Spent the past three days cooking up this fun little robot-themed chain reaction game. I’ve wanted to do a chain reaction game for quite some time and I really wanted to do a side perspective version that explored some fun and quick game play mechanics. I spent a week or two mulling ideas over in my head before beginning development. I’m rather happy how this turned out all things considered.
My new Flash game Orange You Glad has finally been published!
How good are you with your tongue? Got a bad case of scurvy?
See if you can handle the Orange Frenzy!
Orange You Glad features 20 levels of citrus madness. 10 special power effects and 25 unique and humorous items to avoid. Can you lick enough oranges on each level to advance to the next? It’s not as easy as it sounds.
After sharing my numbers and experiences here on my blog from releasing my first Flash game TurnStyle I’ve had numerous requests to do a followup post. I’ve wanted to wait for there to be enough data though to make it worthwhile for my time and yours.
It has been almost 60 days since I released TurnStyle and as I’m gearing up again to do another big round of game development in the next few weeks I think this time is as good as any to get this off my plate.
I will share my MochiAd developer screenshots below: I have created 3 reports all of which show the entire history of the game in the wild. I will report my numbers on Traffic, Hosts, and Countries along with some of my own thoughts and markings on the screenshots:
So, my game TurnStyle has been out about 3 days now roaming about the internet and I just felt like reporting the current stats and my experiences in case anyone is interested or curious about this aspect of the Flash game / business space:
This is not only my first Flash game but also the first thing I have ever really released onto the internet as well so it has been a real interesting learning experience!
If you don’t care about tech mumbo jumbo if you skip down near the bottom you can see some funny stats from which countries are playing this game and my personal thoughts on my experience so far.
Distribution and Ad channel technology I used – MochiAds:
I decided to go with MochiAds to do my game distribution. It is non-exclusive and free so I am also able to make other deals as well. One of the main benefits they offer is that they “wrap” your Flash game in a preloader that contains customizable and controllable ads from their network. So, the further your game spreads on the internet the better for them and you. You get a percentage of the revenue from the “impressions” that the ads receive as people wait for your game to download. I like that people have the ability to skip the ad by clicking the ‘x’ because let’s face it- ads are annoying. I also then think that let’s face it, I have to eat too.
Well after an incredible amount of work I have finally released my first Flash / ActionScript 2.0 game! You can play it here for now.
TurnStyle is a unique visual and memory based puzzle game where each of the 15 puzzles are original illustrations that follow a complete story arc over the duration of the game.
Every puzzle is made up of individual pieces which have been randomly rotated so that they are scrambled each time. You must work quickly and efficiently to rotate the individual pieces into the proper alignment before the timer runs out.
There are easy, medium, and hard difficulty puzzles mainly guided by the amount of individual image pieces that make up each puzzle and the way that I break up the images into pieces.
Personal best records are stored locally for score and rotation count per puzzle. Global high scores may be submitted to the Mochi Leaderboards at any puzzle progress screen. You are able to retry a level if the time runs out.
The original game play idea came from my Cryptid Puzzle Challenge entry in the Mini-Ludum Dare #7 competition back at the beginning of the month.
I will try to post more about my adventure in creating this game and learning Flash but for now this is finished!