p><span id="more-312"></span></p>
<p>My idea on the theme was that you play as the  cavern.  You have to use your natural defenses like stalactites and steam vents to eliminate the creatures that have come to call you home.  In this version you are mainly facing off against bats and cavemen though in an expansion I hope to add in many time periods of history of various cavern dwellers and users.</p>
<p><a href="http://hybridmind.com/angry-caverns-ld15.html" target="_blank"><img class="size-full wp-image-314 alignnone" title="Click to play Angry Caverns" src="http://hybridmind.com/wp-content/uploads/2009/09/screenshot-v1-gameplay.jpg" alt="Level 5 action shot" width="550" height="400" /></a></p>
<p>Here is a scene from level 5.  There are currently only 5 levels in the game.  You have limited amount of time on each level to try and destroy as many creatures as you can.  There is a nice combo system and random bonus creatures that will help you go for some big points.  There is also a completion bonus with extra rewards for perfect completion.  To encourage some friendly competition I tied in <a href="https://www.mochimedia.com/r/b5d95cd6f29c9bad" target="_blank">MochiMedia&#8217;s excellent global leaderboard system</a> and  even wrote up a <a href="http://www.ludumdare.com/compo/2009/08/28/how-to-use-mochimedia-global-leaderboards-with-your-flash-entry/" target="_blank">simple leaderboard tutorial</a> ahead of the competition in case any other LD15 participants who used Flash wanted to give it a go.</p>
<p>Once again <a href="http://ludumdare.com/compo" target="_blank">Ludum Dare</a> was an absolute blast!  There was record turn out like last time and <strong>144</strong> games were submitted in total!  <a href="http://www.ludumdare.com/compo/ludum-dare-15/?action=preview" target="_blank">You can view the current game list here</a>.  My <a href="http://ludumdare.com/compo/author/hybridmind" target="_blank">LD15 dev blog can be viewed here too</a>.</p>
<p>I used the <em>Flash CS4 IDE</em> to develop this game in <em>Actionscript 3.0.</em> I also used <em>SFXR</em> to generate the sound effects and composed the menu and level music in <em>Reason</em>.  You can even <a href="http://www.youtube.com/watch?v=WCB_neUZRfs" target="_blank">view a timelapse of my games 36 hours of creation compressed into 3 minutes</a>!  Congrats to all the participants of Ludum Dare 15!</p>
<p><a href="http://hybridmind.com/angry-caverns-ld15.html" target="_blank">Click here to give Angry Caverns a try in your browser!</a></p>
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		<title>YoTowlr &#8211; My first Towlr game</title>
		<link>http://hybridmind.com/games/yotowlr-my-first-towlr-game/</link>
		<comments>http://hybridmind.com/games/yotowlr-my-first-towlr-game/#comments</comments>
		<pubDate>Thu, 23 Apr 2009 14:19:58 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[frustrating]]></category>
		<category><![CDATA[inside]]></category>
		<category><![CDATA[joke]]></category>
		<category><![CDATA[ld]]></category>
		<category><![CDATA[ld14]]></category>
		<category><![CDATA[ludumdare]]></category>
		<category><![CDATA[meme]]></category>
		<category><![CDATA[pov]]></category>
		<category><![CDATA[recursion]]></category>
		<category><![CDATA[recursive]]></category>
		<category><![CDATA[tribute]]></category>
		<category><![CDATA[warmup]]></category>
		<category><![CDATA[yodawg]]></category>
		<category><![CDATA[yodawgyo]]></category>
		<category><![CDATA[yotowlr]]></category>

		<guid isPermaLink="false">http://hybridmind.com/?p=163</guid>
		<description><![CDATA[You can play YoTowlr here in your browser In the two hours leading up to the beginning of Ludum Dare 14 I decided to do a towlr compo warm-up to get the coding juices flowing ahead of the big theme announcement.  I posted my intention in the LD IRC channel and a few other developers [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://hybridmind.com/yotowlr.html" target="_blank"><img class="alignnone size-full wp-image-164" title="yotowlr" src="http://hybridmind.com/wp-content/uploads/2009/04/yotowlr.jpg" alt="yotowlr" width="554" height="368" /></a></p>
<p><a href="http://hybridmind.com/yotowlr.html">You can play YoTowlr here in your browser</a></p>
