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	<title>Hybrid Mind Studios &#187; release</title>
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	<link>http://hybridmind.com</link>
	<description>the adventures of</description>
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		<title>Contentric &#8211; New Flash Game Released</title>
		<link>http://hybridmind.com/games/contentric-new-flash-game-released/</link>
		<comments>http://hybridmind.com/games/contentric-new-flash-game-released/#comments</comments>
		<pubDate>Sat, 15 May 2010 02:55:07 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[armor]]></category>
		<category><![CDATA[avoider]]></category>
		<category><![CDATA[contentric]]></category>
		<category><![CDATA[egp]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[launch]]></category>
		<category><![CDATA[project]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[trailer]]></category>

		<guid isPermaLink="false">http://hybridmind.com/?p=556</guid>
		<description><![CDATA[I participated in the March 2010 Experimental Gameplay Project&#8217;s theme of You Only Have 10 Seconds and Contentric was the result: The main concept is that the player&#8217;s actions effect the movement of the blocks to be avoided. This in essence makes the player their own worst enemy. I was experimenting around with nested spring [...]]]></description>
			<content:encoded><![CDATA[<p>I participated in the March 2010 <a href="http://experimentalgameplay.com">Experimental Gameplay Project&#8217;s</a> theme of <a href="http://experimentalgameplay.com/blog/2010/03/best-of-the-net-10-seconds/">You Only Have 10 Seconds</a> and <a href="http://hybridmind.com/contentric.html">Contentric</a> was the result:</p>
<p><a href="http://hybridmind.com/contentric.html"><img class="size-full wp-image-558 alignnone" title="Contentric" src="http://hybridmind.com/wp-content/uploads/2010/05/contentric-screenshot.png" alt="Contentric" width="500" height="406" /></a></p>
<p>The main concept is that the player&#8217;s actions effect the movement of the blocks to be avoided. This in essence makes the player their own worst enemy. I was experimenting around with nested spring feedback systems and this concept of player as AI when I stumbled upon a fun and playable prototype that went on to become this game.</p>
<p>I spent about 7 days developing the version I submitted to the <a href="http://experimentalgameplay.com">Experimental Gameplay Project</a> website and then I worked for a bit longer polishing it up to get it ready to seek sponsorship.  I&#8217;m happy to report that <a href="http://armorgames.com">Armor Games</a> picked up the primary sponsorship on it and <a href="http://armorgames.com/play/5823/contentric">Contentric</a> officially launched yesterday!</p>
<p><span id="more-556"></span></p>
<p>It was great to work with Dan from Armor Games and I definitely recommend them to any other flash developers out there who are looking for a good sponsor.</p>
<p>I&#8217;m really quite happy with how this game came together.  I was able to get a ton of playtesting feedback early on which really helped me perfect the gameplay to where I wanted it.  I also got to write the music for the game which people seem to be enjoying as well so that is always a treat.</p>
<p>Here is a gameplay trailer I put together with some rough edits that show me getting a little over 13,000 points.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/49R2nmdRbgc&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;color1=0x2b405b&amp;color2=0x6b8ab6" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/49R2nmdRbgc&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;color1=0x2b405b&amp;color2=0x6b8ab6" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>As usual I welcome any feedback positive or negative and would love to hear from you.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Worderfall &#8211; New Flash Game Released</title>
		<link>http://hybridmind.com/games/worderfall-new-flash-game-released/</link>
		<comments>http://hybridmind.com/games/worderfall-new-flash-game-released/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 21:47:16 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[brainfitness]]></category>
		<category><![CDATA[braintraining]]></category>
		<category><![CDATA[contest]]></category>
		<category><![CDATA[dictionary.com]]></category>
		<category><![CDATA[fish]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[launch]]></category>
