Come2Play Multiplayer Flash Game Contest

Game Business Games

I wanted to pass along some information about a multiplayer Flash game contest in the works that could even be of interest to Flash game developers with finished games.

Come2Play and the Linkedin Flash Game Developers Group are launching the 2nd ‘Games that Challenge the World Contest’ for multiplayer games. Cash prizes totaling $10,000 will be awarded to contest winners.

Developers keep all rights to the games they submit and even previously released games can be entered.

There was only a handful of entries to last years contest, so the chance of winning a serious cash prize is very high. Check out the winning entries of the 1st ‘Games that Challenge the World Contest.’

If you’ve got a multiplayer game and you think you stand a chance of winning, why not submit your game?

Prizes:

  • 1st Place – $5,000
  • 2nd Place – $3,000
  • 3rd Place – $1,250
  • 4th Place – $750

Contest Genre & Judging:

The contest genre is Casual Games and submissions will be judged on the following criteria:

  • Multiplayer playability for new and return players
  • Replay ability of the game
  • Design, sound and effects
  • Concept and execution

Deadline:

All games must be integrated with the Come2Play multiplayer API in order to be officially accepted into the contest. All games must be submitted by April 15th, 2011 at 23:59 est. Games submitted on this date must be the final version of all games.

The full details are available at the official contest page.

The Results Are In

Art Game Business Games

AVOIDAL Concept Art IllustrationThe results for Ludum Dare 18 were posted last night and I’m excited to report that my latest Flash game AVOIDAL was in the top 20!

AVOIDAL placed 14th out of the 172 game entries submitted to the the competition.

Ludum Dare is a solo game making event where participants have 48 hours to create an entire game with all content from scratch after the theme is announced. This time the theme was “Enemies As Weapons.”

I wrote up a detailed post mortem about my experience creating AVOIDAL and created a timelapse video of the entire process.

This was my most successful Ludum Dare yet and I am happy to continue to meet my goals when I participate as I try to raise my personal bar for success with each event I enter. I wanted to get a top 10% finish again and I was able to get top 8% so my goal was met.

I’ve been able to predict pretty well how my games will place each time which I think is a good exercise in trying to be self-aware about your game and the potential audience for it. This can matter when you are trying to make a Flash game that you want to stand a chance of being enjoyed by millions of players rather than thousands.

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AVOIDAL Post Mortem

Games

Play AVOIDAL!

Play AVOIDAL

Gameplay Trailer (watch me score 1.5 million points!)

Watch my TIMELAPSE

Play the LD48 Official Compo Version of AVOIDAL

Play the Original LD48 Compo Version


I had a lot of fun this Ludum Dare! After missing the past few it was good to participate again for sure. I’ve never done one of these post mortem entries but I enjoy reading the other ones people post so I thought I’d take a crack at it.

You can read my detailed post mortem below:

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Fleedom – My entry for Ludum Dare 14

Games

fleedom

I spent the weekend competing in the tri-annual Ludum Dare 48 hour game competition.  This was the 14th competition the site has hosted and there was a record turn-out!  121 games where created and submitted in a 48  hour period.  The theme was Advancing Wall of Doom. This theme was picked by the community through a system of voting during the week leading up to the competition.  Once the theme was announced on Friday night participants had 48 hours to create an entire game from scratch.  All content had to be produced by the participant during the competition.  The event ran from Friday night on April 17th through Sunday night on April 19th, 2009.

Fleedom is the game I managed to finish as my entry.  It is a Flash game so you can play it in your browser here. I’m fairly happy with how it turned out think it is a great base prototype for further improving into a really great game.  I will continue to work on it and turn this prototype into a finished Flash game.  I won’t know the final results for two weeks on how it did but the competition is so much fun that the results aren’t really the point.  I have participated now in about 5 or 6 of these 48 hr Ludum Dare competitions and I am the most happy with this game than any of my past ones.  I actually enjoy playing this one a lot so that is a good sign indeed. Creating a game in under 48 hours can teach you a lot about game design.

One of the last Ludum Dare contests I entered was a smaller version called a “Mini” Ludum Dare.  These happen in the 9 off-months that aren’t hosting a normal Ludum Dare.  They are hosted by veterans of the LD community and can have customized house-rules depending on the host.  A prototype I created for the theme Cryptozoology eventually became my first published Flash game TurnStyle.  So, I hope to take Fleedom Flies into a similar published future.