Korrode – New Game Preview

Game Business Games

A challenging level from Korrode

Korrode is a brand new game that I have just finished. You get to play the part of entropy as a racing rust spot zipping around corroding metal bolts. It’s a level based racer that combines aspects of puzzle and time trial agility games.

My initial seed of an idea for the game was about crossing a 2d Katamari Damacy with Flow. The game has also drawn heavy comparisons to the excellent game Osmos but I had never heard of that game before beta test players started pointing that out. I wanted to explore the fun level design that would occur in a game where the level topology is constantly changing based on your scale.

The game isn’t released yet but I created a video game trailer so players and potential sponsors could get a sneak peek at what it is all about. Sponsors with an account on Flash Game License can also play the game here to consider placing a bid on it.

I’ve worked on Korrode on and off since January of this year. It is the largest game in both scope and time commitment that I’ve developed yet. I was very inspired by some entropy-themed texture photos a good friend of mine (Jeremy P. Bushnell) took from his travels around Philadelphia, Chicago, and New York. He gave me permission to use these photos as the base for a lot of the photo manipulation work I did to create both the UI and the levels for the game.

Grease is the natural enemy of rust.

I also had the pleasure of recording the game’s soundtrack which was a refreshing break from coding. I was able to create 9 unique music loops using the sounds of factories, metal clanging, machines, and other industrial ephemera to build the rhythm tracks. I then composed some simple melodies to go over them. The trailer features a longer version of one of the songs from the game.

The game uses a pretty cool technology from the Playtomic analytic service I use that allows me to embed player replays in the actual highscore data for a level. This means that when a player finishes playing a level their new best time is automatically submitted to the global leaderboards for that level. Then when players view the leaderboards they can actually watch the replays from anyone’s run in the score charts. It’s a great way to encourage competition and allow the players to race each other’s replay “ghosts” after they finish watching the replays. It also provides a built in walk through of sorts if player’s are just curious how other people solved a level in the quickest time.

Watch out for the moving walls!

I’m pretty excited about this game and I really can’t wait to see the replays that top players will generate. I’ve already learned a bunch about the levels I designed by watching the beta testers solve them! The sponsorship process can take awhile though so I have to be patient. I’ve got plenty of other projects to keep me occupied anyway!

 

 

AVOIDAL – New Flash Game Released

Games

My latest game AVOIDAL just launched today over on Newgrounds!

This one is a very challenging mouse skills game with a mechanic I find to be quite fun.

Don’t take my word for it though–check it out!

For those of you logged in with a Newgrounds account there are 23 medals (some very tough) to win.

Here is a gameplay trailer.

You can also play the game on AVOIDAL.COM

AVOIDAL was originally made for the most recent Ludum Dare 48hr game competition. I then worked on it further for the Experimental Gameplay Project theme of “Zero Buttons.” AVOIDAL was also my entry into the Ludum Dare “October Challenge” where you try and sell a game. It ended up getting a sponsorship from Newgrounds.

AVOIDAL Post Mortem

Games

Play AVOIDAL!

Play AVOIDAL

Gameplay Trailer (watch me score 1.5 million points!)

Watch my TIMELAPSE

Play the LD48 Official Compo Version of AVOIDAL

Play the Original LD48 Compo Version


I had a lot of fun this Ludum Dare! After missing the past few it was good to participate again for sure. I’ve never done one of these post mortem entries but I enjoy reading the other ones people post so I thought I’d take a crack at it.

You can read my detailed post mortem below:

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Contentric – New Flash Game Released

Games

I participated in the March 2010 Experimental Gameplay Project’s theme of You Only Have 10 Seconds and Contentric was the result:

Contentric

The main concept is that the player’s actions effect the movement of the blocks to be avoided. This in essence makes the player their own worst enemy. I was experimenting around with nested spring feedback systems and this concept of player as AI when I stumbled upon a fun and playable prototype that went on to become this game.

I spent about 7 days developing the version I submitted to the Experimental Gameplay Project website and then I worked for a bit longer polishing it up to get it ready to seek sponsorship.  I’m happy to report that Armor Games picked up the primary sponsorship on it and Contentric officially launched yesterday!

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