The Results Are In

Art Game Business Games

AVOIDAL Concept Art IllustrationThe results for Ludum Dare 18 were posted last night and I’m excited to report that my latest Flash game AVOIDAL was in the top 20!

AVOIDAL placed 14th out of the 172 game entries submitted to the the competition.

Ludum Dare is a solo game making event where participants have 48 hours to create an entire game with all content from scratch after the theme is announced. This time the theme was “Enemies As Weapons.”

I wrote up a detailed post mortem about my experience creating AVOIDAL and created a timelapse video of the entire process.

This was my most successful Ludum Dare yet and I am happy to continue to meet my goals when I participate as I try to raise my personal bar for success with each event I enter. I wanted to get a top 10% finish again and I was able to get top 8% so my goal was met.

I’ve been able to predict pretty well how my games will place each time which I think is a good exercise in trying to be self-aware about your game and the potential audience for it. This can matter when you are trying to make a Flash game that you want to stand a chance of being enjoyed by millions of players rather than thousands.

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Games In The Pipeline

Game Business Games

A mosaic of screenshots from unreleased games I'm working on

Just wanted to post a fun image I assembled from seven different games I’m working on releasing still. The top of the image which contains the aliens in the mushroom landscape is from For The Twin–a game that I’ve finished for the “A Game By It’s Cover” Competition over at TIGSource and which will be released in September or sooner now that it has found a primary sponsorship from Spil Games.

The rest of the images are from unreleased games that I’m still working on. They are roughly listed in the order I expect to complete them though that could change a little bit of course.

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TurnStyle – Two months in the wild – data update


After sharing my numbers and experiences here on my blog from releasing my first Flash game TurnStyle I’ve had numerous requests to do a followup post.  I’ve wanted to wait for there to be enough data though to make it worthwhile for my time and yours.

It has been almost 60 days since I released TurnStyle and as I’m gearing up again to do another big round of game development in the next few weeks I think this time is as good as any to get this off my plate.

I will share my MochiAd developer screenshots below:  I have created 3 reports all of which show the entire history of the game in the wild.  I will report my numbers on Traffic, Hosts, and Countries along with some of my own thoughts and markings on the screenshots:

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New Game Teaser



Here is level 4 from a new Flash game I am making with my good friend and fellow game designer Jeremy P. Bushnell. It marks the first collaboration Hybrid Mind Studios has done and I’m very excited about co-designing this game with Jeremy.

We’ve been working hard on this during the month of April.  I did an initial prototype in about 3 hours which I sent out to my play tester email list and initial response was very good.  Since then Jeremy has been working on creating 10 great levels, art assets, sounds, ambient loops, title and inter-level screens.  I have been programming the game engine and integrating all the levels and assets and coding in some nice animations for the different collectibles and units in the game.  We’ve both been playing the heck out of it too and working together to tune the game mechanics.

That’s all I’m gonna say about this new game for now but we plan to do another play tester release this weekend.  Probably on Sunday or Monday at the latest.  After that we will likely make any changes based on feedback and we’ll be posting it for developer review up on Flash Game License before finally opening it up to sponsor bidding.  You want to set the best first impression you can and make the best use of the sponsor’s valuable time when you are trying to monetize your Flash games!

Orange You Glad – Preview


I know it has been a bit quiet around here lately. That is because I spent most of March and the beginning of April not only learning ActionScript 3.0 but also working on a new game! I have just put the game up on Flash Game License to seek sponsorship. In the meantime, here are a few tasty screen shots:



I’ll have more info and a big announcement once the game secures a sponsorship and/or is ready to be released into the wild.  In the meantime I’m going to be combing my list of sponsor email addresses encouraging them to take a look at my game over on FGL.