<p>In the two hours leading up to the beginning of <a href="http://ludumdare.com/compo"><em>Ludum Dare 14</em></a> I decided to do a <em>towlr</em> compo warm-up to get the coding juices flowing ahead of the big theme announcement.  I posted my intention in the LD IRC channel and a few other developers signed on as well for the friendly <em>towlr</em> warm-up.</p>
<p><span id="more-163"></span></p>
<p>One of the themes on the list for voting for LD14 was <em>Recursion (specifically, Yo Dawg!) </em>which by a weird glitch had actually made it into the 5th and final round of LD14 theme voting.  No one thought this theme would make it that far yet alone have a chance at winning.  It was with that in mind that I decided to do a <em>towlr </em>game on the recursive <em>yo dawg</em> meme which had been already making the rounds on the LD blog.</p>
<p>I had actually not encountered the <a href="http://www.yodawgyo.com"><em>yo dawg</em></a> phenomenon yet by some miraculous aligning of the internet planets.  Members of the LD community were <a href="http://www.yodawgyo.com/professional-yo-dawg-meme-explanation/">happy to fill me in</a> through with some <a href="http://www.yodawgyo.com">very informative links</a>.</p>
<p>For those of you not familiar with what the heck a <em>towlr </em>is well that is hard to explain as well as they are better experienced.  It was something that came from a previous <em>Ludum Dare</em> <a href="http://www.ludumdare.com/compo/2008/08/10/towlr/">entry by PoV</a> and since has gotten legs of its own.  Here is a snippet from the <a href="http://www.towlr.com"><em>Towlr Media Group&#8217;s</em> website</a>:</p>
<blockquote><p><span class="gamelink">Towlr are puzzles. Contrary to conventional design wisdom, the towlr games come without instruction and without explanation. Your job is to discover their secret, and score deliciousness. Yes, every Towlr game can be completed.</span></p>
<p>Towlr are complete audio/visual experiences. They should be played with sound at a reasonable level, and computer monitors turned on.</p>
<p>Towlr may frustrate you. This is normal.</p></blockquote>
<p>I instantly fell in love with the bizarre and frustrating experience that was <em>towlr</em>.  So, when looking for something to warm up on ahead of LD14 I felt it was only natural that I combine <em>Yo Dawg</em> with <em>Towlr </em>and thus <a href="http://hybridmind.com/yotowlr.html">YoTowlr</a> was born!</p>
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		<title>Fleedom &#8211; My entry for Ludum Dare 14</title>
		<link>http://hybridmind.com/games/fleedom-flies-my-entry-for-ludum-dare-14/</link>
		<comments>http://hybridmind.com/games/fleedom-flies-my-entry-for-ludum-dare-14/#comments</comments>
		<pubDate>Wed, 22 Apr 2009 13:15:33 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Games]]></category>
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		<category><![CDATA[advancing]]></category>
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		<guid isPermaLink="false">http://hybridmind.com/?p=148</guid>
		<description><![CDATA[I spent the weekend competing in the tri-annual Ludum Dare 48 hour game competition.  This was the 14th competition the site has hosted and there was a record turn-out!  121 games where created and submitted in a 48  hour period.  The theme was Advancing Wall of Doom. This theme was picked by the community through [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://hybridmind.com/fleedom.html" target="_blank"><img class="alignnone size-full wp-image-149" title="fleedom" src="http://hybridmind.com/wp-content/uploads/2009/04/fleedom.jpg" alt="fleedom" width="560" height="390" /></a></p>
<p>I spent the weekend competing in the <a href="http://ludumdare.com/compo">tri-annual <em>Ludum Dare</em> 48 hour game competition</a>.  This was the 14th competition the site has hosted and there was a record turn-out!  121 games where created and submitted in a 48  hour period.  The theme was <em>Advancing Wall of Doom. </em>This theme was picked by the community through a system of voting during the week leading up to the competition.  Once the theme was announced on Friday night participants had 48 hours to create an entire game from scratch.  All content had to be produced by the participant during the competition.  The event ran from Friday night on April 17th through Sunday night on April 19th, 2009.</p>
