Time to get your rust on!
You are rust racing to corrode all the bolts in the fastest time possible. Watch other players’ replays and compete for the fastest time!
I have just completed a new Flash game called Worderfall this month with my good friend and fellow game designer Jeremy P. Bushnell. This time around it is a word game that utilizes an extremely large database of valid English words.
The concept is a fairly simple one. You have three minutes to create as many high scoring words as you can. The game increases pace with each minute that passes. There are a ton of game statistics that are tracked as well for those who would like to improve their scores or at least measure their progress.
This past weekend I participated again in the 48hour ‘from scratch’ game development competition known as Ludum Dare. It was the 15th such event run since early 2000. This time around the theme that won the voting rounds was Caverns. I created a Flash game for the competition called Angry Caverns which you can play here in your browser.
My new Flash game Orange You Glad has finally been published!
How good are you with your tongue? Got a bad case of scurvy?
See if you can handle the Orange Frenzy!
Orange You Glad features 20 levels of citrus madness. 10 special power effects and 25 unique and humorous items to avoid. Can you lick enough oranges on each level to advance to the next? It’s not as easy as it sounds.
After sharing my numbers and experiences here on my blog from releasing my first Flash game TurnStyle I’ve had numerous requests to do a followup post. I’ve wanted to wait for there to be enough data though to make it worthwhile for my time and yours.
It has been almost 60 days since I released TurnStyle and as I’m gearing up again to do another big round of game development in the next few weeks I think this time is as good as any to get this off my plate.
I will share my MochiAd developer screenshots below: I have created 3 reports all of which show the entire history of the game in the wild. I will report my numbers on Traffic, Hosts, and Countries along with some of my own thoughts and markings on the screenshots: