For The Twin – New Flash Game Released

Games Music

My latest game For The Twin has finally been released!

It features seven original chiptunes I composed for the game and countless animating backgrounds and alien creatures.

The basic gameplay is one of finding the identical twin to match the goal but it isn’t as easy as it sounds.

Their are six different challenges with highscores and medals to win.

The alien twins dance to the music as you attempt to identify the correct match.

My goal was to make a game that would have appeal to more than just teenage boys–I wanted both women and children to enjoy the game as well–hoping that each would be able to take something different away from it. So far feedback from all demographics has been really good!

For The Twin was originally developed for the TIGSource “A Game By It’s Cover” competition. The artwork in the game was inspired by this fake Famicase game cover by artist Kayo Tamura.

I even kept a complete development diary for the game.

After the competition was finished I put my game up over at Flash Game License to find a primary sponsorship.

I was pleased to secure a nice sponsorship from Spil Games for their Family Portal Group. I handed a massive translation file over to them and they had my game localized into 13 different languages for distribution across their 50 or so arcade portals worldwide.  The exposure potential is huge to say the least.  The game has already received almost 200K views since it started being published by them yesterday.

I have also put the game up over at Newgrounds so feel free to stop by and rate and review it over there if you feel like helping out.

All told I’m quite pleased with the game.  I decided to take a genre I didn’t really like (find the match) and make a game that tried to explore it the best I could given the 1 month competition time limit.  I am also very thankful that I was then able to successfully monetize the game as well which is critical to my small game studio.  Besides the primary sponsorship I have already begun lining up secondary non-exclusive licenses which is quite exciting to see so much interest so soon.

Give For The Twin a play and I’d love to hear any feedback–thanks!

The Results Are In

Art Game Business Games

AVOIDAL Concept Art IllustrationThe results for Ludum Dare 18 were posted last night and I’m excited to report that my latest Flash game AVOIDAL was in the top 20!

AVOIDAL placed 14th out of the 172 game entries submitted to the the competition.

Ludum Dare is a solo game making event where participants have 48 hours to create an entire game with all content from scratch after the theme is announced. This time the theme was “Enemies As Weapons.”

I wrote up a detailed post mortem about my experience creating AVOIDAL and created a timelapse video of the entire process.

This was my most successful Ludum Dare yet and I am happy to continue to meet my goals when I participate as I try to raise my personal bar for success with each event I enter. I wanted to get a top 10% finish again and I was able to get top 8% so my goal was met.

I’ve been able to predict pretty well how my games will place each time which I think is a good exercise in trying to be self-aware about your game and the potential audience for it. This can matter when you are trying to make a Flash game that you want to stand a chance of being enjoyed by millions of players rather than thousands.

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Contentric – New Flash Game Released


I participated in the March 2010 Experimental Gameplay Project’s theme of You Only Have 10 Seconds and Contentric was the result:


The main concept is that the player’s actions effect the movement of the blocks to be avoided. This in essence makes the player their own worst enemy. I was experimenting around with nested spring feedback systems and this concept of player as AI when I stumbled upon a fun and playable prototype that went on to become this game.

I spent about 7 days developing the version I submitted to the Experimental Gameplay Project website and then I worked for a bit longer polishing it up to get it ready to seek sponsorship.  I’m happy to report that Armor Games picked up the primary sponsorship on it and Contentric officially launched yesterday!

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Robot Reaction now available on iPhone


My Flash game Robot Reaction is now available for the iPhone and iPod Touch.

You can play the free Flash version of the iPhone game at and buy the game for 99 cents in the App Store. I worked on the iPhone version in collaboration with One App At A Time.

The goal is to try and blow up as many robots as you can in ten fast paced rounds. There are six different robot types which all explode in different ways.

Here is a gameplay video of the iPhone version in action:

Power Vacuum – New Flash Game Released


Spent the week creating a new Flash game for a November Mochi Media contest where the theme was “60 Seconds”.  Power Vacuum is the result:



Help the atom on each level recover its lost electrons! You only have 60 seconds total to collect all 100 missing electrons from the different levels.

The screenshot above shows 4 of the 20 available levels.  10 levels are picked at random each time you play.  The entire game only lasts 60 seconds (as per the contest rules.)

I created the background textures by cropping and filtering some lovely watercolor textures made by Hillary Luetkemeyer.  The artist released them for use and remix under a CC Attribution license.

Feel free to leave any feedback below in the comments.

Play Power Vacuum