Korrode is a brand new game that I have just finished. You get to play the part of entropy as a racing rust spot zipping around corroding metal bolts. It’s a level based racer that combines aspects of puzzle and time trial agility games.
My initial seed of an idea for the game was about crossing a 2d Katamari Damacy with Flow. The game has also drawn heavy comparisons to the excellent game Osmos but I had never heard of that game before beta test players started pointing that out. I wanted to explore the fun level design that would occur in a game where the level topology is constantly changing based on your scale.
The game isn’t released yet but I created a video game trailer so players and potential sponsors could get a sneak peek at what it is all about. Sponsors with an account on Flash Game License can also play the game here to consider placing a bid on it.
I’ve worked on Korrode on and off since January of this year. It is the largest game in both scope and time commitment that I’ve developed yet. I was very inspired by some entropy-themed texture photos a good friend of mine (Jeremy P. Bushnell) took from his travels around Philadelphia, Chicago, and New York. He gave me permission to use these photos as the base for a lot of the photo manipulation work I did to create both the UI and the levels for the game.
I also had the pleasure of recording the game’s soundtrack which was a refreshing break from coding. I was able to create 9 unique music loops using the sounds of factories, metal clanging, machines, and other industrial ephemera to build the rhythm tracks. I then composed some simple melodies to go over them. The trailer features a longer version of one of the songs from the game.
The game uses a pretty cool technology from the Playtomic analytic service I use that allows me to embed player replays in the actual highscore data for a level. This means that when a player finishes playing a level their new best time is automatically submitted to the global leaderboards for that level. Then when players view the leaderboards they can actually watch the replays from anyone’s run in the score charts. It’s a great way to encourage competition and allow the players to race each other’s replay “ghosts” after they finish watching the replays. It also provides a built in walk through of sorts if player’s are just curious how other people solved a level in the quickest time.
I’m pretty excited about this game and I really can’t wait to see the replays that top players will generate. I’ve already learned a bunch about the levels I designed by watching the beta testers solve them! The sponsorship process can take awhile though so I have to be patient. I’ve got plenty of other projects to keep me occupied anyway!
How good is your visual memory under pressure? You’ll have to use both your agility and good resource strategy to navigate your spaceship through an increasingly hostile dimension. How far can you get?
Well after an incredible amount of work I have finally released my first Flash / ActionScript 2.0 game! You can play it here for now.
TurnStyle is a unique visual and memory based puzzle game where each of the 15 puzzles are original illustrations that follow a complete story arc over the duration of the game.
Every puzzle is made up of individual pieces which have been randomly rotated so that they are scrambled each time. You must work quickly and efficiently to rotate the individual pieces into the proper alignment before the timer runs out.
There are easy, medium, and hard difficulty puzzles mainly guided by the amount of individual image pieces that make up each puzzle and the way that I break up the images into pieces.
Personal best records are stored locally for score and rotation count per puzzle. Global high scores may be submitted to the Mochi Leaderboards at any puzzle progress screen. You are able to retry a level if the time runs out.
The original game play idea came from my Cryptid Puzzle Challenge entry in the Mini-Ludum Dare #7 competition back at the beginning of the month.
I will try to post more about my adventure in creating this game and learning Flash but for now this is finished!
Just a little drawing I did tonight while I was taking a break from a game project I’m working on.
I’ve been drawing a lot of variant image styles and slice types to use with the new puzzle game I came up with last weekend during the mini LudumDare #7 friendly competition. I’m trying to explore the potential space of the game mechanic I created since it seems fairly original so far from what I can tell. It was also pretty well received by most people who have played it so far.
As opposed to a lot of the other image puzzles out there this one seems more rare. I have searched around and I have found jigsaw piece image puzzles, find the difference image puzzles, and spin the 3d object till it matches a silohette type puzzles. I have not found any slice based image puzzles yet. I would guess they are out there but who knows? My searching has yielded nothing so far. Perhaps one reason they are not as popular are they take a lot of work. For the current version of the puzzle I have to first draw an overall image in Photoshop. Then I use four more layers to break that image down into different image slices that will eventually interlock to form the original image again.
I am currently exploring all the ways I can vary the styles of the art before moving onto more slices than four. I have been listing possible image genres as well for helping to inspire various drawings. So far I have listed things like food, animals, people, places, scenes, machines, and architecture. It is a lot of fun to create these sliced images and then see them come together as people play the puzzle.
I made a new game this weekend! It was for the mini Ludum Dare #7 competition. I had 48 hours to create a game about the theme Cryptozoology. I decided to make a little puzzle game:
You’ve received 4 scrambled images of possible cryptids:
Use your Crypto-Computer ™ to unscramble them!
You have 1 minute to complete your task before the
evidence is lost forever. You will receive a
30 second bonus for each cryptid you discover.
Each cryptid image is made up of 4 individual pieces.
Unscramble each cryptid by clicking on the numbered boxes
to rotate a distinct piece of the puzzle image.
* Left mouse button for clockwise rotation.
* Right mouse button for counter-clockwise rotation.