		<category><![CDATA[mochi]]></category>
		<category><![CDATA[ocean]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[screenshots]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[whales]]></category>
		<category><![CDATA[word]]></category>
		<category><![CDATA[worderfall]]></category>
		<category><![CDATA[words]]></category>

		<guid isPermaLink="false">http://hybridmind.com/?p=351</guid>
		<description><![CDATA[I have just completed a new Flash game called Worderfall this month with my good friend and fellow game designer Jeremy P. Bushnell.  This time around it is a word game that utilizes an extremely large database of valid English words. The concept is a fairly simple one.  You have three minutes to create as [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Play Worderfall" href="/worderfall.html"><img class="alignnone size-full wp-image-352" title="Play Worderfall" src="http://hybridmind.com/wp-content/uploads/2009/09/worderfall-1.jpg" alt="Worderfall Main Menu" /></a></p>
<p>I have just completed a new Flash game called <a title="Play Worderfall" href="/worderfall.html"><em>Worderfall</em></a> this month with my good friend and fellow game designer <a href="http://www.imaginaryyear.com/raccoon/index.html" target="_blank">Jeremy P. Bushnell</a>.  This time around it is a word game that utilizes an extremely large database of valid English words.</p>
<p>The concept is a fairly simple one.  You have three minutes to create as many high scoring words as you can.  The game increases pace with each minute that passes.  There are a ton of game statistics that are tracked as well for those who would like to improve their scores or at least measure their progress.</p>
<p><span id="more-351"></span></p>
<p><strong>Here is a game play video which explains how to play:</strong></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/ue5sDSdpO7o&amp;hl=en&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/ue5sDSdpO7o&amp;hl=en&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><strong>Here is a game play screenshot:</strong></p>
<p><a title="Play Worderfall" href="/worderfall.html"><img class="alignnone size-full wp-image-354" title="Play Worderfall" src="http://hybridmind.com/wp-content/uploads/2009/09/worderfall-4.jpg" alt="Worderfall Game Play" width="550" height="450" /></a></p>
<p>I welcome your feedback and thoughts positive or negative.  Thanks for giving it a try!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Wikipedian Tag</title>
		<link>http://hybridmind.com/games/wikipedian-tag/</link>
		<comments>http://hybridmind.com/games/wikipedian-tag/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 02:56:25 +0000</pubDate>
		<dc:creator>Dave "HybridMind" Evans</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[CC]]></category>
		<category><![CDATA[contribute]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[instructions]]></category>
		<category><![CDATA[parkour]]></category>
		<category><![CDATA[playtest]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[rules]]></category>
		<category><![CDATA[tag]]></category>
		<category><![CDATA[wiki]]></category>
		<category><![CDATA[wikipedia]]></category>

		<guid isPermaLink="false">http://hybridmind.com/?p=243</guid>
		<description><![CDATA[I&#8217;ve had the good fortune to be involved with playtesting and contributing to a new game this past month.  While it is played on a computer it is not actually a computer game.  My good friend and fellow game designer Jeremy P. Bushnell has created a new game called Wikipedian Tag. &#8220;It involves using the [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve had the good fortune to be involved with playtesting and contributing to a new game this past month.  While it is played on a computer it is not actually a computer game.  My good friend and fellow game designer <a href="http://www.imaginaryyear.com/raccoon/index.html" target="_blank">Jeremy P. Bushnell</a> has created a new game called <em>Wikipedian Tag</em>.</p>
<blockquote><p>&#8220;It involves using the vast, super-complicated structure of Wikipedia as a play space, an environment through which one player chases another. I like to think of it as a kind of competitive <em>parkour</em> through the architecture of all human knowledge, but calling it &#8220;tag&#8221; is a little simpler. It&#8217;s easy to learn and loads of fun.&#8221; &#8211; <em>Jeremy</em></p></blockquote>
<p>Here is the complete version 1.0 ruleset posted with permission.</p>
