Korrode – New Game Preview

Game Business Games

A challenging level from Korrode

Korrode is a brand new game that I have just finished. You get to play the part of entropy as a racing rust spot zipping around corroding metal bolts. It’s a level based racer that combines aspects of puzzle and time trial agility games.

My initial seed of an idea for the game was about crossing a 2d Katamari Damacy with Flow. The game has also drawn heavy comparisons to the excellent game Osmos but I had never heard of that game before beta test players started pointing that out. I wanted to explore the fun level design that would occur in a game where the level topology is constantly changing based on your scale.

The game isn’t released yet but I created a video game trailer so players and potential sponsors could get a sneak peek at what it is all about. Sponsors with an account on Flash Game License can also play the game here to consider placing a bid on it.

I’ve worked on Korrode on and off since January of this year. It is the largest game in both scope and time commitment that I’ve developed yet. I was very inspired by some entropy-themed texture photos a good friend of mine (Jeremy P. Bushnell) took from his travels around Philadelphia, Chicago, and New York. He gave me permission to use these photos as the base for a lot of the photo manipulation work I did to create both the UI and the levels for the game.

Grease is the natural enemy of rust.

I also had the pleasure of recording the game’s soundtrack which was a refreshing break from coding. I was able to create 9 unique music loops using the sounds of factories, metal clanging, machines, and other industrial ephemera to build the rhythm tracks. I then composed some simple melodies to go over them. The trailer features a longer version of one of the songs from the game.

The game uses a pretty cool technology from the Playtomic analytic service I use that allows me to embed player replays in the actual highscore data for a level. This means that when a player finishes playing a level their new best time is automatically submitted to the global leaderboards for that level. Then when players view the leaderboards they can actually watch the replays from anyone’s run in the score charts. It’s a great way to encourage competition and allow the players to race each other’s replay “ghosts” after they finish watching the replays. It also provides a built in walk through of sorts if player’s are just curious how other people solved a level in the quickest time.

Watch out for the moving walls!

I’m pretty excited about this game and I really can’t wait to see the replays that top players will generate. I’ve already learned a bunch about the levels I designed by watching the beta testers solve them! The sponsorship process can take awhile though so I have to be patient. I’ve got plenty of other projects to keep me occupied anyway!

 

 

Turd de France – New Flash Game Released

Games

Play le Turd de France

Game Description:

Angry birds? Try angry pigeon! You play a French pigeon that has had it with all the crowds and traffic generated by le Tour de France. You set out to disrupt the last two minutes of the bicycle race the only way you know how–by pooping all over the place! Cause massive pileups with the power of pigeon poop!

Play le Turd de France!

Additional Screenshots:

Mega Poop powerup acquired!

Here you have just acquired the Mega Poop powerup!

Mega Poop unleashed!

Unleashing the fury of the Mega Poop!

Scoring triple direct hits!

Scoring a sweet triple direct hit! Direct hits increase your multiplier and let you score big.

le Turd de France race is ending!

The race is wrapping up! I’m pretty sure you made your point with the bicyclists…

Game over screen with many race stats

The race has finished! Here you can review all those critical race stats.

Background:

This game was a very silly collaboration I did together with fellow game designer Joshua A.C. Newman of the glyphpress. It was inspired by his friend Judith Shaw who got pooped on by a pigeon while riding her bicycle. Joshua is an avid bicyclist and he contacted me to see if I wanted to help bring that incident to life as a video game.

We thought basing it around le Tour de France would be a funny way to provide a setting with plenty of opportunity for humor.

Of technical interest would be the fact that the peloton of bicycle racers is controlled by a heavily customized version of Boid’s flocking algorithm. Each biker dodges the poop splats on the ground as well as the road edges and the other bikers–all the while trying to reach a target point toward the right of the screen. I also added a 5-state internal bicyclist model that controls their stamina and energy and allows them to try to reach the front of the peleton before tiring out and drifting to the back of the pack.  It took a few days of heavy playtesting to tune the flock algorithm just right to make it fun but it is so great to watch that the intense effort was well worth it!

Give it a play over at AddictingGames!