TurnStyle – Two months in the wild – data update

Games

After sharing my numbers and experiences here on my blog from releasing my first Flash game TurnStyle I’ve had numerous requests to do a followup post.  I’ve wanted to wait for there to be enough data though to make it worthwhile for my time and yours.

It has been almost 60 days since I released TurnStyle and as I’m gearing up again to do another big round of game development in the next few weeks I think this time is as good as any to get this off my plate.

I will share my MochiAd developer screenshots below:  I have created 3 reports all of which show the entire history of the game in the wild.  I will report my numbers on Traffic, Hosts, and Countries along with some of my own thoughts and markings on the screenshots:

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Fleedom – My entry for Ludum Dare 14

Games

fleedom

I spent the weekend competing in the tri-annual Ludum Dare 48 hour game competition.  This was the 14th competition the site has hosted and there was a record turn-out!  121 games where created and submitted in a 48  hour period.  The theme was Advancing Wall of Doom. This theme was picked by the community through a system of voting during the week leading up to the competition.  Once the theme was announced on Friday night participants had 48 hours to create an entire game from scratch.  All content had to be produced by the participant during the competition.  The event ran from Friday night on April 17th through Sunday night on April 19th, 2009.

Fleedom is the game I managed to finish as my entry.  It is a Flash game so you can play it in your browser here. I’m fairly happy with how it turned out think it is a great base prototype for further improving into a really great game.  I will continue to work on it and turn this prototype into a finished Flash game.  I won’t know the final results for two weeks on how it did but the competition is so much fun that the results aren’t really the point.  I have participated now in about 5 or 6 of these 48 hr Ludum Dare competitions and I am the most happy with this game than any of my past ones.  I actually enjoy playing this one a lot so that is a good sign indeed. Creating a game in under 48 hours can teach you a lot about game design.

One of the last Ludum Dare contests I entered was a smaller version called a “Mini” Ludum Dare.  These happen in the 9 off-months that aren’t hosting a normal Ludum Dare.  They are hosted by veterans of the LD community and can have customized house-rules depending on the host.  A prototype I created for the theme Cryptozoology eventually became my first published Flash game TurnStyle.  So, I hope to take Fleedom Flies into a similar published future.

TurnStyle In The Wild

Games

So, my game TurnStyle has been out about 3 days now roaming about the internet and I just felt like reporting the current stats and my experiences in case anyone is interested or curious about this aspect of the Flash game / business space:

This is not only my first Flash game but also the first thing I have ever really released onto the internet as well so it has been a real interesting learning experience!

If you don’t care about tech mumbo jumbo if you skip down near the bottom you can see some funny stats from which countries are playing this game and my personal thoughts on my experience so far.

Distribution and Ad channel technology I used – MochiAds:

I decided to go with MochiAds to do my game distribution. It is non-exclusive and free so I am also able to make other deals as well. One of the main benefits they offer is that they “wrap” your Flash game in a preloader that contains customizable and controllable ads from their network. So, the further your game spreads on the internet the better for them and you. You get a percentage of the revenue from the “impressions” that the ads receive as people wait for your game to download. I like that people have the ability to skip the ad by clicking the ‘x’ because let’s face it- ads are annoying. I also then think that let’s face it, I have to eat too.

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TurnStyle – New Flash Game Released

Games

Well after an incredible amount of work I have finally released my first Flash / ActionScript 2.0 game!  You can play it here for now.

turnstyle

TurnStyle is a unique visual and memory based puzzle game where each of the 15 puzzles are original illustrations that follow a complete story arc over the duration of the game.

Every puzzle is made up of individual pieces which have been randomly rotated so that they are scrambled each time. You must work quickly and efficiently to rotate the individual pieces into the proper alignment before the timer runs out.

There are easy, medium, and hard difficulty puzzles mainly guided by the amount of individual image pieces that make up each puzzle and the way that I break up the images into pieces.

Personal best records are stored locally for score and rotation count per puzzle. Global high scores may be submitted to the Mochi Leaderboards at any puzzle progress screen. You are able to retry a level if the time runs out.

The original game play idea came from my Cryptid Puzzle Challenge entry in the Mini-Ludum Dare #7 competition back at the beginning of the month.

I will try to post more about my adventure in creating this game and learning Flash but for now this is finished!