<p><span id="more-243"></span></p>
<p><strong>WIKIPEDIAN TAG &#8211; Version 1.0</strong></p>
<p><strong>OBJECT</strong></p>
<p>Same as regular tag: for one player (&#8220;It&#8221;) to catch another player.</p>
<p><strong>SETUP</strong></p>
<ul>
<li>Find a free block of time.  About an hour is good.</li>
<li>Find at least one other player. The game can be played either in the physical presence of the other player(s), or remotely (I&#8217;ve played it a number of times using Gchat).</li>
<li>Determine one player to be &#8220;It&#8221; (who I will also refer to as &#8220;the chaser&#8221;) and one player to be the one who is being chased by it (who I will also refer to as &#8220;the runner&#8221;)</li>
<li>Each player privately selects a page in Wikipedia—any page—to be their starting point. Once both players have made their selections, they reveal their starting points, and the game begins.</li>
<li>The chaser goes first.</li>
</ul>
<p><strong>GAMEPLAY</strong></p>
<ul>
<li>Players take turns.</li>
<li>On each turn, a player &#8220;moves&#8221; by following at least one link that leads from a Wikipedia page to another Wikipedia page.</li>
<li>The chaser is faster than the runner, so on each turn the chaser gets to move twice. For instance, if the chaser was on the page for <a href="http://en.wikipedia.org/wiki/Brooklyn">Brooklyn</a>, they could move to the page for <a href="http://en.wikipedia.org/wiki/Yiddish_language">Yiddish</a> and then from there to <a href="http://en.wikipedia.org/wiki/Aramaic_language">Aramaic</a>.  This would constitute a complete turn for the chaser.</li>
<li>The runner has the advantage of unpredictable mobility, so s/he is only permitted one move per turn.</li>
<li>Each player reports their moves as they make them, so that both players know the location of the other player at all times. The runner may look at the page the chaser is on, and the reverse is also true.</li>
<li>If, at any time, the chaser is on the same page as the runner, the runner is &#8220;tagged&#8221; and the game ends. (In the above example, if the runner was on the &#8220;Aramaic&#8221; page, s/he would be tagged.)</li>
<li>Confused?  Check out the <a href="#sample">sample games</a> below.</li>
</ul>
<p><strong>A RESTRICTION ON THE RUNNER</strong></p>
<ul>
<li>The nimble runner has one restriction upon her or his mobility: s/he may only follow links that are <strong>one word</strong>.  This means, for example, that s/he cannot follow links to the <a href="http://en.wikipedia.org/wiki/BBC_Radiophonic_Workshop">BBC Radiophonic Workshop</a> or the <a href="http://en.wikipedia.org/wiki/List_of_fictional_games">List of fictional games</a> or even <a href="http://en.wikipedia.org/wiki/Thomas_jefferson">Thomas Jefferson</a>.</li>
<li>Note that some one-word links do direct to pages with multi-word titles; these are fair game for the runner. For instance, the runner could reach the Thomas Jefferson page legally if the link read simply &#8220;<a href="http://en.wikipedia.org/wiki/Thomas_jefferson">Jefferson</a>.&#8221;</li>
<li>Acronyms such as <a href="http://en.wikipedia.org/wiki/IBM">IBM</a> count as one word and thus are legal, as do hyphenated words.</li>
<li>Note that this restriction can occasionally lead the runner onto a page for which there is no legal escape: in this case the runner must use her or his next turn to &#8220;backtrack&#8221; to the page they s/he was on previously.</li>
</ul>
<p><strong>A RESTRICTION ON THE CHASER</strong></p>
<ul>
<li>The relentless chaser also has one restriction upon her or his mobility: s/he may not reduplicate any <strong>exact move</strong> made by the runner. S/he must find a creative route to where the runner is rather than simply locking in to an earlier point on the runner&#8217;s trail and catching up using the brute force of their superior speed.</li>
</ul>
<p><strong>RESTRICTIONS ON BOTH PLAYERS</strong></p>
<ul>
<li>Neither player may follow a link that will take them outside of Wikipedia. Be especially cautious about accidentally following links that might take you to a Wikipedia &#8220;sister project&#8221; such as Wiktionary or Wikiquote.</li>
<li>Neither player may use the links in the left sidebar, including but not limited to the &#8220;What links here&#8221; tool in the toolbox.</li>
<li>Players must move: neither player may pass a turn or a portion of their turn.</li>