<p><em>Fleedom </em>is the game I managed to finish as my entry.  It is a Flash game so you can <a href="http://hybridmind.com/fleedom.html">play it in your browser here</a>. I&#8217;m fairly happy with how it turned out think it is a great base prototype for further improving into a really great game.  I will continue to work on it and turn this prototype into a finished Flash game.  I won&#8217;t know the final results for two weeks on how it did but the competition is so much fun that the results aren&#8217;t really the point.  I have participated now in about 5 or 6 of these 48 hr <em>Ludum Dare</em> competitions and I am the most happy with this game than any of my past ones.  I actually enjoy playing this one a lot so that is a good sign indeed. Creating a game in under 48 hours can teach you a lot about game design.</p>
<p>One of the last Ludum Dare contests I entered was a smaller version called a &#8220;Mini&#8221; <em>Ludum Dare</em>.  These happen in the 9 off-months that aren&#8217;t hosting a normal <em>Ludum Dare</em>.  They are hosted by veterans of the LD community and can have customized house-rules depending on the host.  A <a href="http://hybridmind.com/games/cryptid-puzzle-challenge/">prototype</a> I created for the theme <em>Cryptozoology</em> eventually became my first published Flash game <em><a href="http://hybridmind.com/games/turnstyle-new-flash-game-released/">TurnStyle</a></em>.  So, I hope to take <em>Fleedom Flies</em> into a similar published future.</p>
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		<title>Cryptid Puzzle Challenge</title>
		<link>http://hybridmind.com/games/cryptid-puzzle-challenge/</link>
		<comments>http://hybridmind.com/games/cryptid-puzzle-challenge/#comments</comments>
		<pubDate>Mon, 09 Feb 2009 00:58:33 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[cryptid]]></category>
		<category><![CDATA[cryptozoology]]></category>
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		<category><![CDATA[gosu]]></category>
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		<guid isPermaLink="false">http://hybridmind.com/?p=83</guid>
		<description><![CDATA[I made a new game this weekend!  It was for the mini Ludum Dare #7 competition.  I had 48 hours to create a game about the theme Cryptozoology.  I decided to make a little puzzle game: Windows build Mac build Source (linux build instructions in readme, requires Gosu available from RubyGems) CONCEPT: You&#8217;ve received 4 [...]]]></description>
			<content:encoded><![CDATA[<p>I made a new game this weekend!  It was for the mini <a href="http://ludumdare.com/compo">Ludum Dare</a> #7 competition.  I had 48 hours to create a game about the theme <em>Cryptozoology</em>.  I decided to make a little puzzle game:</p>
<p><a href="http://hybridmind.com/wp-content/uploads/2009/02/crypto-screenie3.jpg"><img class="alignnone size-full wp-image-84" title="crypto-screenie3" src="http://hybridmind.com/wp-content/uploads/2009/02/crypto-screenie3.jpg" alt="crypto-screenie3" width="560" height="420" /></a></p>
<ul>
<li><a href="http://hybridmind.com/download/cryptid-puzzle-challenge-v1-win.zip">Windows build</a></li>
<li><a href="http://hybridmind.com/download/cryptid-puzzle-challenge-v1-macosx.zip">Mac build</a></li>
<li><a href="http://hybridmind.com/download/cryptid-puzzle-challenge-v1-source.zip">Source</a> (linux build instructions in readme, requires <a href="http://libgosu.org">Gosu</a> available from RubyGems)</li>
</ul>
<p><strong>CONCEPT:</strong></p>
<p>You&#8217;ve received 4 scrambled images of possible cryptids:</p>
<p>Use your <em>Crypto-Computer</em> &#8482; to unscramble them!</p>
<p>You have 1 minute to complete your task before the<br />
evidence is lost forever.  You will receive a<br />
30 second bonus for each cryptid you discover.</p>
<p>Each cryptid image is made up of 4 individual pieces.<br />
Unscramble each cryptid by clicking on the numbered boxes<br />
to rotate a distinct piece of the puzzle image.</p>
<p>* Left mouse button for clockwise rotation.<br />
