Bomb Diver – New Flash Game Released

Games

Got a new game launching today! This one is called Bomb Diver and it’s a fun little NES-inspired retro game that combines aspects of Missile Command with the avoider, collector, and chain reaction genres.

One of the aspects that I think is fun about this game is it is broken into three different fast-paced stages:

First, you start off with a jetpack way above your city–collecting ammo and avoiding falling bombs. Second, you pull your parachute and float down collecting more resources while avoiding other obstacles. Third and finally, you land on the ground and use the ammo and power ups you collected on your way down to shoot the bombs that are now falling on your city.

There are 10 increasingly difficult waves to defeat as well as a modest upgrade shop in between waves.

Here is a gameplay trailer:

Give it a play and let me know what you think, thanks!

(You can also play the game on Kongregate or Newgrounds if you’d like.)

I’d like to thank Rick from Hairy Games for sponsoring the viral version of Bomb Diver. He has been great to work with!

Power Vacuum – New Flash Game Released

Games

Spent the week creating a new Flash game for a November Mochi Media contest where the theme was “60 Seconds”.  Power Vacuum is the result:

pv-comp

Concept:

Help the atom on each level recover its lost electrons! You only have 60 seconds total to collect all 100 missing electrons from the different levels.

The screenshot above shows 4 of the 20 available levels.  10 levels are picked at random each time you play.  The entire game only lasts 60 seconds (as per the contest rules.)

I created the background textures by cropping and filtering some lovely watercolor textures made by Hillary Luetkemeyer.  The artist released them for use and remix under a CC Attribution license.

Feel free to leave any feedback below in the comments.

Play Power Vacuum

Blinkout – New Flash Game Released

Games

blinkout-screen550

PLAY:

Play Blinkout

DESCRIPTION:
How good is your visual memory under pressure? You’ll have to use both your agility and good resource strategy to navigate your spaceship through an increasingly hostile dimension. How far can you get?

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