<li>While it is legal for players to look at the page their opponent is on, it is considered bad form to look at other pages in Wikipedia during the course of the game, and it is illegal to &#8220;peek ahead&#8221; to see the content of a page you are thinking about visiting as part of a future move.</li>
<li>Despite the occasional strong temptation to do so, neither player may do any editing to Wikipedia during the course of the game.</li>
</ul>
<p><strong>SOME VARIATIONS</strong></p>
<ul>
<li>Variations for more than two players are simple: you may play a game where there is one runner being pursued by multiple chasers, or a game where one chaser is pursuing multiple runners. In either of these variants, the players who are &#8220;multiplied&#8221; in this fashion make their moves concurrently.</li>
<li>In the basic game, as in real Tag, the game continues until the chaser catches the runner, or until the runner forfeits out of exhaustion. More satisfying end-games can sometimes be generated by an agreement, before starting play, as to how many turns the game will last before the runner will be considered victorious. (I&#8217;d recommend 20 turns—20 moves for the runner and 40 for the chaser—although this can be adjusted for the time available or to reflect the relative skills of the players.)</li>
</ul>
<p><a name="sample"></a></p>
<p><a name="sample"><strong>TWO SAMPLE GAMES</strong></a></p>
<table border="1" cellpadding="5">
<tbody>
<tr>
<td colspan="3" bgcolor="#888888"><strong>GAME ONE</strong></td>
</tr>
<tr>
<td></td>
<td><strong>Chaser</strong></td>
<td><strong>Runner</strong></td>
</tr>
<tr>
<td><strong>Starting point</strong></td>
<td>Anasazi</td>
<td>Firefly (TV series)</td>
</tr>
<tr>
<td valign="top"><strong>Turn No. 1</strong></td>
<td valign="top">»Cowboy Wash<br />
»Molecular biology</td>
<td valign="bottom">»Courtesan</td>
</tr>
<tr>
<td><strong>Turn No. 2</strong></td>
<td valign="top">»Rockefeller Foundation<br />
»Alfred Kinsey</td>
<td valign="bottom">»Witchcraft</td>
</tr>
<tr>
<td><strong>Turn No. 3</strong></td>
<td valign="top">»Homosexuality<br />
»Lesbian</td>
<td valign="bottom">»Necromancy</td>
</tr>
<tr>
<td><strong>Turn No. 4</strong></td>
<td valign="top">»Willow Rosenberg<br />
»Druid</td>
<td valign="bottom">»Chaucer</td>
</tr>
<tr>
<td><strong>Turn No. 5</strong></td>
<td valign="top">»London<br />
»History of London</td>
<td valign="bottom">»Pseudepigraphy</td>
</tr>
<tr>
<td><strong>Turn No. 6</strong></td>
<td valign="top">»Protestantism<br />
»Roman Catholic Church</td>
<td valign="bottom">»Tanakh</td>
</tr>
<tr>
<td><strong>Turn No. 7</strong></td>
<td valign="top">»Old Testament<br />
»Tanakh<br />
<strong>TAG</strong></td>
<td valign="bottom"><strong>TAGGED</strong></td>
</tr>
<tr>
<td colspan="3" bgcolor="#888888"><strong>GAME TWO</strong></td>
</tr>
<tr>
<td width="150"></td>
<td width="150"><strong>Chaser</strong></td>
<td width="150"><strong>Runner</strong></td>
</tr>
<tr>
<td><strong>Starting point</strong></td>
<td>Weather</td>
<td>Probability density function</td>
</tr>
<tr>
<td valign="top"><strong>Turn No. 1</strong></td>
<td valign="top">»Predictions<br />
»Probability</td>
<td valign="bottom">»Kurtosis</td>
</tr>
<tr>
<td><strong>Turn No. 2</strong></td>
<td valign="top">»Probability theory<br />
»List of probability topics</td>
<td valign="bottom">»Parameter</td>
</tr>
<tr>
<td><strong>Turn No. 3</strong></td>
<td valign="top">»Location parameter<br />
»Statistics</td>
<td valign="bottom">»Dag Prawitz</td>
</tr>
<tr>
<td><strong>Turn No. 4</strong></td>
<td valign="top">»Mathematics<br />
»Mathematical proof</td>
<td valign="bottom">»Philosopher</td>
</tr>
<tr>
<td><strong>Turn No. 5</strong></td>
<td valign="top">»Philosopher<br />
<strong>TAG</strong></td>
<td valign="bottom"><strong>TAGGED</strong></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td width="60%" valign="top"></td>
<td width="*"></td>
</tr>
</tbody>
</table>
<p style="text-align: center;"><a rel="license" href="http://creativecommons.org/licenses/by-nc-nd/3.0/us/"><img class="aligncenter" style="border-width: 0pt;" src="http://i.creativecommons.org/l/by-nc-nd/3.0/us/88x31.png" alt="Creative Commons License" /></a></p>
<p style="text-align: center;"><span>Wikipedian Tag</span>, by <a rel="cc:attributionURL" href="http://www.imaginaryyear.com/">Jeremy P. Bushnell</a> is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-nc-nd/3.0/us/">Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License</a>.</p>
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