In the two hours leading up to the beginning of Ludum Dare 14 I decided to do a towlr compo warm-up to get the coding juices flowing ahead of the big theme announcement. I posted my intention in the LD IRC channel and a few other developers signed on as well for the friendly towlr warm-up.
I spent the weekend competing in the tri-annual Ludum Dare 48 hour game competition. This was the 14th competition the site has hosted and there was a record turn-out! 121 games where created and submitted in a 48 hour period. The theme was Advancing Wall of Doom. This theme was picked by the community through a system of voting during the week leading up to the competition. Once the theme was announced on Friday night participants had 48 hours to create an entire game from scratch. All content had to be produced by the participant during the competition. The event ran from Friday night on April 17th through Sunday night on April 19th, 2009.
Fleedom is the game I managed to finish as my entry. It is a Flash game so you can play it in your browser here. I’m fairly happy with how it turned out think it is a great base prototype for further improving into a really great game. I will continue to work on it and turn this prototype into a finished Flash game. I won’t know the final results for two weeks on how it did but the competition is so much fun that the results aren’t really the point. I have participated now in about 5 or 6 of these 48 hr Ludum Dare competitions and I am the most happy with this game than any of my past ones. I actually enjoy playing this one a lot so that is a good sign indeed. Creating a game in under 48 hours can teach you a lot about game design.
One of the last Ludum Dare contests I entered was a smaller version called a “Mini” Ludum Dare. These happen in the 9 off-months that aren’t hosting a normal Ludum Dare. They are hosted by veterans of the LD community and can have customized house-rules depending on the host. A prototype I created for the theme Cryptozoology eventually became my first published Flash game TurnStyle. So, I hope to take Fleedom Flies into a similar published future.
I made a new game this weekend! It was for the mini Ludum Dare #7 competition. I had 48 hours to create a game about the theme Cryptozoology. I decided to make a little puzzle game:
- Windows build
- Mac build
- Source (linux build instructions in readme, requires Gosu available from RubyGems)
You’ve received 4 scrambled images of possible cryptids:
Use your Crypto-Computer ™ to unscramble them!
You have 1 minute to complete your task before the
evidence is lost forever. You will receive a
30 second bonus for each cryptid you discover.
Each cryptid image is made up of 4 individual pieces.
Unscramble each cryptid by clicking on the numbered boxes
to rotate a distinct piece of the puzzle image.
* Left mouse button for clockwise rotation.
* Right mouse button for counter-clockwise rotation.
You are the Hero trying to reach the head of a runaway train to get to the locomotive. You start at the caboose and work your way along fighting off the bad guys who have taken the train over. You have to be careful not to fall off the train cars or get swept off the left side of the screen with a disconnecting train car. Also, don’t get shot! You can get hit 3 times before you die.