* Right mouse button for counter-clockwise rotation.</p>
<p>Enjoy!</p>
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		<title>Monorail &#8211; Work In Progress</title>
		<link>http://hybridmind.com/games/monorail-work-in-progress/</link>
		<comments>http://hybridmind.com/games/monorail-work-in-progress/#comments</comments>
		<pubDate>Thu, 22 Jan 2009 05:02:35 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Games]]></category>
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		<category><![CDATA[compo]]></category>
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		<category><![CDATA[linux]]></category>
		<category><![CDATA[ludumdare]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[monorail]]></category>
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		<category><![CDATA[osx]]></category>
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		<category><![CDATA[win]]></category>
		<category><![CDATA[wip]]></category>

		<guid isPermaLink="false">http://hybridmind.com/?p=44</guid>
		<description><![CDATA[STORY: You are the Hero trying to reach the head of a runaway train to get to the locomotive. You start at the caboose and work your way along fighting off the bad guys who have taken the train over. You have to be careful not to fall off the train cars or get swept [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://hybridmind.com/wp-content/uploads/2009/01/monorail_screenshot1.jpg"><img class="size-full wp-image-43 alignnone" title="monorail_screenshot1" src="http://hybridmind.com/wp-content/uploads/2009/01/monorail_screenshot1.jpg" alt="monorail_screenshot1" width="560" height="419" /></a></p>
<p><strong>STORY:</strong></p>
<p>You are the Hero trying to reach the head of a runaway train to get to the locomotive.  You start at the caboose and work your way along fighting off the bad guys who have taken the train over. You have to be careful not to fall off the train cars or get swept off the left side of the screen with a disconnecting train car.  Also, don’t get shot!  You can get hit 3 times before you die.</p>
<p><span id="more-44"></span></p>
<p><strong>CONTROLS:</strong></p>
<ul>
<li>Use left and right arrow keys to move, Z to jump and X to shoot</li>
<li>Use Game pad stick and button 1 to jump, button 2 to shoot.</li>
</ul>
<p><strong>BACKGROUND:</strong></p>
<p>This game was originally made for <a href="http://www.ludumdare.com/compo/category/minild/minild-6-minild-2/">Mini Ludum Dare #6</a>, a 48 hour competition on January 9th-11th, 2009.  The primary theme was &#8220;monochrome&#8221;.  The secondary theme which I got to pick from a list was &#8220;train&#8221;. Monorail is very much a work in progress and can use a lot of game play love still.  It was coded in <a href="http://www.ruby-lang.org/en/">Ruby</a> and uses the <a href="http://libgosu.org/">Gosu</a> game development library.  I used <a href="http://www.cyd.liu.se/~tompe573/hp/project_sfxr.html">sfxr</a> for creating the sound effects and <a href="http://www.propellerheads.se/products/reason/">Reason</a> for creating the soundtrack loop.</p>
<p><strong>LICENSE:</strong></p>
<p>I have released the <a href="http://hybridmind.com/download/monorail_source_v1.2.zip">source code</a> to the game under the <a href="http://www.gnu.org/licenses/gpl.html">GNU General Public License v3</a> .  The graphics, music, and sounds are released under a separate <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons License</a>.  The source code and all media assets are included <a href="http://hybridmind.com/download/monorail_source_v1.2.zip">in this archive</a> along with any operating system instructions in the README.txt file.</p>
<p><strong>BUGS / FEEDBACK:</strong></p>
<p>I’d love to hear any bug reports or feedback in general, good or bad.  Thanks for playing!</p>
<p><strong>DOWNLOAD:</strong></p>
<ul>
<li><a href="http://hybridmind.com/download/monorail_windows_v1.2.zip">Monorail v1.2 for Windows</a> (4.8MB)</li>
<li><a href="http://hybridmind.com/download/monorail_macosx_v1.2.zip">Monorail v1.2 for Mac OS X</a> (3.9MB)</li>
<li><a href="http://hybridmind.com/download/monorail_source_v1.2.zip">Monorail v1.2 for Linux</a> (3.2MB)</li>
</ul>
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